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Messages - Boink!

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5641
Off Topic / Re: Avatars with blockland faces on them!
« on: April 28, 2013, 10:55:49 PM »
default face

5642

        The Wankler
    Level 69 Weapon

   On kill: Fap furiously
On hit: +99% faster firing speed
  +1337% damage done

to my best friend gabe newell xoxoxo

5643
Creativity / Re: Garry's Mod Gallery
« on: April 28, 2013, 10:35:00 PM »



They see everything
They know everything.

THE G-FILES

5644
I don't like the fact that everyone uses this instead of the trading topic
"Ooo, maybe someone contributed something funny or important!"

"SELLING STRANGE GENUINE UNUSUAL POOPER SCOOPER"

5645
brotatoe told me to bump

5646
Forum Games / Re: YOU LAUGH YOU LOSE v666
« on: April 28, 2013, 06:32:36 PM »

5647
Games / Re: Team Fortress 2 Megatopic - Prepare Your Poker Night 2!
« on: April 28, 2013, 10:28:48 AM »
what about this



and the fact that a password is required for this one
....I have no idea.

5648
Games / Re: Team Fortress 2 Megatopic - Prepare Your Poker Night 2!
« on: April 28, 2013, 09:26:37 AM »
I can't get into facepunch because it's always "heavy traffic"
but i don't want an account, garry
i don't want on-

-sneep-
is this what I think it is
MY GOD DOES SPUF KNOW ABOUT THIS
they do.
Edit: Apparently, here's how things all work

Quote
We're trying out different way to release updates that will hopefully reduce disruption to your communities.

New builds are now available for the client and dedicated server for CS:S, DoD:S, and HL2M. These builds have the same PatchVersion and are network compatible with the current build. (It's an "optional update" for servers.) To obtain these builds, you need to opt into the prerelease beta.

To opt into the prerelease beta on the client, right click on the game in the game list and select Properties, select the "Betas" tab, and select the "prerelease" beta. (This is a public beta and does not require a password.)

To select which branch to sync the dedicated server to using steamcmd, you need to pass "-beta prerelease" to the app_update command. For example, if you are using a SteamCmd script file, you might have something like this:

login anonymous
force_install_dir cstrike
app_update 232330 -beta prerelease
quit

(I am told that it is possible to pass the -beta switch on the steamcmd command line, through some magic combination of quoting, so you can avoid having to create a script file. Hopefully some kind soul will figure out how to do that and share it.)

Switching between two steampipe branches is really fast and easy, so if there's a problem, you can switch back quickly. (Opting out of the "steampipe beta" was really painful because it was switching between two entirely different content distribution systems --- that will never apply again.)

If no big problems are detected, we'll make these builds the official build on Monday.

Our current plan is to always keep the prerelease branch active, even if it is the same build as the main branch. This way you can stay opted in. In other words, "prerelease" actually means "the latest available build".

We're not sure if every update we release needs to go out as a prerelease first.

Here are the change notes for the builds we are releasing today:

Source engine games:
* mapcycle and motd files now reside in the cfg folder by default, or in the root as a fallback.
* Default mapcycle and motd files are now shipped as cfg/xxx_default.txt, and will be used if the filename convar is at the default value and no custom file is found in the cfg folder or the root.
* mapcycle file can contain blank lines and //-style comments
* mapcycle file loaded from the custom folder.
* Greatly reduced memory usage on the client and server
* Added some hardcoded rules to the "end" of sv_pure rule list.
* Fixed some filesystem calls not properly obeying pure server rules.
* Fixed model bounds and simple materials consistency checking rules. (Fixed Counter-Strike server spew.)

5649
Forum Games / Re: YOU LAUGH YOU LOSE v666
« on: April 28, 2013, 12:23:41 AM »
why the forget dont people use the preview button
god loving dammit
I tried. I swear. It showed the picture.

5650
Forum Games / Re: YOU LAUGH YOU LOSE v666
« on: April 28, 2013, 12:21:59 AM »
-thiswasabrokenpicture-

5651
Forum Games / Re: YOU LAUGH YOU LOSE v666
« on: April 27, 2013, 08:40:03 PM »

5652
Off Topic / SPOOKY SCARY SKELETONS THREAD - THE RESURRECTION
« on: April 27, 2013, 04:22:40 PM »
PLAY THE GAME WHERE YOU GET TO BE THE SKELETON http://www.freewebarcade.com/game/wireframe-skeleton/


http://youtu.be/hod0WtYE4SA monday SKELETON
GANGNAM SKELETON http://youtu.be/bqlHdPlHK_s
Quote
Officer Sandvich: bro
Officer Sandvich: you know whats scary
Officer Sandvich: THERE'S A SKELETON INSIDE YOU RIGHT NOW
Mad: omg
Mad: aaaaa
Officer Sandvich: YOU ARE THE SPOOKY SCARY SKELETON
Mad: a skeleton is having love with me?!?!?
Officer Sandvich: ...

Spooky Scary Skeletons, they shiver down your spine - Andrew Gold
Now that I've got your attention, it's time to talk about skeletons.
Skeletons spooky.
They scare the poop out of ya don't they? But then you remember, YOU'RE ONE OF THEM!
You may be wondering. "WTF IS THIS stuff IM GOING TO PLAY CODBLACKOPS". Well. I'll tell ya the story about the skeletons
A long, long time ago in a galaxy far far away
All humans were just flabs of fatamerica
We had no skeletons in our bodies.
But one day, something terrible happened.
There was an ear piercing sound
Suddenly, a bunch of skeletons hurled from the sky
They all went through the human's mouths
and lived in them
Today they're part of our bodies. FOREVER.



Memorable quotes:
Quote
THE RIDE NEVER ENDS
CAN I GET OFF THE RIDE
MR BONE'S WILD RIDE
2SPOOKY
2SPOOKY4ME
3SPOOKY5ME
SPOOKY
SCARY
SKELETONS
Discuss skeletons
WE LOVE GAMEFANDAN, OUR SKELEBUDDY 
REMEMBER, THE RIDE NEVER ENDS! http://youtu.be/F3W0klg3MzE

Pictures:




5653
Off Topic / Re: Anybody know a good scary game for me to play?
« on: April 27, 2013, 03:11:37 PM »
imscared Nope.

5655
Off Topic / Re: I hate face symbols in texting.
« on: April 27, 2013, 03:04:49 PM »
I only use
:I
and
:(
normally

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