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Topics - Azerath

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Games / Game up for trade! Duke Nukem Forever
« on: February 12, 2013, 08:41:07 PM »
I bought a graphics card to SLI, and got a copy of Duke Nukem Forever for steam. I have the code, but I don't want to redeem it for myself.

I'm willing to trade for pretty much any game, doesn't have to be the same value. If, for some reason, you want to trade something for this game, let me know.

Also, for anyone who wants to PM me, I can't reply.
Just add me on Steam here:

Games / Atonement Chronicles : Fall of Nations
« on: October 06, 2012, 06:40:30 PM »

Atonement Chronicles: Fall of Nations is the story of the most evil conqueror known to the world of Xenoeth, how he was betrayed by his three most trusted friends, cast into the underworld, and then returned to the living so he could exact his revenge. You play this evil man as he climbs his way back to power and destroys his betrayers and everything they hold dear.

The focus of the game is on hack and slash combat, expansive levels and a rich and engaging story. It boasts a random item generator that can create over 1 million variations per item, and a detailed crafting system that adds another layer of depth to the game's loot.

I have personally been working on this game for a little over three months now. I've been making models and textures from scratch, and animating some that other team members have made.
A few examples:
Spider Animation

The whole team is interested in getting the word out, because, like many others, we like games. To make our own game is a dream come true, and we're all glad to be working on it. The only thing we don't have is a budget or a sizable audience. I wanted to share this here because I think it may interest others to know about it, and having more people to provide input and interest would be awesome.

We have made a few teaser trailers and a Kickstarter page so we can build up a budget for further development.
Teaser #1
Teaser #2

Facebook Page

Kickstarter Page
The budget may seem large, but paying for work and advertisements is actually quite steep. Kickstarter also promotes interaction between the development team and the people who are interested in the game. Getting feedback is pretty important.

We're still in very early development, but if you have any questions or feedback, let me know.

Off Topic / Bobble Deads?
« on: March 22, 2012, 05:20:55 PM »
Haha, what? I ran into this while searching for a birthday present.

Too bad these aren't out yet, or I would get a few.


Games / Simple Lock Picking Simulator
« on: February 26, 2012, 04:12:12 AM »
This is a simple Lock Picking simulator I made to eventually be implemented into my other game. It originally started out as a stand alone executeable, so you can try it out without extra junk added on to it.

DL link:
You can choose either Lock, or Lock Picker


Move mouse around to move the pick.
R: Reset game
1: Select hook pick.
2: Select rake pick.
3: Select second rake pick.
Scrolling up or down will increase or decrease the pressure from the tension wrench, creating more friction on the pins, and sometimes making pins set on the shear line.
When all the top pins are lined up correctly at the shear line, left click to unlock it.

By the way, this simulator isn't an exact simulation of how a real lock works. Locks work similarly, but the pins move differently.

Games / Desecr8 - v0.5
« on: February 13, 2012, 06:04:20 PM »

Desecr8 is a game I have been making for a long time now. I only really work on it when I have a lot of free time, so it doesn't update quickly, but progress is made.
I posted a topic a while ago about it, but it got no replies so I let it die. I decided to post it again since it has updated to 0.5, which is a large improvement over the previous versions.


New to v0.5. Destructible terrain, a whole load of particles, aim-lines, and the player will turn according to the position of the mouse. Animations were improved for the sword, and arms for guns were added to the player. Ammo boxes and health kits will no longer stop your motion. You can step over them like skeletons.

Story and Features.

In Desecr8, you are a grave-robber and tomb-defiler, which makes the dead hate you. You are hunted down by the remains of those who have lived in another time. Skeletons will claw at you, and some will shoot arrows, but either way, you will find weapons that can defend you.
You can find Shotguns, SMGs, Grenade Revolvers, Pistols, Grenades, and RPCs (Rocket Propelled Chainsaws).
You can use your environment to your advantage by picking up tables and crates to use them as barricades, or even break down walls. Be careful, though! What you can break, skeletons will break too.

There are 3 different kinds of maps. Survival, Massacre, and Objective.
-Survival maps place you in a large area where skeletons and archers spawn every so often, and you have to try to survive for as long as you can.
-Massacre maps are similar, but instead of surviving, your goal is to destroy all forms of skeleton on the map.
-Objective maps will give you a special goal, whether it's getting to the end of a map or retrieving an item. I have not made more than 1 Objective map, but I will hopefully have more in future updates.

Enough of me rambling. Here is website:

Gameplay video:

Download page:

If you would like to help out by making some music, let me know.
Tell me what you think.

Games / Desecr8 - '8-Bit' Overhead Shooter Game
« on: August 20, 2011, 01:35:01 PM »

Desecr8 is a game that I am slowly but surely making and updating. It is an overhead pixel-art style game that is meant to be simple and fun.
There is no story (at least so far), but there are some maps to play on with their own set objectives.
So far, the game is a shooter game, where your main target is skeletons and archers. The skeletons and archers are obviously trying to kill you, but you can match their power with shotguns, smgs, pistols, grenade revolvers, and grenades. There is an ammo system, so you will eventually run out unless you find ammo boxes or another gun. The game is very fast paced, and you will need quick fingers for running around.

