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Topics - Subpixel

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316
Add-Ons / Calculator Commands | v1.5
« on: September 25, 2012, 07:31:18 PM »
Calculator Commands

Calculator Commands is a simple way to calculate in Blockland. It's not clientsided. It's a server script so that all your users can calculate if needed for building or eventing, whatever.

Usage
Any time ingame you can type /calc help
to get a list of what commands do what.
/calc <type> # #
Basically, you could type /calc add 3 5 and it would calculate 3 + 5
This will appear in the chat right after: CC Add: 3 + 5 = 8
Same thing will work for these commands:
/calc add/subtract/multiply/divide/sin/cos/tan #1 #2/rad/deg

Changelog
Quote from: v1 to v1.2
-All calculation functions now only allow numbers 1 and up (No 0 or letters.)
-Better way of scanning user's given numbers.
-Changed the error message to say CC (Add): instead of CC:. (will say what the calculation is, add, subtract, etc.)
-Changed commands from add, subtract, multiply, divide to ccAdd, ccSubtract, etc etc.
-Changed the /ccHelp command to say the version number and the new commands.
Quote from: v1.2 to v1.3
-Added /ccSin, /ccCos, and /ccTan.
-Modified /ccHelp a bit, including colours and new commands.
Probably more, I forget.
Quote from: v1.3 to v1.4
I basically re-wrote all of the code, to prepare for the upcoming client-sided version.
* Everything is in one command, /calc <type> <num1> <num2>.
* Just type /calc for what used to be /cchelp.
+ Added a message to players when they join (Not sure if it works yet, someone confirm.)
+ Added proper brackets to if/else triggers.
- Removed sin, cos, and tan. They were pointless.
Quote from: v1.4 to v1.4.1 UNRELEASED
*Fixed join message.
Quote from: v1.4.1 to v1.4.2
*Fixed join message.
+Re-added Sin/Cos/Tan (now with degree support)
-Removed the "this server has calculator commands v1.9.235.4 blah blah" line from /calc
NOTICE: The client-sided version will not be happening. I feel this should stay as a server-mod.
Quote from: v1.4.2 to v1.5.0
This update does not contain any new features, but I still see it as an important one.
*Re-did half the code to reduce the amount of lines and wedge pattern (see bottom of post).
*/calc is now /calc help. /calc will not work.
*Message now says CC <type>: instead of CC (<type>):

Wedge Pattern Fix
So if you ever looked at the server.cs it would sometimes like a bit like this:
Code: [Select]
if(blah = 1)
{
   if(blahhj = 1)
   {
      dothis;
   }
}
Now it is like this:
Code: [Select]
if(blah = 1 && blahhj = 1)
{
   dothis;
}

Dropbox Download

RTB Manager Download
not yet.

317
Modification Help / Displaying Values in a Client Message
« on: September 24, 2012, 05:59:54 PM »
Very simple request:

Tell me what I'm doing wrong here. This is frustrating me.
So, something like this,
Code: [Select]
     messageClient(%client, '', '\c2\%a + \%b = \%c');
I tried this too:
Code: [Select]
     messageClient(%client, '', '\c2%a + %b = %c');
It would just print "a + b = c"
I would like it to display the variables instead of a, b, and c.

318
Modification Help / Server Command Values?
« on: September 24, 2012, 04:59:51 PM »
As in, if someone says "/test 9 6"
How would 9 and 6 be distinguished as variables?

I think i've seen it before, taking the players text into count like %parameter1 or something. I've wondered this for a long time.

319
Modification Help / Can VCE variables be used in scripts?
« on: September 24, 2012, 04:47:11 PM »
Instead of a normal variable, this,
Code: [Select]
     %arialVariable
Is there a way to use an in-game VCE variable like <var:brick:arialVariable> ?

This would help me out a lot.

320
General Discussion / What was the BluZone?
« on: September 19, 2012, 10:54:29 AM »
I never really caught on to what it was, and I never played it.
It was extremely popular and I don't know why

Someone explain? c:

321
General Discussion / RTB Colorset Art
« on: September 18, 2012, 06:35:24 PM »
So I just discovered, if you save an RPG colorset render, like Trueno's,

Open it with Photoshop, select the black background and fill it with Content Aware, you get this beautiful stuff:


thanks adobe

322
Most of the features of RTB will be replaced with Steam's version of the feature.
Examples:
RTB Connect > Steam Friendslist
RTB Chatroom > Official Group Room
RTB Mod Manager > Steam Workshop

Only one I would really want to happen is Steam Workshop being integrated.
/discuss

324
Off Topic / Speedtest.net
« on: September 10, 2012, 07:49:59 PM »

is dis internat good enuf?
I bet it's better than ALL OF YOURS. combined.

