2651
« on: October 14, 2015, 04:46:17 PM »
Mind if I submit a Boss idea?
Quake
1.5 scale with a slower walkspeed, but has a higher defense and can deal lethal punches, groundpounds and slams (some being AoE). May contain boulders carved into fists as an augment. May also contain Rocket Punch (because quake).
(EN 2) Charge
Quake will focus on the closest victim and charge towards them with his weight instantly killing them and any other soldier who happens to close by would be pushed far back, suffering severe damage. If he bashes into a wall, an explosion of earth erupts with shrapnel minorly damaging other soldiers.
(EN 3) Compress
Quake gains rocky armor that leaves him unharmed. However, his armor can be chipped away by attacks, especially explosives. On the bright side, when Quake's armor breaks, the remains of his battle armor will fire at a nearby soldier in a form of a boulder.
(EN 4) Stalagmite Bed
Quake slams the ground with brute force (shrapnel applies again), throwing nearby soldiers upwards (but not too high), leaving behind fairly-sized stalagmites in a circular shape (not tightly packed, spreaded around). The victims who were launched have a small/fair chance of avoiding the stalagmites, but the unlucky ones suffer from death.
(EN 7) Rockslide
Quake's fists will glow, which enables him to throw a barrage of dense rocks for 15 seconds (throwing rate is a little below Gun firerate)
(EN 9) Earthquake
Quake lets out a violent roar, flings himself high (and I mean very high) in the sky, then returns to the ground, with an enormous explosion, shaking the battle, stalagmites erupting from the ground, chunks of earth flinging in all directions, dealing devastating damage to the itty bitt teeny munchkins. However, if Quake bonks himself on a roof, he gains a concussion debuff, suffers health loss, stunned for a few seconds, with shrapnel rakning down and stalagtites forming