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General Discussion / Re: V22, what will it bring us?
« on: July 30, 2014, 10:43:25 AM »
Bricks will be removed for vehicle physics.
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I knew something would go wrong cause this is my FIRST music file, so I'll try to fix that imediatly. Oh and thanks for the help!Please test your stuff before you post it.
nice ctf map! let us know when you host!When I'm building my server is open, that's at random times but you may catch me :D
stateName[0] = "Activate";
stateTimeoutValue[0] = 0.8;
stateTransitionOnTimeout[0] = "Ready";
stateSound[0] = pixelequip3Sound;
stateEmitter[0] = rangedEmitter;
stateEmitterTime[0] = 600;
stateName[1] = "Ready";
stateTransitionOnTriggerDown[1] = "Charge";
stateAllowImageChange[1] = true;
stateSequence[1] = "Ready";
stateEmitter[1] = rangedEmitter;
stateEmitterTime[1] = 600;
stateName[2] = "Charge";
statetransitionOnTimeOut[2] = "ChargeFull";
stateTransitiononTriggerup[2] = "Fire";
stateWaitForTimeout[2] = false;
stateAllowImageChange[1] = true;
stateTimeoutValue[2] = 2;
stateScript[2] = "OnCharge";
stateName[3] = "Fire";
stateTransitionOnTimeout[3] = "Reload";
stateTimeoutValue[3] = 0.74;
stateFire[3] = true;
stateAllowImageChange[3] = false;
stateSequence[3] = "Fire";
stateScript[3] = "onFire";
stateWaitForTimeout[3] = true;
stateSound[3] = pixelfire1Sound;
stateName[4] = "ChargeFull";
stateAllowImageChange[4] = true;
stateTransitiononTriggerup[4] = "Empty1";
stateEmitter[4] = ranged2emitter;
stateEmitterTime[4] = 600;
stateName[5] = "empty1";
stateTransitiononTimeout[5] = "empty2";
stateTimeoutValue[5] = 0.18;
stateName[6] = "empty2";
stateTransitiononTimeout[6] = "empty3";
stateTimeoutValue[6] = 0.01;
stateName[7] = "empty3";
stateTransitiononTimeout[7] = "empty4";
stateTimeoutValue[7] = 0.01;
stateName[8] = "empty4";
stateTransitiononTimeout[8] = "ChargeFire";
stateTimeoutValue[8] = 0.01;
stateName[9] = "ChargeFire";
stateTransitionOnTimeout[9] = "Reload";
stateTimeoutValue[9] = 1;
stateFire[9] = true;
stateAllowImageChange[9] = false;
stateSequence[9] = "Fire";
stateScript[9] = "onChargeFire";
stateWaitForTimeout[9] = true;
stateSound[9] = chargefireSound;
stateEmitter[9] = rangedEmitter;
stateEmitterTime[9] = 600;
stateName[10] = "Reload";
stateSequence[10] = "Reload";
stateTimeoutValue[10] = 0.12;
stateTransitionOntimeout[10] = "Ready";
stateSequence[10] = "Ready";
stateEmitter[10] = rangedEmitter;
stateEmitterTime[10] = 600;
};
-snip-I'm sorry but these ideas are ew.
doesnt matter open beta lolI posted this long before it was open beta...
youre supposed to redeem those keys on the bungie website atleast the 9 digit onesJust note that the one I gave you must redeem through the PS store. Anybody redeem it yet?
Maybe I will! What are the CMYK (or RGB) values of that color?The RGB value is 1 68 33.