Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Bushido

Pages: 1 ... 369 370 371 372 373 [374] 375 376 377 378 379 ... 606
5596
Add-Ons / Re: Package: Tier+Tactical • 1, 1A, 2
« on: March 06, 2010, 02:02:27 PM »
they're using space's icons at the moment

choneis is kinda like post-processing: he does his thing after it gets out

5597
Add-Ons / Re: Package: Tier+Tactical • 1, 1A, 2
« on: March 06, 2010, 02:01:02 PM »
KA-UPDATE



5598
Add-Ons / Re: Package: Tier+Tactical • 1, 1A, 2
« on: March 06, 2010, 01:43:18 PM »
damn you and your slightly hard to remember name

5599
Add-Ons / Re: Package: Tier+Tactical • 1, 1A, 2
« on: March 06, 2010, 01:19:26 PM »
everything's being uploaded right now

choenis, get ready to do your item-icon thing

5600
Add-Ons / Re: Package: Tier+Tactical • 1, 1A, 2
« on: March 05, 2010, 04:29:13 PM »
IMPORTANTISH NEWS

tier 2a will probably be released tonight, but not as the 'finished' product: it's more like the 'open beta' right now. doesn't mean it's not playable, doesn't mean it's not balanced- it means i'm not happy with it yet



on another note that tier 3 idea has been replaced by a system i call "Unique Weapons"

long story short, they're stylized/modernized/alternate versions of a weapon that essentially make up the entirety of tier 3 that are significantly more powerful then the original weapon and also have a similar (but in the long run obviously different) silhouette. the catch? they have LIMITED AMMUNITION, so you can only empty your one magazine into an enemy before you have to trade up to whatever other weapon you may have at the time. probably your pistols.

some of the weapons, like the Combat Shotgun, have uniques that are fundamentally similar in play style but drastically different in outward appearance and effect. in this case, we have the Flamethrower

on another note, speaking of pistols, i'm pondering scrapping tier 1b entirely, moving the LAR to tier 2a/1a, and making the Pistol semiautomatic like the carbine- clicking it will make you fire it RIDICULOUSLY FAST if you're any good at clicking/macroing, but you can't mousefire or hold down the button. doesn't work that way.

5601
Add-Ons / Re: Package: Tier+Tactical • 1, 1A, 2
« on: March 05, 2010, 07:42:28 AM »
:/ The crow bar STILL I think shouldn't be bent.

the new model is unbent but in my opinion WAY stranger

haven't tried it ingame yet, though.

5602
Add-Ons / Re: Package: Tier+Tactical • 1, 1A, 2
« on: March 04, 2010, 11:03:59 PM »
bleh

tier 2a is feeling really awkward to me- i don't wanna release it because it feels like there's something inherently wrong with the fact there's crossbows with other weapons. mostly because it's not half life, and i can't get away with it

also, i've been thinking of making a "tier 3"- stronger, but STILL BALANCED- (however not nearly as perfectly as 1) these weapons are incredibly modern weapons, based off things like the vector from MW2 (the real name escapes me at the moment), the AA-12... things like that. might not come to fruition though because most morons will automatically put the best possible weapons in any given deathmatch as standard, while these are to be more 'hidden' weapons



i'm also trying to work out a 'balance triangle' for further weapon attempts. you know, something like MG beats Rifle, Rifle beats Shotgun, Shotgun beats MG. actually that seems pretty accurate as far as gameplay currently goes but if it works out later balancing should be mostly along those lines

2a will still probably be released this week, with a model update for the damn LMG coming... eventually?

5603
Creativity / Re: The new and improved 3D model topic!
« on: March 03, 2010, 07:37:03 PM »
in other words it's an underslung mininuke

dammit any stop stealing my ideas that i haven't worked out how to model

5604
Drama / Re: Person on Tezuni's jail tribal
« on: March 03, 2010, 05:05:43 PM »
and there's your problem right there

5605
Drama / Re: Person on Tezuni's jail tribal
« on: March 03, 2010, 05:00:01 PM »
tezuni's server is almost literally a stuffhole of people who would be banned anywhere else, probably because he has no friends or something

on the bright side at least it filters the morons away from our servers.

usually.

5606
Add-Ons / Re: Package: Tier+Tactical • 1, 1A, 2
« on: March 02, 2010, 10:41:38 PM »
so i'm thinking of merging the Lever Action Rifle with the Sport Rifle to make the sport action rifle or something, getting rid of 1b and merging the Carbine and Silenced Pistol into 1A

the new arrangement will probably be

> instant kill on headshots
> 7 rounds, all piercing
> perfect accuracy unless you start spamming shots: 500 minimum time between rounds
> slightly thinner body, model-wise

similarly the military rifle (will be changed to the Magnified Rifle eventually) will be updated to still be stronger then the Sport Rifle

> 90 damage regardless of where you hit
> "afterimage" tracer round that appears after you fire the raycast round that does 5 damage (15 on headshots!) that also pierces targets
> 6 rounds (interestingly)
> perfect accuracy unless you start spamming shots: 600 minimum time between rounds

i might also turn the Pistol into a standalone silenceable weapon: something along the lines of "right click to add silencer: increase accuracy, decrease damage": but that seems like a copout

wouldn't be available to dual-wielded pistols though

EDIT: oh, and of course, the Combat Shotgun will be worked on just a bit too. it's almost worthless currently as opposed to the other automatic weapons in the tier

i think i'm gonna go with what i was gonna do with the drum shotgun: click for a standard semi-auto shot, right click for two semi-auto shots with huge recoil, shake up the screen a bit, and include one random 'critical' bullet that does extra damage then the rest of the buckshot

you can compare the two firing modes to essentially what power there it has now, and a stronger pump shotgun

on a side note i seem to be obsessed with giving weapons crits. i wonder why that is

5607
Suggestions & Requests / Re: Train!
« on: February 28, 2010, 10:08:09 PM »
you can run people down with it outside of minigames. that's really all that's wrong with it at the moment but still

5608
Games / Re: Minecraft; Monsters in indev; Farming!
« on: February 28, 2010, 10:04:48 PM »
INDEV MULTIPLAYER IS OUT!

sadly enough i actually checked

5609
Suggestions & Requests / Re: Train!
« on: February 28, 2010, 07:09:27 PM »
when someone codes it properly



i might ask someone but right now i have more important things on my plate, like tier+tactical

5610
Suggestions & Requests / Re: Train!
« on: February 28, 2010, 07:06:06 PM »
by the end of the first beta test that train was dominating half the server

by the end of the second beta test it had dominated the whole server, raped all our women, killed the king and took away my 76 kill spree

Pages: 1 ... 369 370 371 372 373 [374] 375 376 377 378 379 ... 606