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Messages - Pass

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436
Gallery / Re: Medieval Forest WIP
« on: May 25, 2013, 10:52:02 PM »
this is so rich!!

437
Clan Discussion / Re: LaTeX - No, we're not extracted from trees.
« on: May 25, 2013, 09:47:33 PM »
thing is, any clan that pass is an administrator of is a clan that won't accept any of my works
um, i own 1 clan, this is my first one i lead......
you wont get a builder position though, i guarantee that since you are p bad at building :P

438
Off Topic / Re: My 300th message!
« on: May 25, 2013, 03:49:15 AM »
this is one of several things that I can't claim to have the highest amount of, but it's up there
Hey, Night Fox, you have 3254 messages, 0 are new.
ephialtes snap chatted me a picture of his pms. it was legitimately over 20,000.
i cannot even imagine badspot's.

439
Clan Discussion / Re: SPO - bye furdle (yay!)
« on: May 25, 2013, 03:47:47 AM »
well stuff if i'd have known that
please turn around and shamefully walk away.

440
Creativity / Re: The new and improved 3D model topic!
« on: May 25, 2013, 03:14:56 AM »
enough with the countries and states!


cart and...


stocks :)

they are both bricks. i will be updating my medieval props pack with them soon.

441
Gallery / Re: North - REBOOTING THE MAP
« on: May 25, 2013, 01:39:53 AM »
hey im good with cubescape. i'd love to help.

442
and you all know that everyone is going to over react to this and it is going to end up just like Gritty Grapnel or columbine. everyone, quick, overreact for 2 weeks then no one give a stuff about it afterwards!

Anyways, I bet you that child is in a better place now, and is watching the animals and his/her parents and smiling.

that 'better place' doesnt exist. im sorry
 :cookieMonster:

At least the dogs ate well
you are a richard.

443
Please no.
If we are on maps with small paths, everyone will kill each other, and the person with the better mouse will win.
get a better mouse

444
Gallery / Re: [video] This is why it's called a challenge.
« on: May 24, 2013, 07:16:31 AM »
not sure if sarcasm or stupid
:\ rlly?

445
Clan Discussion / Re: Cohort - [Do not disturb]
« on: May 24, 2013, 07:15:02 AM »
make sure you perfect the transition from modern song to slow song, and make sure to say 'okay kiddos, here comes a slow one so all you party monsters, clear out!'

446
Gallery / Re: [video] This is why it's called a challenge.
« on: May 23, 2013, 09:11:12 PM »
it needs more plot development

447
Add-Ons / Re: Mini-Empires Brick Pack (By Titanium Man)
« on: May 22, 2013, 08:01:08 PM »
yea, i really need to fix that

its because you use milkshape and milkshape uses a triangular face system which is impossible to work around unless you make it in a different program, so you can really 'fix' this unless you remake all of them or get someone to port it into blender then export it from there. having this many quads doesnt lag the player too much unless in super high quantities. the only downside to having high quads as well is if you fx swirl the brick, it shows. drastically.

448
Creativity / Re: The new and improved 3D model topic!
« on: May 22, 2013, 07:29:46 PM »
I tried making on but it looked absolute stuff, and on the scope, so I should just resize that entire scope?
yes resize entire scope, and just replicate the default rocketlauncher handle because you are gonna have to make a handle sooner or later. the scope also looks like it has too many slices, maybe make it an octagon and rotate it 22.5 degrees to have flat edge on bottom, like the octagon bricks.

449
Creativity / Re: The new and improved 3D model topic!
« on: May 22, 2013, 07:27:38 PM »
I kinda was going for an ACOG scope look but the mount looks like stuff, I might redo it
the mount is fine, the scope needs to be bigger. it is small in comparison to the mount. also, where is the handle?

450
Creativity / Re: The new and improved 3D model topic!
« on: May 22, 2013, 07:18:29 PM »
the scope looks handicappedly small compared to the 'holder' for it.

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