6508
« on: May 18, 2009, 07:23:54 PM »
Got another idea for how material spawning and other such things that would be hard otherwise would work
Random Events.
When a player walks a sufficient distance away from their home base (the place of their latest campfire) and any bricks, stuff randomly spawns around the player with a strange little snowy particle effect (to hide the fact they're just materializing from thin air)
The stuff spawned from the event sticks around until it is removed manually by the player (IE: mining it, killing it, solving it) but as long as it's still within a certain radius of the player it can't disappear. Trust me, it's hard to describe on paper, but when it's actually put into gameplay people will be like "WHERE THE forget DID MY SUPER AWESOME LASER ALLOY MINE GO, IT WAS LIKE RIGHT HERE"
I've got random events I've thought up to share, too
> Wolf Pack
A small band of wolves appears and attacks the player!
They stick around until they're all dead, but if the player just flees, the pack thins out and wanders idly around until they come across another player to mangle. This does not occur if there's already 30 wolves in the server
> MEDIC! (UNCOMMON)
A blocklander lies dying on the ground.
If you 'activate' him, he tells you that he is horribly loving wounded and needs medical attention
If you have a medkit to spare, you can use it on him and he'll give you a random object, ranging from just metal scraps to unique weapons
If you feel like being an ass you can shoot him, and he'll drop a few resources and disappear
The NPC eventually disappears if the player leaves
> Geyser Encounter (RARE)
A geyser bursts up from under the player, sending him into the air and setting his heat level really, really high
Sometimes a few items pop up too, but only more natural ones like material and stone
The geyser sticks around for a little bit but then eventually disappears
> Encountering a Mine
Some bricks filled with ore appear around the player
These can be mined for material and such, and take forever to actually disappear
> Don't feed the bears! (UNCOMMON)
A bear spawns near the player and instantly rushes him
If the player retreats, the bear disappears