This image was taken in v0.2-v0.3.
In the game you will find wooden crates and wooden tables that you can pick up and set down to use as barricades. Tables will be placed with the flat top forward, and you can shoot over them. Wooden crates can not be shot through, and they will eventually break and drop a random ammo crate or medkit. These barricades can be broken by skeletons, so you have to use them wisely.

More info on controls and object properties. The info on this page may have errors, or may not include info on important objects. I quickly wrote that up and was on my way.
This will tell you the specifics on how to play and what can be expected from certain objects. What they do, what they give you, whatever.

If you would like to try it out, you can download it here:
I recommend reading the How To Play page first, since the control instructions I put in the game were half-assed and take way too long to make.

Enjoy. Keep in mind, I am still working on this, and will be for some time, but I do not release new versions often. I am currently working on a split screen multiplayer, so it will be a while before a new version is out. There are a few bugs with the latest version that I am already aware of, like Pistol ammo not showing up correctly, but stuff like that should be fixed in the new version.

Off Topic / Anonymous - What Is The Plan
« on: July 31, 2011, 02:09:08 AM »

Anonymous has made another operation. Maybe I'm late on this, maybe it's been posted already, but here it is.

"Anonymous isn't an organization for hacking and criminal activity. It's an "idea". This idea binds them together because they all want the same thing. Real freedom, and not a government run against the people, but for them, without exploiting them for raw power. They don't want to do the same thing everyday and sit at home comfortably numb to the chaos going around the world. They are bound together with this desire, but they don't force one general opinion. They respect each others'."

At least, that is what I am getting from their explanation.

Webste Link.
(or just click the image above)

Video Link.

What do you think about all this? Do you think they will actually be able to produce enough influence to do anything? I have a hard time believing they will be able to do much, but they have surprised me many times.


Modification Help / Custom Player Animation Instead of Reload?
« on: May 12, 2011, 07:03:28 AM »
Hey, so I just thought about this today, and I was wondering if it was possible to take the player model and animate a reloading sequence, then export it to be used with a weapon.
1. Would an imported model of the m.dts player animate properly? As in, if I exported an animation would it work in game with a certain code or placement?
2. Could I use my custom m_reload.dsq or whatever instead of an animation that comes with the gun? Like with a play thread command, or something?
Just a thought.

Off Topic / Random Necklace Showing up on my Desk?
« on: April 17, 2011, 01:49:58 PM »
So, it was a couple years back, and I remember finding a green beaded necklace on my desk. The necklace was linked together with chains, and the beads were hooked on each chain link. The main middle piece was a metal cross with Jesus nailed to it.
I thought it was just a gift from my dad or something, or maybe someone left it there for me, since there was also a letter and a package for me from the mail.
I disregarded it, thinking it was someone else's, and I left it up on one of my shelves.
A couple years pass, and here I am rearranging my room and throwing out all the junk I don't need, and my brother stumbled upon the necklace while helping me out, and he looked at it strangely. He asked, "Is this yours?" "Yes" I said. "Where did you get this?" "I don't know, it randomly showed up on my desk one day." I told him back. "Why?" I asked. "Just wondering. It seemed kinda strange to me that you have this."
I started thinking about it again, and I realized that my dad had also asked about it, and he did not know where it came from. I was getting suspicious, because no one ever comes over to our house, and no one randomly gives me gifts like necklaces, especially of the religious kind.
I asked my brother again why he noticed it, then he told me, "I don't know... I just remember reading some articles about some people who have had random religious artifacts showing up on their desk. There was a guy who randomly got a pure silver chain with a pentagram, but I didn't really read any further than that because it looked like BS."

So, after that, I was a little suspicious about it, but not too worried, because I'm sure it could be easily explained by something.
Has anything like this ever happened to you? I've never had things randomly show up on my desk before, so it kinda weirded me out.

Off Topic / carrot Nunchucks
« on: February 15, 2011, 09:53:54 AM »
Yes, I have seriously been asked to make carrot nunchucks. What would be the best way to attatch them by chain? Just screw a giant eyebolt in each end? I need some ideas to get this done quick.

Games / I have 1 extra copy of Left 4 Dead 2
« on: January 23, 2011, 09:51:06 AM »
Anyone who sends me Day of Defeat Source gets it.


Off Topic / I have a large fascination for maps.
« on: January 23, 2011, 02:40:37 AM »
I love maps. All the details. It's nice to see things from bird's eye view. I like laminated paper wall maps, not the digital ones like Google maps and stuff.
Anyone know where I can get some really big laminated world maps, or just free maps from anywhere?

Creativity / Meme Based Art
« on: November 13, 2010, 02:07:58 AM »
Post all of your artwork that is based off of memes of the internet.

Off Topic / QR Code Game?
« on: October 30, 2010, 07:41:15 PM »
Here's how it goes:
You scan this QR Code, and you respond to it in QR code. It's not really a game, but a thread that you talk in QR code with. There are generators, and my code has a link.

Off Topic / Vibram Fivefingers.
« on: October 06, 2010, 11:32:48 PM »
Has anyone every tried these Italian shoes?
I personally think, no matter how 'odd' they are, that they look like a very useful and comfortable shoe. The price is a bit high though.
I plan on getting KSO shoes for walking, climbing, and maybe parkour if I start to get more serious with it.

Has anyone ever had or tried these? If so, how are they? I don't want to spend $85.00 on them and be disappointed.

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