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Messages - Bushido

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6511
Suggestions & Requests / Re: seats & weld
« on: May 18, 2009, 06:40:38 PM »
Physics doesn't work that way

Requires an engine rewrite

Requires a forgetLOAD of serverside code



Honestly if you want to drive physics vehicles around the play a game made for that, like gmod

6512
About weapons, we should divide them into tiers and make them look all made of scrap or something



Something like Fallout, only less gray and fallout-y and more like something out of Garry's Mod plus a bunch of little scraps of metal and bolts and stuff, and make them slowly fall apart (and eventually disappear) under normal use unless you repair it with another of the same gun, or just some Metal Scrap or something

Probably shoulda used that as my example...

6513
Suggestions & Requests / Re: Safe Room Doors
« on: May 18, 2009, 06:34:56 PM »
Trader and I are fixing bugs that I didn't find before



Or we would be if I wasn't slacking off all the time. :D

6514
Suggestions & Requests / Re: Blockland Trading Cards
« on: May 18, 2009, 03:30:33 PM »
It was client-side originally, and nobody really forgeted around with the card saving system because there was nothing to gain from it and it wasn't particularly easy to greif people by giving them 'fake' cards



I think the setup was you got 1 card for every 30 minutes on a server with BLTC?

6515
General Discussion / Re: How do you pronounce Ephialtes?
« on: May 18, 2009, 03:15:27 PM »
Should we talk about Hephaestus now?

Heh-fez-tus.



On offtopic names, people keep calling me Bush-i-do instead of Bu-shi-do. I could be wrong but then again they could be british

6516
Suggestions & Requests / Re: some miscellanous past time add ons
« on: May 18, 2009, 02:09:29 PM »
I made it a long time ago, ported it, redid it...



It kept sucking, so I just dropped the concept as it was.

6517
Suggestions & Requests / Re: Blockland Trading Cards
« on: May 18, 2009, 01:57:08 PM »
Too much work alert



It's just for fun, why would we go into so much depth and detail for such a small mod

6518
Suggestions & Requests / Re: Blockland Trading Cards
« on: May 18, 2009, 01:55:02 PM »
Are you talking about BLTC?



Alo and I have been thinking of rebooting it but I can't decide on a good card

6519
Suggestions & Requests / Re: some miscellanous past time add ons
« on: May 18, 2009, 01:54:30 PM »
Not to mention all the other suggestions just suck.



I should know, I MADE the taser already-

6520
Suggestions & Requests / Re: some miscellanous past time add ons
« on: May 18, 2009, 12:25:45 PM »
We already have the sports car and the health bar. At least CHECK the add-ons section.




You can't walk around in vehicles due to limitations of the torque engine, which the game runs on.


6521
Drama / Re: "how to annoy a blockland player"
« on: May 18, 2009, 07:43:50 AM »
Oh hey.

I thought it was, you know, handicaps. Or people trying to be annoying.





This is a whole new ball game.
in fact i feel slightly guilty permabanning all these little kids from my server, actually

Look what I found
He sounds about 7.
Quote
Age: 40



His dad probably signed up for him.

6522
DDDDOUBLE TOAST

I've got a few concerns about the simplicty of the material system, and a few thoughts on storage


Material and Advanced Material make sense and all, but I get the feeling it'll be too easy to put together weapons. And as much as I loves me a good shotgun, we need to make them hard to come across (or at least UNCOMMON in some way) so survivalRP doesn't become a gigantic loving warzone. I suggest making more materials (and some extra-loving-rare ones) so it becomes harder and harder to make weapons that fit your level. We also need to make ammo scarce too (probably by making them cost alot of material), so people end up fighting over ammo, but using ammo in the fighting, creating a material 'drain' that gives players what they want but always ends up removing material from circulation in some way.

Now about storage.

I imagine people will die quite alot in this game, given the fact that it is A: populated by blocklanders and B: everyone is completely able to build a weapon under their own power (and C: probably going to be inhabited by some form of deadly creature at some point in development) people aren't just gonna be able to hold onto their junk. So, we'll probably need 'buildings' to store it in.

Not big loving buildings, but little crates and cabinets and things like that to hold junk in, that're lootable by everyone and anyone who comes within activation-range. I imagine they would only store a limited amount of material, so you couldn't just build 1 crate and place thousands upon thousands of material (or whatever you feel like putting in the crate) in it.



It's a crate. Not hammerspace.

6523
AoT General / Re: Carrer Crinamal?
« on: May 18, 2009, 03:03:50 AM »
must be a conspiracy.

next thing we know, she'll be getting updates, disappearing on non-lethal hits and backstabbing our sorry asses like nobody's business.

6524
Got a neat idea for the whole 'survival' bit, a few mechanics to make ends meet and a way to start some nice, juicy conflicts.

Mmm, conflicts.




At the beginning of the game, when you're dropped on your ass in the middle of the cold, unforgiving... unforgiving place, you kinda 'roll' for supplies, gear, and other things you will need outright: you will never actually 'fail' this roll, because you're always at least able to make a campfire and defend yourself from lions/tigers/bears, but no survivor will (start) the same way because that would make it boring. Plus, everyone likes killing the well-equipped fellow to get his stuff, so that could raise some conflicts too.

In addition to that: an 'intimidation' level system.

Put simply, a way to show the world that you are a gigantic loving bad-ass, and they really shouldn't mess with you unless they're feeling really damn lucky

I imagine it would work somewhere along the lines of your equipment and the amount of kills you've amassed, minus the amount of deaths you've gotten (multiplied by some number, given the fact this is a survivalRP), so newbies have a general idea of who to pick a fight with and who to run from screaming; A player's intimidation level could by the color of his name. A more intimidating player would have a really deep red, as opposed to a less intimidating one's bleach-white color.



In ADDITION to THAT, to back up the idea of 'the point of the game is to not die', we should make dying actually be something to avoid: I'm thinking massive respawn times? Maybe everyone could respawn in 'waves', which occur every 10 minutes, to simplify forcing respawns. You know, for when there's a raging starfish spawnkilling people for the hell of it or something.

6525
Suggestions & Requests / Re: Life Support/Space Build Gamemode?
« on: May 17, 2009, 10:37:06 PM »
this is an absolutely loving fantastic idea

i'll get on the props!

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