Idea: Charge Pixel
What it does: Forces the user to charge forward a certain distance. If the player hits another player, it does a certain amount of damage.
Damage: 40-50 HP?and like a dash thing that fires you forward then explodes things if you hit someone?
Considering something like this.
You should make a purple pixel in which you charge it, thrn fire. What happens when you fire is that it launches someone away from you. The more charge you have, the harder the blast.
Ranged practically does this already.
Idea: Stealth Pixel
What it does: Causes the user to become invisible for a certain amount of time
ADDITIONAL: Can be fired at another player to make them become invisible with right click?
I was going to actually do something like this, it would be an escape. You use it and you go invisible and get increased walk speed, however, it just wouldn't really work out.
Progress wise, today I'm going to try to fix the ranges charge emitter (it currently changes color on charge but doesn't change to the original). I'm also trying to find a slayer variable that allows something to occur only to teammates.