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Gallery / Re: Medieval Forest WIP
« on: May 25, 2013, 10:52:02 PM »
this is so rich!!
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thing is, any clan that pass is an administrator of is a clan that won't accept any of my worksum, i own 1 clan, this is my first one i lead......
this is one of several things that I can't claim to have the highest amount of, but it's up thereephialtes snap chatted me a picture of his pms. it was legitimately over 20,000.
Hey, Night Fox, you have 3254 messages, 0 are new.
well stuff if i'd have known thatplease turn around and shamefully walk away.


Anyways, I bet you that child is in a better place now, and is watching the animals and his/her parents and smiling.that 'better place' doesnt exist. im sorry

At least the dogs ate wellyou are a richard.
Please no.get a better mouse
If we are on maps with small paths, everyone will kill each other, and the person with the better mouse will win.
not sure if sarcasm or stupid:\ rlly?
yea, i really need to fix thatits because you use milkshape and milkshape uses a triangular face system which is impossible to work around unless you make it in a different program, so you can really 'fix' this unless you remake all of them or get someone to port it into blender then export it from there. having this many quads doesnt lag the player too much unless in super high quantities. the only downside to having high quads as well is if you fx swirl the brick, it shows. drastically.
I tried making on but it looked absolute stuff, and on the scope, so I should just resize that entire scope?yes resize entire scope, and just replicate the default rocketlauncher handle because you are gonna have to make a handle sooner or later. the scope also looks like it has too many slices, maybe make it an octagon and rotate it 22.5 degrees to have flat edge on bottom, like the octagon bricks.
I kinda was going for an ACOG scope look but the mount looks like stuff, I might redo itthe mount is fine, the scope needs to be bigger. it is small in comparison to the mount. also, where is the handle?