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Topics - Subpixel

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32
It's pretty weird. After I ask them about it, they say they didn't send it.

What's going on?

33
Modification Help / Creating bricks via .save() and exec()
« on: April 13, 2014, 02:14:50 AM »
Code: [Select]
function Chunky::loadChunk(%this, %id)
{
announce("calling load" SPC %id);
%file = strreplace(%id, " ", "/");
%id = strreplace(%id, " ", "_");
%id = strreplace(%id, "-", "_");
if(%id $= "")
{
return false;
}

%seed = $Blockscape::Perlin.seed;
if(%seed $= "")
{
BS_createPerlin();
%seed = $Blockscape::Perlin.seed;
if(%seed $= "")
{
error("Chunky::loadChunk(int id): Unable to fetch perlin seed");
return;
}
}

announce("seed is" SPC %seed);

%file = "base/server/blockscape/chunky/" @ %seed @ "/" @ %file @ ".cs";
if(!isFile(%file))
{
return false;
}

announce("file is" SPC %file);

exec(%file);

%obj = "Chunky_Chunk_" @ %id;

announce("obj is" SPC %obj);

if(isObject(%obj))
{
%obj.chainMethodCall("setTrusted", 1);
%obj.chainMethodCall("plant");

announce("yep, it's defo an object mang");

return true;
}
return false;
}

The file executed is a standard output of .save()

Code: [Select]
//--- OBJECT WRITE BEGIN ---
new ScriptGroup(Chunky_Chunk_2_1) {
      chain_schedule = "61235";

   new fxDTSBrick() {
      position = "64 32 20000";
      rotation = "1 0 0 0";
      scale = "1 1 1";
      dataBlock = "BrickBlockscapeData";
      angleID = "0";
      colorID = "49";
      printID = "0";
      colorFxID = "0";
      shapeFxID = "0";
      isBasePlate = "0";
      isPlanted = "1";
      client = "-1";
      stackBL_ID = "888888";
         maxDamage = "10";
         blockType = "Cobblestone";
   };
...

Everything in the .loadChunk() code is announced as supposed to.

SimGroup::chainMethodCall() is by Greek2Me.

The bricks created seem to have failing collision hat only works like 3% of the time. The rest of the time you just slip through.

34
So I have a habit of using Shift + Delete to permanently delete items... I meant to delete two folders, but accidently pressed shift instead of control when selecting and deleted a very important add-on.

It's not in the recycle bin obviously, is it lost forever? :(

35
Modification Help / Blockscape Dev
« on: April 11, 2014, 12:54:21 AM »

stuffty logo by me. If you can make a better one, please do.

"Blockscape" is a new Game Mode I'm designing. I'm planning for it to revolve around exploration, resources, and adventure. It's currently in a very early state, with a few main gameplay aspects and a HUD mockup.

Last week I hosted an "[Alpha]" public test for the mining system. It turned out alright.




As you can see here, the terrain generates as you walk.



Here's the current HUD. It works great, but it definitely isn't final.



The mining system is how you'd expect it to be. It makes ores fun to obtain.




There is currently also building, allowing you to place wood gathered from trees.


36
Help / Dedicated crashing bug - I can recreate it.
« on: April 10, 2014, 05:20:29 PM »
I posted this in June 2013, but nobody replied then.

Quote
Basically a window popped up and say something along the lines of "blockland.exe - buffer overrun detected - terminating" (from memory of seeing it).
The way I cause it is if I have a long history of functions in the console window and press the up arrow about 6-8 times, it will crash with the error.

37
Drama / Pacnet's new subreddit
« on: April 07, 2014, 05:51:56 PM »
Pacnet created a new subreddit (if you can call it that).

http://www.reddit.com/r/Communitism/



not sure what he's even doing at this point

38
Off Topic / Avatar randomly changed?
« on: April 06, 2014, 09:50:54 PM »
To me, my avatar now looks like a gif of brick icons.

I never changed my avatar, what's going on? Happened to anyone else?

39
Off Topic / I posted in off topic while the forums was awake.
« on: April 05, 2014, 03:51:22 PM »
Credit to Pngu12970


See how someone takes over off topic while the other forumers aren't paying attention?

40
Drama / Pacnet's post on blocklandsaves.com
« on: March 30, 2014, 07:28:35 PM »
I can confirm this is Pacnet, as usernames require Blockland authentication when registering.

http://www.blocklandsaves.com/index.php?cmd=view&viewall=1&orderby=downloads

It is currently the most popular save on the site with 235 downloads. I'm guessing he made some script to continuously download for him. I'll probably remove it soon, as well as ban his account, so here's an image:


41
Modification Help / Port's Perlin Noise
« on: March 28, 2014, 04:17:20 PM »
https://gist.github.com/portify/9544197

It's broken - I told him it's broken like a week ago, and he said he hasn't uploaded the fixed version yet. I keep bugging him about it, but he still hasn't done it.

I've been using zack0wack0's, which works great, but it doesn't have seeds like Port's does. It always generates the same result.

http://upload.zapkraft.net/perlin.cs

I've tried to fix Port's, but this is just gibberish to me. I mean what the forget is th
Code: [Select]
  %h = %hash & 15;
  %u = %h < 8 ? %x : %y;
  %v = %h < 4 ? %y : (%h == 12 || %h == 14 ? %x : %z);
  return ((%h & 1) == 0 ? %u : -%u) + ((%h & 2) == 0 ? %v : -%v);
WHAT IS THAT. WHY.



If anybody is willing to fix it, or has their own perlin noise function, that'd be great. xxoo

42
General Discussion / Bullet Physics Error
« on: March 26, 2014, 10:59:43 PM »
This does not go in Help, it's a bug I've been unable to reproduce.



Anyway, basically this is what happened:
I fake-killed a tree, jumped on it, and it started glitching out in my feet. It then puffed up to about double its size and disappeared. I saw this in the console afterward.



For the 5 years I've been jumping on bricks, this has never happened. Has anyone else ever experienced this?

43
General Discussion / Zapk's City Thing || Name Poll!
« on: March 24, 2014, 06:17:23 PM »
So I've started to code my CityRPG edit again, been adding some stuff lately. Yesterday I implemented a new weather system that uses v21 environments, including a Day/Night cycle that syncs up with the in-game calendar.



Screenshots, 'cuz why not?









Now I've decided to open a thread for suggestions (obviously).

suggest away!!1!!one!

44
General Discussion / Badspot broke the master server
« on: March 21, 2014, 07:17:33 PM »
For a few minutes, the master server was down, then it said "Error 1: MySQL Error"

It seems to be up again, but there are 2-3 of every server:


oopsies?

45
Suggestions & Requests / [Badspot] Save file add-on memory
« on: March 20, 2014, 06:46:19 PM »
This is a suggestion for the default BLS format.

Just like how there is an array of colorset colours at the top of the file, there should be some memory of uiNames and their associated add-on.

Example:
Quote
This is a Blockland save file.  You probably shouldn't modify it cause you'll screw it up.
1

ADDON   Brick_Sup_Brix   Super Brick
ADDON   Brick_ExtremeRounds   64x64 Orb
1.000000 0.000000 0.000000 1.000000 (beginning of colour stuff)
1.000000 0.137255 0.000000 1.000000

This way it could also give you a list of add-ons you don't have when trying to load a save, instead of printing the ui names into the console.

For the love of god, please.

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