Post your speedtest.net yo

325
Help / What is the point of Namecheck.txt - Is it needed?
« on: September 10, 2012, 01:00:35 AM »
Just wondering. It seems pointless... will the add-on not work without it?
If anyone knows, what does it do?

326
General Discussion / Blockland v20 Server
« on: September 08, 2012, 05:27:56 PM »
So I'm hosting a v20 server, but I need someone to verify it works. The console says it's on the master server, but I'm not sure.
INSTRUCTIONS:
1. Backup v21 Folder
2. Move v20 backup to Documents\Blockland (You have to have one, I don't think it's legal for me to post a demo version of v20.)
3. Turn off internet connection
4. Open BlocklandLauncher.exe (Make sure key is in)
5. Turn on internet
6. Join "Zapk's Blockland v20 Server"

Someone do this to make sure it works!

327
Help / Avatar Faces Messed Up
« on: September 08, 2012, 04:29:13 PM »
So, when I open my avatar menu, this error comes up:

Quote from: console.log
Window reactivating...
ERROR: File "/thumbs/smileyRedBeard" is not in one of the default directories
BackTrace: ->[RTB_Modules_Client_ConnectClient]Canvas::pushDialog->[CanvasCursor]GuiCanvas::pushDialog->AvatarGui::onWake->Avatar_UpdatePreview
ERROR: File "/thumbs/smileyRedBeard.jpg" is not in one of the default directories
BackTrace: ->[RTB_Modules_Client_ConnectClient]Canvas::pushDialog->[CanvasCursor]GuiCanvas::pushDialog->AvatarGui::onWake->Avatar_UpdatePreview
ERROR: File "/thumbs/smileyRedBeard.png" is not in one of the default directories
BackTrace: ->[RTB_Modules_Client_ConnectClient]Canvas::pushDialog->[CanvasCursor]GuiCanvas::pushDialog->AvatarGui::onWake->Avatar_UpdatePreview
ERROR: File "/smileyRedBeard" is not in one of the default directories
BackTrace: ->[RTB_Modules_Client_ConnectClient]Canvas::pushDialog->[CanvasCursor]GuiCanvas::pushDialog->AvatarGui::onWake->Avatar_UpdatePreview
ERROR: File "/smileyRedBeard.jpg" is not in one of the default directories
BackTrace: ->[RTB_Modules_Client_ConnectClient]Canvas::pushDialog->[CanvasCursor]GuiCanvas::pushDialog->AvatarGui::onWake->Avatar_UpdatePreview
ERROR: File "/smileyRedBeard.png" is not in one of the default directories
BackTrace: ->[RTB_Modules_Client_ConnectClient]Canvas::pushDialog->[CanvasCursor]GuiCanvas::pushDialog->AvatarGui::onWake->Avatar_UpdatePreview

Executing config/server/prefs.cs.
and then the avatar menu looks like this:

Note: The console has an error about smileyRedBeard.
When I look at my avatar in F8, I see smileyRedBeard on my head. In RTB Connect, it has the blonde hair just like the menu.

Then when I exit to the main menu, I see this.

So then I change the red beard to the blonde hair again, start a new game, and I see this bitch again:

And when I go in F8, it works, it's blonde!

But the thumbnails are still completely forgeted up.
I tried renewing Face_Default, no luck.
what2do? :c

328
http://www.youtube.com/watch?v=YK2cQ5XSs5g\
Yes, it's related to blockland.

329
General Discussion / Midi Sequencer Save is BROKEN?!
« on: September 07, 2012, 11:29:14 PM »
When I load the midi sequencer on Custom the sound events are completely removed. Load it on Freebuild, all the sounds are replaced with lightOn.wav

Does this happen to anybody else?
im r scard ;_;

330
Modification Help / Amade's Bot Events Crap-on'd - Why exactly?
« on: August 29, 2012, 02:27:25 PM »
Quote from: Console
Checking Add-On Event_Bots
    Add-On is in the list of known bad add-on CRCs - will not execute
Surely there are much worse add-ons that this hasn't happened to, I know lugnut is working on Bot events II, but what was so wrong with the original that it had to be taken out of the game completely?

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