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Messages - Ghille

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256
http://pcpartpicker.com/p/3ECHL
What can I upgrade without dramatically moving up the price to make this better?
go easy on my i have no idea what i'm doing :c

257
Creativity / Re: Can someone make me a Avatar?
« on: May 05, 2014, 05:55:42 PM »
Someone should draw like this character idea I have that I could use for avatars since we're here already. A dude with a blank black face (sort of like slendy) and wearing the jacket on the left.

258
Modification Help / Re: Pixel Spells
« on: May 05, 2014, 03:43:36 PM »
dude seriously invisibility/stealth and mobility/runny-jumpy spells would be really good to have.
I'm balancing these to work with the quake like player and leap jet player, therefore you would already have lots of mobility. You can currently explosive jump with two weapons, and the teleport should give some nice mobility if it's implemented.
I was going to actually do something like this, it would be an escape. You use it and you go invisible and get increased walk speed, however, it just wouldn't really work out.
Stealth spells wise, I'll reconsider this. If I do I think I'll make the cloak unlimited but you cannot damage when it's in use and there will be a faint pixel trail left behind you.

Tomorrow I have the day off and I'm going to hopefully (lol procrastination) try and play with some new ideas I like aswell as working on the current spells.

259
Modification Help / Re: Pixel Spells *TAKING IDEAS*
« on: May 05, 2014, 07:55:14 AM »

This would probably work better than a charge ability, I think I'm going to make it purple tho if I do add it. Also what if I made the shield so that you have to actually hold fire in order for it to appear and reflect?

260
Off Topic / Re: Pecon's Birthday server - Winners Page 3!
« on: May 05, 2014, 07:50:32 AM »
Damn, congrats Plastiware!

261
General Discussion / Re: What are you developing/creating?
« on: May 04, 2014, 10:13:11 PM »
Yeah, but not very many yet.
You should post pictures, it'd be cool to have arenaish builds to test the weapon pack I'm working on if you don't mind.

262
General Discussion / Re: What are you developing/creating?
« on: May 04, 2014, 10:10:58 PM »
Mainly making small arenas out of modular terrain.
Like deathmatch arenas?

264
Off Topic / Re: Doge, he's on NASCAR as well.
« on: May 04, 2014, 09:34:47 PM »
I miss the days when doge was only something I asked if I could be :(

265
Off Topic / Re: Anyone else feeling stuffty lately?
« on: May 04, 2014, 09:33:01 PM »
I've been feeling this way for years  :/

266
Games / Re: should I try out halo?
« on: May 04, 2014, 09:31:04 PM »
I would just play it since it's sitting there anyways.

267
Modification Help / Re: Pixel Spells *TAKING IDEAS*
« on: May 04, 2014, 02:34:42 PM »
Do you like this one?
It's interesting, I'll think about it.

268
Modification Help / Re: Pixel Spells *TAKING IDEAS*
« on: May 04, 2014, 02:31:47 PM »
Idea: Charge Pixel
What it does: Forces the user to charge forward a certain distance. If the player hits another player, it does a certain amount of damage.
Damage: 40-50 HP?
and like a dash thing that fires you forward then explodes things if you hit someone?
Considering something like this.
You should make a purple pixel in which you charge it, thrn fire. What happens when you fire is that it launches someone away from you. The more charge you have, the harder the blast.
Ranged practically does this already.
Idea: Stealth Pixel
What it does: Causes the user to become invisible for a certain amount of time
ADDITIONAL: Can be fired at another player to make them become invisible with right click?
I was going to actually do something like this, it would be an escape. You use it and you go invisible and get increased walk speed, however, it just wouldn't really work out.

Progress wise, today I'm going to try to fix the ranges charge emitter (it currently changes color on charge but doesn't change to the original). I'm also trying to find a slayer variable that allows something to occur only to teammates.

269
Modification Help / Re: Pixel Spells *TAKING IDEAS*
« on: May 04, 2014, 12:48:31 PM »
Do they just get damaged, or is there lifesteal?
There's lifesteal, you hit them, they lose health, you gain health.

270
Modification Help / Re: Pixel Spells *TAKING IDEAS*
« on: May 04, 2014, 10:18:42 AM »
I think yellow should be in both hands and should require both hands to be up.  Additionally, red fire rate should be fast, but heal very little.  Does red raycast?
It doesn't raycast, but it has a high fire rate. If you hit a teammate they are granted 10 HP, if you hit an enemy you drain their health.

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