76
Suggestions & Requests / Re: letterman jacket addon
« on: February 27, 2018, 04:32:33 PM »
This is the best I could do.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
If a gay confesses to u, what do you do?
run.
/cancelevents - playerThe host was AFK the whole time, literally nothing we could've done about it.
/cancelallevents - admin
useful.
use i t .
Why is this in Modification Help?Why do you post without using your loving brain first? Seriously, this isn't the first thread you've gone around showing yourself as "big macho man" who knows all and sees all but can't think before he posts or better yet, READ before you post. I don't understand what makes it so hard for you to read the thread when it is literally the first thing you see when clicking the URL. It literally says right here why it is in Modification help.
Note: since this is the first version there will be lots of bugs, hence why it is in Modification Help. just post them here and I'll get to them.At least provide some loving input/output instead of mindlessly slinging stuff everywhere you post. Yeesh, I've made the text bigger so people like you can actually see it since some people are too lazy to read.
Also note that once most of the kinks are out, this will be released on BLG.
My idea would be to, when loading the vehicle in the bay, mount all occupants to some arbitrary seats inside the chinook, and then teleport the vehicle somewhere under the ground. When unloading the vehicle, teleport it behind the chinook, and then remount the players who were mounted to the chinook somewhere to their original positions inside the vehicleI'll keep this in mind, thanks.
alternately you could just do the same thing the Skycrane did which, I'm fairly certain, wwould just run a loop that constantly updated the transform of the hooked vehicle
skycrane required you to be in a minigame to work.I will take a closer look at skycrane then some time this week. I haven't really gotten around to it since I have been working on some other stuff lately (including stuff for the chinook.)
for the vehicle system you can probably have a button you press which makes it so you can stand on it, and by pressing the button it also opens up the cargo bay to put vehicles inI don't believe thats entirely how collision meshes work, if they did, you would be able to stand in and walk around in the chinook like the real thing. It's really disappointing.
you could tax that script from that lifting helicopter vehicle on rtbI don't entirely recall this working for the Skycrane (because it probably uses the old gamemode stuff), but I could try it later on.