Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Azerath

Pages: 1 2 3 [4] 5 6 7 8 9 ... 348
46
Creativity / Re: Demian's Bitmap Fonts
« on: May 14, 2012, 02:25:21 PM »
that has a 10x10 limit
It allows me to do 14x12, but I haven't ever used it for more than 4x5.

47
Creativity / Re: Demian's Bitmap Fonts
« on: May 14, 2012, 02:11:47 PM »
http://www.pentacom.jp/soft/ex/font/edit.html
I use this if I ever need these sort of fonts.

48
Off Topic / Re: Bobble Deads?
« on: March 22, 2012, 05:52:44 PM »
hehe
no avatar to respond with.
I'll get you next time, Gadget!

49
Off Topic / Re: Bobble Deads?
« on: March 22, 2012, 05:30:51 PM »

50
Off Topic / Bobble Deads?
« on: March 22, 2012, 05:20:55 PM »
Haha, what? I ran into this while searching for a birthday present.


Too bad these aren't out yet, or I would get a few.

http://www.indiegogo.com/Bobble-Dead

Discuss.

51
Off Topic / Re: Scariest moment in your life?
« on: March 19, 2012, 10:34:47 PM »
Unintentional sleep paralysis.

52
Creativity / Re: The new and improved 3D model topic!
« on: March 01, 2012, 11:01:41 PM »
Use edge split you dunkass
Blockland isn't just flat shade everything god damn some things will look better smooth
Usually I would if it looked better at all. Besides, I don't think I've ever noticed smooth shading on any of the original items besides the little circles on the printer. I just think it usually looks better to just flat-shade it.

53
Creativity / Re: The new and improved 3D model topic!
« on: March 01, 2012, 10:44:28 PM »
It doesn't display it if you go to smoothshaded mode.
 :cookieMonster:
Yeah, after you flatshade it properly and put it on smoothshaded view, it looks fine. I never personally flatshade my models until I am about to export it.

54
Creativity / Re: The new and improved 3D model topic!
« on: March 01, 2012, 10:35:40 PM »
No it still is.
Wait, let me take this in and process it.
Someone makes a model that is made to look simple on purpose because it fits the style of the game that they plan to use it for. They then take a screenshot of the rendered view in the program that displays the triangulation because that was how it was made.
And yet, because of the triangulation, it's the modeler's fault? Maybe I understood you wrong or something, but that just doesn't seem right to me.

55
Creativity / Re: The new and improved 3D model topic!
« on: March 01, 2012, 10:24:26 PM »
What you guys don't understand is that Milkshape doesn't handle quads like everything else, each triangle is basically its own face

imgAll of you.
If that's the case, then the modeler isn't the one at fault for the triangulation now, is it?

Anyways, I'm making this dice so I can print it off on at one of my district's schools.

Not finished yet. I still have to add 5 more gears and make the points of the dice stick out more. Making it on sketchup because it's quicker and I don't have a whole load of time.

56
Creativity / Re: The new and improved 3D model topic!
« on: March 01, 2012, 05:59:40 PM »
Mostly just your models as well.
Thanks for that valuable input. It really helps me out.

57
Creativity / Re: The new and improved 3D model topic!
« on: March 01, 2012, 04:10:05 PM »
The only problems I have seen with a visible triangular face are Milkshape 3D models, and sometimes very rarely Blender ones.
I think that has a lot to do with how models are shaded in Blender. It's always trying to look good.

58
Creativity / Re: The new and improved 3D model topic!
« on: March 01, 2012, 04:37:35 AM »
Thanks. Do you think I should even continue making more, though? I feel like people are mostly going for the gimmicky high-poly, separate-hands type of weapons.

59
Creativity / Re: The new and improved 3D model topic!
« on: March 01, 2012, 04:22:22 AM »
I don't like how the first one has lots of visible triangles.
Shading problem, mostly. Fixed it now.

60
Creativity / Re: The new and improved 3D model topic!
« on: March 01, 2012, 03:41:21 AM »
Haven't modeled in a long time...
Making some simple Blockland-style guns. Should I make more?

Pages: 1 2 3 [4] 5 6 7 8 9 ... 348