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Messages - Blockz

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Suggestions & Requests / Re: letterman jacket addon
« on: February 27, 2018, 04:32:33 PM »
This is the best I could do.

Suggestions & Requests / Re: letterman jacket addon
« on: February 27, 2018, 01:08:43 PM »
How exactly do you expect us to model this? I doubt we can manage to make it with sleeves without making an entirely new playertype. If it is like Item_Overcoat where it doesn't involve sleeves at all, I can probably manage that.

Drama / Re: Axeus97 (225096) - Chat Spam/Minigame Reset Machine
« on: February 27, 2018, 12:57:01 PM »
/cancelevents - player
/cancelallevents - admin
use i t .
The host was AFK the whole time, literally nothing we could've done about it.

Drama / Re: Axeus97 (225096) - Chat Spam/Minigame Reset Machine
« on: February 27, 2018, 12:45:51 PM »
NOEDIT: This took place on Aeo's Build Server.

Drama / Axeus97 (225096) - Chat Spam/Minigame Reset Machine
« on: February 27, 2018, 12:45:04 PM »
Alright so I got onto Blockland this morning and noticed there was some stuff going down in BLG General Discussion (thanks pah1023 for this image):

I then decided to investigate a few minutes later since there weren't any interesting servers on at the time. It wasn't so bad for the most part. ..until 3 minutes of being there past, this is when the stuff hit the fan:

Note that in this image, he is resetting the minigame.

Unfortunetly I could not get a picture of the stuff he was using since the minigame was constantly resetting..

Here is his ID and his previous name history

I recommend banning this friend from your server whether you host freebuilds or not.

Add-Ons / Re: Dueling Ranged Weapons [Beta]
« on: February 22, 2018, 01:35:24 AM »

Modification Help / Re: [UPDATE] Chinook Vehicle
« on: February 20, 2018, 11:45:29 PM »
Bump again.. with an update!

I have fixed up multiple bugs that the chinook had and many annoying aspects about it (blinding viewports, hud shown for everyone in the vehicle). Should be a lot better to use now!
View OP for more info and the DL link!

Add-Ons / Re: [Brick] Empty Treasure Chest
« on: February 15, 2018, 01:05:41 AM »
when will we get a version of these chests that act like the single chest siba made...?

Modification Help / Re: [UPDATE] Chinook Vehicle
« on: February 15, 2018, 01:04:56 AM »

I took a look at the skycrane 3 days ago and I found that it has no slayer support but only supported Space Guy's older Team Deathmatch gamemode script(s), and that it would pick up vehicles off of the enemy spawn points.. It would mean polishing it up a bit and adding slayer support but it's at least an option.

Add-Ons / Re: [Sound] Clown enlargement pills
« on: February 07, 2018, 05:11:25 AM »

Off Topic / Re: nostalgia thread
« on: February 07, 2018, 04:58:41 AM »

Modification Help / Re: [UPDATE] Chinook Vehicle
« on: February 07, 2018, 04:51:47 AM »
Why is this in Modification Help?
Why do you post without using your loving brain first? Seriously, this isn't the first thread you've gone around showing yourself as "big macho man" who knows all and sees all but can't think before he posts or better yet, READ before you post. I don't understand what makes it so hard for you to read the thread when it is literally the first thing you see when clicking the URL. It literally says right here why it is in Modification help.
Note: since this is the first version there will be lots of bugs, hence why it is in Modification Help. just post them here and I'll get to them.
Also note that once most of the kinks are out, this will be released on BLG.
At least provide some loving input/output instead of mindlessly slinging stuff everywhere you post. Yeesh, I've made the text bigger so people like you can actually see it since some people are too lazy to read.

My idea would be to, when loading the vehicle in the bay, mount all occupants to some arbitrary seats inside the chinook, and then teleport the vehicle somewhere under the ground. When unloading the vehicle, teleport it behind the chinook, and then remount the players who were mounted to the chinook somewhere to their original positions inside the vehicle

alternately you could just do the same thing the Skycrane did which, I'm fairly certain, wwould just run a loop that constantly updated the transform of the hooked vehicle
I'll keep this in mind, thanks.
skycrane required you to be in a minigame to work.
I will take a closer look at skycrane then some time this week. I haven't really gotten around to it since I have been working on some other stuff lately (including stuff for the chinook.)

Off Topic / Re: New Solo: A Star Wars Story Trailer
« on: February 05, 2018, 03:46:47 AM »
I thought it was a knock-off when i first saw it on TV because the inside of the falcon was white, and then I saw the end.

Modification Help / Re: [UPDATE] Chinook Vehicle
« on: February 05, 2018, 03:41:41 AM »
for the vehicle system you can probably have a button you press which makes it so you can stand on it, and by pressing the button it also opens up the cargo bay to put vehicles in
I don't believe thats entirely how collision meshes work, if they did, you would be able to stand in and walk around in the chinook like the real thing. It's really disappointing.
you could tax that script from that lifting helicopter vehicle on rtb
I don't entirely recall this working for the Skycrane (because it probably uses the old gamemode stuff), but I could try it later on.

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