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Messages - Bushido

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6496
Suggestions & Requests / Re: Desperado
« on: May 19, 2009, 11:29:43 PM »
What about the god damn nail gun?

Nailgun came out real nice.

A bit too detailed, but real nice.

6497
Suggestions & Requests / Re: Desperado
« on: May 19, 2009, 11:24:49 PM »
A QUAD BARREL SHOTGUN YOU SAY

i'm on it.

EDIT: Alright you were right this is a gay idea

Less because of it being a QUADRUPLE BARREL SHOTGUN, but it's just not practical

Triple barrels however are not out of the question

6498
General Discussion / Models without a script
« on: May 19, 2009, 08:36:07 PM »
Where do I put models without a script?



I mean it's not really an add-on, but I want to release the model as a resource

couldn't decide to put this in help, mod discussion, general modification help... just decided to put it here

6499
Practical alliance benefits/drawbacks ideas:

While near an alliance member

Weapon damage multiplied by like 1.3x (decreases with multiple members until reaches 1.1x)
Heat goes down at a slower rate (being with buddies makes you warm, obviously) (stacks with multiple members)
Resources gained increases slightly (stacks with multiple members)
Chance to successfully make any given item is raised (stacks with multiple members)

Food consumption is increased slightly (20%?)

Passive Effects

Resources gained increases just barely (like, 10%)
Higher chance for better random events
Health raised slightly (20%)

6500
Clan Discussion / Re: Krystal's Clan [KC]
« on: May 19, 2009, 06:32:44 PM »
Uh, no, not sarcasm



If it was sarcasm it would be italicized or something so everyone (even ridiculously loving dense people) would know too

6501
Clan Discussion / Re: Krystal's Clan [KC]
« on: May 19, 2009, 06:26:48 PM »
So it's basically a clan dedicated to getting people to help other people



This is a good clan.

6502
Drama / Re: No Response: The Issue About More Popular Members
« on: May 19, 2009, 01:28:16 PM »
254 messages, maybe 7 or 8 a week



Usually from people who are actually talking about important stuff, but sometimes it's just fanmail or death threats or whatever

6503
Creativity / Re: Pencil Wars
« on: May 19, 2009, 01:07:24 PM »
This is the kind of thing that happens to me all the time



Only it's usually not spaceships, just epic halo-style battles carried out by minifigs, fingers or small humanoid figures with toothpicks and other stuff

And it's actually mostly hand to hand, or really short range weapons

6504
Suggestions & Requests / Traditional Homing Projectiles
« on: May 19, 2009, 12:49:44 PM »
You guys are all probably aware of my homing vector, yes?



Are you also aware that the homing vector's homing pattern is really loving strange

In normal circumstances (as far as homing weapons in other video games go) the projectile would arc to the target, until it's pointing toward the position it's supposed to hit, but the homing vector's projectile drops the whole 'slowly turning to face the target' bit completely and just makes a beeline to what it's locked onto



Which makes it really loving unfair, even more so then usual

Can anyone make a traditional homing projectile for me? I've got this neat little project I wanna do



(If you don't understand what I meant in this post, a diagram is included for the smaller minds)

6505
General Discussion / Re: BlockWorld Blockland Convention
« on: May 18, 2009, 10:43:09 PM »
Hmm, a convention build would be a kickass idea

People can set up booths to get the word out about their clans and upcoming add-ons and stuff



If this wasn't sponsored entirely around one clan I would probably join in or something, guess I'll have to make my own

6506
Prototype of bread, comes with GLOVES animation and particles



OM NOM NOM

6507
Drama / Re: Roblox Raiders
« on: May 18, 2009, 07:27:37 PM »
I still think you should need a license to be on the internet.

As long as it doesn't require you to be older then 13 or something, I'm all for it



If someone put an age restriction on the internet I'd personally kick their ass

I know that, but doesn't it seem a bit drastic?

Uhh, no

If some random friend comes onto our forum and advertises another random unrelated game, I would say we should ban him

6508
Got another idea for how material spawning and other such things that would be hard otherwise would work



Random Events.

When a player walks a sufficient distance away from their home base (the place of their latest campfire) and any bricks, stuff randomly spawns around the player with a strange little snowy particle effect (to hide the fact they're just materializing from thin air)

The stuff spawned from the event sticks around until it is removed manually by the player (IE: mining it, killing it, solving it) but as long as it's still within a certain radius of the player it can't disappear. Trust me, it's hard to describe on paper, but when it's actually put into gameplay people will be like "WHERE THE forget DID MY SUPER AWESOME LASER ALLOY MINE GO, IT WAS LIKE RIGHT HERE"

I've got random events I've thought up to share, too

> Wolf Pack
A small band of wolves appears and attacks the player!
They stick around until they're all dead, but if the player just flees, the pack thins out and wanders idly around until they come across another player to mangle. This does not occur if there's already 30 wolves in the server

> MEDIC! (UNCOMMON)
A blocklander lies dying on the ground.
If you 'activate' him, he tells you that he is horribly loving wounded and needs medical attention
If you have a medkit to spare, you can use it on him and he'll give you a random object, ranging from just metal scraps to unique weapons
If you feel like being an ass you can shoot him, and he'll drop a few resources and disappear
The NPC eventually disappears if the player leaves

> Geyser Encounter (RARE)
A geyser bursts up from under the player, sending him into the air and setting his heat level really, really high
Sometimes a few items pop up too, but only more natural ones like material and stone
The geyser sticks around for a little bit but then eventually disappears

> Encountering a Mine
Some bricks filled with ore appear around the player
These can be mined for material and such, and take forever to actually disappear

> Don't feed the bears! (UNCOMMON)
A bear spawns near the player and instantly rushes him
If the player retreats, the bear disappears

6509
Suggestions & Requests / Re: new add on
« on: May 18, 2009, 06:47:26 PM »
He wants a playertype that's not affected by gravity

It's not a hard edit, I'll see what I can do

6510
Drama / Re: Roblox Raiders
« on: May 18, 2009, 06:41:24 PM »
Actually the only reason it's "resolved" is because I've programmed the forum to automatically ban anyone who posts a link to roblox.  It got two just yesterday.  Roblox is still recruiting children to pollute the internet.

How many do you think you've gotten so far?

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