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Messages - Vaux

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196
Modification Help / Re: setWord
« on: August 18, 2013, 07:36:03 PM »
It doesn't give me a syntax error whenever I input it, which tells me that its a function.  And I also used this reference: https://bldocs.readthedocs.org/en/latest/string.html

I've never heard of that function. Does it even exist? Try $a = setword($a, 1, "3");
Awesome, thanks.  That worked.

197
The function called whenever someone respawns is spawnPlayer.

function gameConnection::spawnPlayer(%client)

198
Modification Help / setWord
« on: August 18, 2013, 07:21:44 PM »
setWord won't seem to work for me.  Has it been removed or broken?

In the console to test this out I did:

$a = "1 1 1";
setWord($a, 1, "3");
echo($a);

When it echos, $a still reads as 1 1 1 when it should've been 1 3 1.

199
Modification Help / Re: CityMod
« on: August 18, 2013, 06:33:46 PM »
So the City starts off with a certain amount of money. When people get their paychecks it comes from that fund (or some other fund). When people are paid it subtracts from the City's money. When people pay taxes however that is going to work, it goes to the city. Taxes on lots, food, items, vehicles, etc. Whatever doesn't go to said store owner like an extra item tax goes to the city. When people purchase lots or vehicles it goes to the city. You get the point. Basically it would make this thing a whole lot better if all the money circulated. You would also need a way from preventing 1 person obtaining all the money. If you made them actually have to do their job to earn money, it would help that.
I already have this implemented <3, but thanks anyway for the suggestion.

I have a suggestion regarding the crime system.
Why not just get rid of the demerits system and replace it with judicial system?
A person caught will be held in custody until he has a proper court (if he desires it), and when the court happens, there will be prosecution, defense, witnessess and evidence.
Think of the average court as a game of Phoenix Wright.
Judge decides the final sentence, should the defendant be declared guilty and sentenced to something, or should he be declared not guilty and let him go?
Ofcourse, you'll have to write some sort of in-game lawbook so judge, police and lawyers can read up on it. It should document all the crimes and what's the sentence for said crimes. I can write such a thing for you if you want me to.
I have an idea of how corrupt and messy that would be if made...
Sorry to say but I just don't see blocklanders behaving in such a situation for a long period of time, and be fair about the sentence/ruling of the convict.

Also there would most likely be more crimes happening than the court could handle.
Sorry, but thanks for the suggestion

200
Modification Help / Re: CityMod
« on: August 16, 2013, 11:12:29 PM »
Is it going to be public or private? as in Released or kept for yourself?
It'll be Private for now, but things can always change.

201
Modification Help / Re: CityMod
« on: August 16, 2013, 09:43:47 PM »
Sorry guys for the last couple of days of little to no development progress.  The 1st day of school got me bogged down and I had to re-adjust.  But, that's all over now, so it's time to make some progress. =)


no just parts of it aren't even on the list yet.

Database structure is just saving/loading
Core structure is probably just a tick system with execution and var declaration

I'd imagine he'd be building each individual part off of the core system

The Progress List is just of what i've done so far.  If I started progress on a part of the mod, that progress is shown of that item.

Currently the Database structure consists of a saving & loading system for Businesses/Gangs, Players, and the City.
What I call the Core Structure is a tick/day system, client-server interaction, the glue to piece everything together, and the base functions that make the game tick.

202
Modification Help / Re: CityMod
« on: August 15, 2013, 01:02:30 AM »
actually what would be really cool was if the building system was constrained to the point that you could only place _entire groups_ of prefabricated items (like duplications) so in order to create a house you'd need to buy- and thus find someone who sells- the specific kinds of blocks you want so you can build the thing you're trying to build, and those different prefabs have to be made of specific kinds of material.

Right now I probally won't implement prefabs for building in general because people should still have free creativity over what they want to have their house/store to be designed like, but I'm planning to have a prefab system for factory production.  These factories will be able to produce more than just guns.  I'll take up your idea and limit how guns can be produced so easily.

How I'm planning for the prefab system to work for factories is to have multiple sections of a conveyor belt/machinery be put together to form a whole production line -- Starting with where the materials get dropped in, and ending where they come out finished products.  You can insert "upgrades", so to speak, into the assembly line to change how the materials get processed or otherwise.  Here's a quick production line layout for refining metals:

Raw material drop-off station --> machine to separate rock from metals --> smelter --> mold station --> loading dock

203
Modification Help / Re: CityMod
« on: August 13, 2013, 10:41:55 AM »
OP knows what he's doing.
I basically reviewed what worked and didn't work with CityRPG's in the past and combined what all worked, in addition to some other ideas, into one big project -- CityMod.

I hope this isn't another one of those city gamemodes that start up with big plans, and then slowly go down the drain.
I'm really motivated to get this project done already, and with extra nagging motivation from people i'll be sure to complete it ;)

204
It lives...

205
Modification Help / Re: CityMod
« on: August 12, 2013, 08:24:00 PM »
I wonder, could you make a Breeder?
Like, he raises and sells dogs to people for good money.
I could, but it would be low priority.
Even then though, what purpose would dogs serve?

