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Messages - Subpixel

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526
Off Topic / spam fail
« on: May 27, 2014, 12:39:13 AM »
So I found this in my spam folder



I think this email is very  |tender|gentle[/string]

yeah post spam mail i guess

527
Off Topic / Re: Its Pablo's Birthday
« on: May 27, 2014, 12:34:43 AM »

528
Modification Help / Re: Adding bricks to the current game
« on: May 27, 2014, 12:32:27 AM »
Why not restart? It only takes about a minute or so, if you have too many add-ons, just take off what you want to use on the server.
Because there's obviously a manual way to reload the GUI, and it would be faster.

529
Modification Help / Re: Skip a state when mounting?
« on: May 27, 2014, 12:25:45 AM »
Thanks!

If anyone from the distant future of the year 2462 is wondering, I managed to do it by using the stateTransitionOnNoAmmo[] variable and setImageAmmo to determine when it should skip.

530
Modification Help / Re: Skip a state when mounting?
« on: May 27, 2014, 12:12:57 AM »
You can kinda do it with the ammo states, as there is a function for that.
Please do go on

531
Modification Help / Skip a state when mounting?
« on: May 27, 2014, 12:04:02 AM »
So I have this in my weapon datablock:
Code: [Select]
	stateName[0] = "Activate";
stateTimeoutValue[0] = 1.0;
stateTransitionOnTimeout[0] = "Ready";
stateScript[0] = "onActivate";
stateSequence[0] = "Switch_In";

Notice the "Switch_In" sequence. I like this to play when the weapon is mounted, but only under certain conditions. I did the Switch_In sound this way (using onMount) but there doesn't seem to be a way to just play a sequence.

Is there any way to set an item's current state, or anything like that?

532
Modification Help / Re: How Do You Script?
« on: May 26, 2014, 11:39:48 PM »
Easy. Just open the console, and type these two commands:

  • makeNewVehicle(Porche, 911);
  • crash(); (simulates the crash animations for the newly created vehicle. It may lag your computer; don't touch anything if it does.)

533
General Discussion / Re: Zapk's Rising Lava • New Map • p.56
« on: May 26, 2014, 09:04:37 PM »
A lot of people wanted Pyramid back in. Done.

534
Clan Discussion / Re: BLP : Blockland Programmers
« on: May 26, 2014, 06:33:30 PM »
BL Name: Zapk
BL ID: 12270
Programming Language: pee aych pee, torkscrep, piethon, HTML, CSS (counterstrike source)
Knowledge: Yes
Working Codes Made: server.cs
Working Programs Made: Hentai simulator 2026 (currently in the works still)

535
Add-Ons / Re: [Server] Server Music [05/25/14]
« on: May 26, 2014, 06:18:58 PM »
I thought chrono already made this.
Chrono made a "2d music system", which required a client-mod and only worked via events. (iirc)

537
Suggestions & Requests / Re: Marble Man's mdomination add-on?
« on: May 25, 2014, 10:50:13 PM »
and I also found out he had backdoor scripts on every mod
Not true. Still, I wouldn't trust any of his add-ons without looking at them first.

538
General Discussion / Re: Software name to create add-ons
« on: May 25, 2014, 10:42:21 PM »
You make the scripts and stuff via Notepad
That's like trying to make a souffle with an easy-bake oven.

539
Drama / Re: Sonic love RP. LITERALLY.
« on: May 25, 2014, 09:47:01 PM »
"Your Too Young"

540
Off Topic / Re: The Brainmaker
« on: May 25, 2014, 08:36:13 PM »
This thing could not be more inaccurate.


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