Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Subpixel

Pages: 1 ... 10 11 12 13 14 [15] 16 17 18 19 20 ... 420
211
General Discussion / Re: Blockland Server - Deathmatch! Join now!
« on: July 17, 2014, 10:14:13 PM »
The OP still describes a freebuild...

212
hmm. ok. but it feels weird to call it that, for me anyway, cus of the way I see API used, like, in the context of websites like imgur or whatever, specifically
whatever though

In computer programming, an application programming interface (API) specifies how some software components should interact with each other.

213
I don't think that's the right usage of API
OpenGL is a graphics API.

214
Gallery / Re: agoraphobia
« on: July 17, 2014, 09:34:36 PM »
The start was neat, but then it was just 2 minutes of a bunch of bots jumping around.

215
Add-Ons / Re: no more tips from the mouse guy
« on: July 17, 2014, 09:29:32 PM »
So I used .position and move it away.

You're welcome ;)

Code: (5) [Select]
if(mouseToolTip.position != "999999 999999")
Shouldn't this be !$=?

216
I thought he was Argentinean
I thought he was Argentasian

217
I thought there was a limit of 7 dynamic lights implanted in the engine?

218
Off Topic / Re: Just when you thought you saw it all...
« on: July 17, 2014, 08:59:14 PM »
lol that's cute

219
It's apparently a limitation in OpenGL.
wat

there's no way

220
General Discussion / Re: Zapk's Rising Lava • Happy Anniversary!
« on: July 17, 2014, 08:48:09 PM »
Map voting, yes or no?



It's just a mockup, though it is all in-game.

221
hurted ALOT

lel

I really don't think the paramedics are going to call you Balloon richard...

222
General Discussion / Re: Zapk's Rising Lava • Happy Anniversary!
« on: July 17, 2014, 06:21:16 PM »
forget YEAH
this was one of my favorite maps to play on.
you should edit it and add multiple ways to get to the top of the castle tho.

There basically is now, with Climbing.

223
Add-Ons / Re: Kitchen Brick Props
« on: June 25, 2014, 06:57:18 PM »
why is every individual brick its own add-on

224
Add-Ons / Re: Client_IDSearch V2
« on: June 25, 2014, 06:48:11 PM »
I literally only copied the names in the photos of the script you are showing.
The profiles, yeah, the base look of the GUI, yeah.

Here's how my process went:
Talked to TomTom about his database, said he came up with a client-search function, offered to make gui. He said if it looked nice then it can be released.
Remember old add-on I used to use, copy pasta. Look into scripting, none of it was useful, delete it all. Kept the profiles to keep the same look. Photoshopped the bitmap.
Started code on new gui, lots of fails in attempting stuff. Added in 2nd and 3rd rows, copy+past in .gui using maths to get distance.
Then just lots of getting the script to work right, got a few pointers from Wicked, and he helped me get my for functions working right, as well as next/previous page idea. Then finished scripting, and put it up for download.

None of what your script had suited my needs, the function names just kinda stuck.
This still stands.

Stop bullstuffting.

If you deleted everything in main.cs, how did this happen?


forgot to change something there?




And if you copy/pasted my entire add-on and had no intentions to steal, why wouldn't you give credit?

225
Add-Ons / Re: Client_IDSearch V2
« on: June 25, 2014, 05:32:08 PM »
Yeah, you're right. Because our codes are so similar.








Quote from: Badspot
They ported someone else's add-on and did a crappy job

The code in your screenshot is yours (not mine, at least). That doesn't change the fact you also stole mine.

Pages: 1 ... 10 11 12 13 14 [15] 16 17 18 19 20 ... 420