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Modification Help / Re: Container Searches
« on: September 10, 2013, 04:49:45 PM »
Exactly what I needed to know, thanks. Just wanted to find out if there was a simpler way before I started working out a equation lol.
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Now, question.I never played CityRPGv3 but from what I've seen and heard, It was pretty awesome. IIRC he quit development right after he got banned and because he had to start focusing more on life/a paying job. But I don't blame him for not giving someone a copy of CityRPGv3 to finish, it's his work and he wanted to shape it exactly how he envisioned -- It still would've been cool if he gave someone a copy though. With CityMod I'll pick up where IBan left off, so to speak.
Why the forget didn't Iban host his CityRPG v3 publically or release it or hand it over to someone who could host it?
I mean, seriously. I never got the chance to play it and now that he's pretty much dead nobody can play it because he kept it private.
Pfffff.I dont get what you mean by this...
You're joking, right?
I hope you are.
I don't even know.Is my avatar this:
Then maybe the body's have to be found before 120-140 minutes or they decompose too much and despawn?Wow, I must be really tired or just not thinking... I meant to say 120-240 seconds. But scratch that, I'll have them stay for 5-10 minutes.
-snip-Thanks -- City3, and many topics like it were the inspiration that made me want to make CityMod.. :)
Also, in order for somebody to be punished for murder, somebody needs to see it and report at the police station.I'm not completely sure on how I'll have reporting crimes work, but I'm currently planning for it to be based on how close you are to the crime. The closer you are, the more evidence you have to identify the killer. Then a detective can claim the case and start a manhunt/investigation. Manhunt if the killer has been identified.
Bodies, if left outside or in a warm area for too long should decompose and after a very long amount of time you won't be able to tell who the person is and will have to take a DNA sample of the body.This will probably be an iffy. The bodies are currently set to stay on the ground for
EDIT: Is there a way to see if a client has shaders at a certain setting? Like at all?You could make a client mod and manipulate $Shader::Enabled to see if the client has shaders enabled.
Glad to see this mod hasn't died, you scaredDon't worry, i'll be posting an update every Wednesday. (most of the time)usme.
^
(DON'T SPEAK FOR TEH COMMUNITY PLOX!1!!1)
I modeled a pickaxe, PM me if you want the DTS.Awesome, thanks. =)
-lovey pickaxe-
It's a fully working item, the pick is coloured via the images colorShift.