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Messages - Ghille

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61
Gallery / Re: DOF Screenshots
« on: August 08, 2014, 09:11:45 PM »
Lol was that me in that picture? ( Mo )
nope, was actually me.

62
General Discussion / Re: Ghille's Pixel CTF Beta Server
« on: August 08, 2014, 08:07:54 PM »
bump, I released a beta of weapons so you can dl faster
http://forum.blockland.us/index.php?topic=256641.msg7767151#msg7767151

63
Modification Help / Re: Pixel Spells :: Beta Release! pg. 7
« on: August 08, 2014, 08:05:04 PM »
http://youtu.be/c1D9Ug_EqG8
srry 4 stuff quality

https://www.dropbox.com/s/1xgwg7kk3l9kowx/Weapon_PixelSpells.zip
---- Beta Release ----
I added a new playertype to the pack, its basically the quake like player but tells you your health,  I recommend you use this playertype for deathmatches using these.
Changes from alpha
Quote
-Health Pixel works
-Reflector is in game
-Kills icons were added
-Made rapid fire more accurate
-Made health more accurate
-Fixed delay on range's charge shot
-Added Pixel Player
-other stuff i can't remember right now

Known stuff
Quote
-reflector looks and sounds stuffty right now
-other stuff i can't remember right now

yay for triple post

64
General Discussion / Re: Some concerns
« on: August 08, 2014, 02:17:24 PM »
are you handicapped?

saying that badspot is losing interest in Blockland complete conjecture.
He posted a while ago that he's lost slight interest.

65
Modification Help / Re: Weapon emitter wont change back to it's original
« on: August 08, 2014, 01:23:21 PM »
bump

66
Creativity / Re: Game Design Megathread
« on: August 08, 2014, 08:06:31 AM »
Well thanks to this thread I finally got off my ass yesterday and started digging my nose in game design like I always wanted to.

this will be goty 2014 obv.

I've basically spent all of yesterday learning lua and functions in love.2d. I haven't even gotten into enemy ai, animation, or sounds yet.

67
General Discussion / Re: Some concerns
« on: August 07, 2014, 06:37:34 PM »
Let's face it. Someone who's easily double the age of the oldest users is having a hard time managing this game and keeping everyone in line. Let's see what happens when we give such responsibility to some teenager.
Perhaps create a team of people?

68
General Discussion / Re: Some concerns
« on: August 07, 2014, 04:40:02 PM »
they cant do anything. none of them have any idea how to make a game.
This isn't even close to being remotely true.

69
General Discussion / Re: Some concerns
« on: August 07, 2014, 09:10:02 AM »
There's no way some jobless 17 year old can manage a game on an ancient engine that's populated mostly by unhappy teenagers.
But I've seen some of them do some really amazing stuff with the game. I'm not saying give them full control, just give them a stab and see what they can do.

70
General Discussion / Re: Some concerns
« on: August 07, 2014, 08:51:14 AM »
forget off.
I just feel if Baddy is losing interest in this project he should let some of the more passionate members of the community in on development and see what they can do.

71
Drama / Re: So, what've I missed?
« on: August 06, 2014, 10:24:47 PM »
-snip-
I feel it's a pretty ridiculous you got banned, you brought up legit points :/

72
General Discussion / Re: Some concerns
« on: August 06, 2014, 11:53:49 AM »
In my opinion, the game needs attention in general. If Badspot doesn't really care about Blockland anymore, he should just hand it off to someone who does so they can keep it alive.
This so much.

73
Games / Re: Team Fortress 2 Megatopic + Trade: VOLVO PLS! PLS! PLS!!!
« on: August 05, 2014, 12:16:57 PM »
why is the tide turner in this game.

74
Games / Re: Team Fortress 2 Megatopic + Trade: VOLVO PLS! PLS! PLS!!!
« on: August 05, 2014, 08:44:49 AM »

the fall of a kingdom
thats why I sold my key :)

75
Games / Re: Favorite Gaming Companies / Favorite games of all time
« on: August 04, 2014, 05:23:12 PM »
id
Valve
Double Fine
Looking Glass Studios
Riot

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