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Creativity / Re: Demian's Bitmap Fonts
« on: May 14, 2012, 02:25:21 PM »that has a 10x10 limitIt allows me to do 14x12, but I haven't ever used it for more than 4x5.
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that has a 10x10 limitIt allows me to do 14x12, but I haven't ever used it for more than 4x5.
heheI'll get you next time, Gadget!
no avatar to respond with.
Use edge split you dunkassUsually I would if it looked better at all. Besides, I don't think I've ever noticed smooth shading on any of the original items besides the little circles on the printer. I just think it usually looks better to just flat-shade it.
Blockland isn't just flat shade everything god damn some things will look better smooth
It doesn't display it if you go to smoothshaded mode.Yeah, after you flatshade it properly and put it on smoothshaded view, it looks fine. I never personally flatshade my models until I am about to export it.
No it still is.Wait, let me take this in and process it.
What you guys don't understand is that Milkshape doesn't handle quads like everything else, each triangle is basically its own faceIf that's the case, then the modeler isn't the one at fault for the triangulation now, is it?
imgAll of you.
Mostly just your models as well.Thanks for that valuable input. It really helps me out.
The only problems I have seen with a visible triangular face are Milkshape 3D models, and sometimes very rarely Blender ones.I think that has a lot to do with how models are shaded in Blender. It's always trying to look good.
I don't like how the first one has lots of visible triangles.Shading problem, mostly. Fixed it now.