206
Modification Help / Re: CityMod
« on: August 12, 2013, 07:33:01 PM »
News

207
Modification Help / CityMod
« on: August 12, 2013, 07:32:14 PM »



Info

 CityMod is a city role-playing/simulation mod that aims to set itself apart from others of its genre and generally improve the CityRP experience.  CityMod will be built from the ground up to re-write the core problems that have been the demise of many CityRP(G)'s.  Below are the planned features.

Features

  • No Jobs
    Your job shouldn't be a thing that should define you.  Your actions define your job.  Want to be a shopkeeper?  Sure, why not.  Want to work in a factory at the same time to get a little more green?  Go for it.  Your "job" is dynamic; there's no longer any artificial restrictions on what you can do.
  • Witness System /  Evidence
    As a criminal, dark alleyways and secluded places are key.  Getting wanted now revolves around witnesses and evidence.  Don't feel like get caught?  Conduct your criminal activities where there are no witnesses around.  Cover your traces to eliminate further evidence, one of these ways could even be dumping all the evidence in a trash can.  Evidence can come in all forms, ranging anywhere from a dead body to your footprints and more.
  • School
    Go to school you hippies.  To be better equipped for some skills, you need to learn how to do them first.  Enroll in school to educate yourself in a certain skill.  School isn't some command that you can type in and forget about until the next tick; to study at school, you have to stay in a predefined "school campus" and do stuff.  School stuff. (I'll perfect this when the time comes)
  • Crime
    Crime comes with a penalty.  You can't just go on a spree and expect only 6 ticks to pay for your crimes.  In CityMod, your jail sentence doesn't work like that.  For each demerit you have before your jailing, an extra amount of time is added to your sentence.  Each time you are sent to jail, it increasingly becomes easier to get more time added /per demerit.  When your jail sentence reaches a certain amount, you will be given a life sentence.  If you get a life sentence, you might as well reset your account.
  • Production
    Now what am I going to do with this raw pile of wood?  Sell your resources to a factory to be produced into items, food, bricks, etc.  Those produced resources can then be sold to shops to be sold back to you.  Its a cycle which benefits everyone.

    Farming will also be a part of this factory idea.  Grow crops on a farm and sell them to shops, or have them processed by other people.
  • Government
    Vote for who you think should run your city, or even run the city yourself.  The Mayor is in-charge of many important parts of the city.  He or she is able to manage the City's treasury fund, change how much the citizens get taxed, become a dictator, and many other bureaucratic tasks.  The Mayor isn't able to make these modifications on his own though;  An elected board of directors need to verify any changes for them to take effect.

    Politics is a very dirty business.  Just as the Mayor can become corrupt, so too can the board of directors fall into bribes and corruption... Feel like your City's mayor has become a mini-Riddler? Start a riot, assassinate the mayor, impeach the mayor, or just graffiti propaganda over everything.  The choice is all yours.
  • Housing
    Yes, Real Estate will actually have a function now.  No more falling into holes to claim your plot of land.  Want a place to live, your own shop, or even a huge factory? With the right amount of money at hand, go buy your land from a Real Estate Agent or, if the City is very new, buy some wilderness from the government.
  • Medical
    Be the hero.  Save people's lives by reviving them; Patch wounded citizens up; Heal people in critical situations.  You can't do all this right off the bat though. To be an effective doctor or medic, you need to learn these skills and get experience. [See 'School']
  Minor Features
     
  • Finite Bricks - Buy bricks produced from factories to build with
  • Weight & Inventory System - Ores, Lumber, and other items have weight; you can only carry so much at one time.
  • Permits / Licences - Want to sell guns?  Get a permit.  Want to own a gun legally?  Get a license.  These are only examples -- Guns won't be what its centered around.
  • Skills - To get better at something, train for it or learn it.
  • Real Food Items - Hoard that food!
  • Weather (?) - Weather that actually does something other than looking aesthetically pleasing
  • Reputation - Give others a quick view of how your record has been.  If you commit many of crimes your reputation is doomed to be low, whereas if you're an outstanding citizen, people will see your rep generally around 100.

208
General Discussion / Re: Zapk's Rising Lava
« on: August 07, 2013, 09:53:24 PM »
This server is great :)
Quick-paced gameplay so that you can join and play quickly, but it's also very entertaining for long hours of play.

209
THOU SHALT JOIN

210
Was always wondering if other people felt the same way about roblox as me; nostalgia-wise.

Anyway, today's ROBLOX vs. a couple years ago's ROBLOX feels like two whole different games to me, but it's still fun to look back nostalgically on those older times.  I have alot of memories linked with this game as it was one of the very first games I played, and played alot.  You always have to move forward though.

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