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Messages - Bushido

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6226
Creativity / Re: Ladios's rants and stuff
« on: August 16, 2009, 01:15:24 AM »
awesome idea

let's take ladios' rants, give them to a guy who can talk ridiculously fast and pull a zero punctuation

6227
Suggestions & Requests / Re: Binded key for boarding vehicles.
« on: August 16, 2009, 01:09:50 AM »
you know what would be really awesome

if instead of 'activating' things, we had a use button like half life that was context sensitive and noticed things like bricks with events and vehicles

and when it detects something that could be used or activated, a little graphic + text would appear at the bottom of the screen like "press (bound key here) to activate this brick/ get in this vehicle/ grab this weapon"

6228
General Discussion / Re: Hi!
« on: August 14, 2009, 07:26:38 PM »
not exactly the kindest way to welcome the new guy, huh?



also, welcome to blue blockland. enjoy your stay.

6229
Drama / Re: Horrible Servers That People Seem To Like For No Reason
« on: August 14, 2009, 09:59:16 AM »
since when is 'instagib player' an excellent thing

oh. right. but still, it's not that big a deal

6230
Drama / Re: Horrible Servers That People Seem To Like For No Reason
« on: August 14, 2009, 09:04:18 AM »
hey, i mininuke you guys all the time and you don't whine about it



well, much.

on the other hand it really baffles me how my server can be full to burst and everyone's really just watching me build stuff

6231
Creativity / Re: Fanstory: Mother
« on: August 14, 2009, 07:49:46 AM »
suddenly, rowdy mole cricket!

fffffffffffffUUUUUUUUUUUUUUUUUUU

6232
General Discussion / Re: Need female IDs and deactivated keys
« on: August 14, 2009, 07:04:50 AM »
6167, yuan, is a gal

it weirded me out too but apparently yeah

6233
Games / Re: So I was looking at Runescape's website...
« on: August 11, 2009, 05:31:49 PM »
even better idea for wii mmo controls (not necessarily runescape, just... in general)

the entire game is played from a first person perspective. the wiimote controls more technical things like targeting enemies to start wailing on, switching to combat stances, opening up your inventory, checking your stats, things like that, and the nunchuck lets you interact with the world, by doing things like moving your character around and using 'free look' to look at targets while you're moving in one direction

instead of pressing a button to fight or pick up things 'n stuff, your wiimote and your nunchuck effectively control the player's hands: you could reach for an object like a sword or a shield, then grab it with c (for the nunchuck, or left hand) or b (for the wiimote, the right hand), and then if you're holding something you could press the corresponding button again to either let go of it (hold down the button) or simply put it away in your inventory (by just tapping it): if you let go of the object with momentum, like in a throwing motion or something, you would hurl it at an invisible 'crosshair' in the middle of the screen (which stays oriented in the direction you were looking when you started holding down the button). the power of the throw would be determined by how hard you swung down whichever arm you're using, and it would curve if you were to move your arm like you were throwing a frisbee or something.

if you were to press a specific button on the nunchuck (i really wanna say z, that seems intuitive enough), you would switch the control scheme for interacting with the world- the one i just described is the 'passive' mode. the only other mode is the 'active' mode, which lets you do things like swing the thing you're holding, lets you swing your fists, and instead of dropping things, the controls for dropping things switch to context-sensitive 'alternate modes' for weapons: like, bows would be aimed and you could see the crosshair in the middle of the screen. swords would be pointed toward the crosshair, same with pikes. in fact, most melee weapons would point to the center of the screen- even things like axes. shields would 'buckle down', letting you actually defend against things rather then bashing them with the shield or something. two handed weapons on another note have an entirely different control scheme in active mode: in passive mode, they're held with one hand for ease of use, but in active mode your weapon is held in both hands, and the nunchuck defines which way you point the sword while it's at rest. by that i mean, not hitting anything.


stuff. wait. are we even talking about wii control schemes? i lost track on the second paragraph

6234
Games / Re: So I was looking at Runescape's website...
« on: August 11, 2009, 01:24:25 AM »
i just want a skill based RPG/fighting game where grinding levels doesn't matter as much as it does being able to beat that guy with the best armor, weapons, etc by just knowing what the forget you're doing

oh, and real-time battles. none of this 'click to start killing' stuff, i mean things like press A to kick, press S to use weapon, press D to use weapon (in a different way)

6235
i had a neat idea for a competitive team based challenge



you'd have like 3 teams of 3, trying to complete all the challenges first: anyone else on the server is put into spectator mode and follows the misadventures of the 3 teams through the game, which follows a specific pattern: 5 normal challenges, followed by an elimination challenge which is bigger and ends up removing the team that did the worst, and ends in a big 'finale' where the last team is put up to a defense mini-challenge against all the other players on the server, including the other eliminated teams. and then if they fail, nobody wins and everyone loses!

i think i should actually put this into production at some point. but you guys could try making it now, though

6236
Suggestions & Requests / Re: Hinges, Joints, And Motors.
« on: August 10, 2009, 12:22:34 PM »
we need to optimize physics bricks and 'n stuff, and let them be interacted with in online play first


but this is a damn good idea. we should make some wheel bricks while we're at it too

6237
General Discussion / Re: v12 -> v13 Vortex
« on: August 10, 2009, 02:49:52 AM »
...yeah. that's the entire thing behind viruses, they're done on purpose

then stealthily put onto people's computers



next thing you know, your computer is used to DDOS radioshack or something

6238
Mapping Help / DTS to DIF
« on: August 08, 2009, 05:35:57 AM »
hey, guys, i'm working on a big map for practice, and i need to know something about interiors and constructor.

if i were to take a DTS, import it into constructor, and then export the entire thing as a DIF, would the DTS still be a DTS within the DIF or something, or will i actually have turned a DTS into a DIF?

6239
General Discussion / Re: DeleteDataBlocks();
« on: August 08, 2009, 03:50:03 AM »
weren't you banned, bolt?

6240
General Discussion / Re: OH stuff!
« on: August 08, 2009, 03:43:43 AM »
oh come the forget on.

really?

you can't modify a few datablocks to make your own 'nuke', so you decide to just steal a VEHICLE?

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