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Messages - -Blok-

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796
General Discussion / Re: SPO's Vault Escape!
« on: November 01, 2013, 06:49:41 PM »
I have to say that I was expecting a lot more from something with SPO slapped in front of it and this disappoints me.
It was basically built entirely by Pass and he built it in a short amount of time.

Perhaps it should be "Pass' Vault Escape" instead because it wasn't really a collaborative SPO build.

797
General Discussion / Re: SPO's Vault Escape!
« on: November 01, 2013, 06:10:13 PM »
how disappointing. the build is mediocre and the high levels of fog is just annoying.
it's fine. i was expecting something better though.
The build is fine to me. I am more worried about how it plays and I thought it was really fun when there were a lot of players there. You should stop by when the server gets a good amount of people.

798
General Discussion / Re: SPO's Vault Escape!
« on: November 01, 2013, 06:02:09 PM »
Honestly I was expecting more of this.
It's fun when there are a good amount of players.

799
General Discussion / Re: SPO's Vault Escape!
« on: November 01, 2013, 02:47:42 PM »
Seems pretty cool, not to fond of the 2 lives idea though...
One life is out of the question. Three lives is a bit much. Two lives is just right.

The difference between this gamemode and other TDMs or jail escapes is that this is in between.

The guards are trying to put down an uprising, basically. They need to work together to prevent citizens from escaping, and they need to stick together to hunt down the remaining citizens and kill them. If guards leave the vault door room, citizens will escape easily. If all of the guards stay in the vault door room, they will be overwhelmed if the citizens are smart enough to all attack at once. Guards don't want to go on the offense or defense, they need to be sort of a defensive offense; keeping some guards in the vault door room to stop escapees and sending a group deep into the vault to prevent the citizens from grouping up and overwhelming the guards.

The citizens are trying to escape and/or kill all of the guards. They need to work together to plan their attack. If every citizen tries to do everything themselves, they will lose. They must stick together and take out guards one by one. Citizens cannot take out all the guards at once. The citizens want to do the same as the guards in that they want to keep the guards from getting into the main vault area so they can gather weapons and prepare to storm the vault door room.



Also, I suggest a way for citizens to take out the power for some spooky effects.

Perhaps we could add some ways to weaken the guards, like taking out the power, or by adding other things you need to do in order to open the vault door.

800
Drama / Re: Betelgeuse - Spamming duplications on my server
« on: October 21, 2013, 08:49:25 PM »
Betelgeuse and Ravencroft are both idiots. They are partners in trolling. They're never serious at my server.

801
Drama / Re: Zealot's "Gritty Grapnel RP"
« on: October 21, 2013, 08:09:40 PM »
Was that on purpose?
Oops. I didn't mean to do that. Hopefully I didn't egg anyone on to start a pun battle.

802
Drama / Re: Zealot's "Gritty Grapnel RP"
« on: October 21, 2013, 07:28:16 PM »
you'd be a chicken that thinks like a person so that doesn't count
Yeah, I guess I would have stereotypes and stuff in my head beakause I would think like a human.

803
Drama / Re: Dragon05, Farmer, and Gregers760
« on: October 21, 2013, 07:26:13 PM »
If everybody is a known idiot, than nobody is a known idiot.
Mind = blown

804
Drama / Re: Betelgeuse Strikes Again
« on: October 21, 2013, 07:24:30 PM »
Stop saying his name three times and this kind of stuff wouldn't happen
Ha.

Yeah, but no.

805
Drama / Re: Zealot's "Gritty Grapnel RP"
« on: October 21, 2013, 07:22:07 PM »
You sick tribal forget. What the forget is wrong with you?
Just for the record, it wasn't tribal until you guys made it tribal. He could have said a white man was chasing it. If I were a chicken, I would be scared of some guy chasing me.

806
Drama / Re: Zealot's "Gritty Grapnel RP"
« on: October 20, 2013, 02:28:46 PM »
The fact is:

The problem would have never happened if someone had not made the terrible joke. If you backtrack from where we are now, you will end up, every time, at the terrible joke. You cannot disagree with that. Zealot made the joke knowing that people could possibly be offended. He knew that it would cause problems, and it did.

This is all Zealot's fault. He is to blame. Nobody else is.

807
Drama / Re: Zealot's "Gritty Grapnel RP"
« on: October 20, 2013, 12:25:42 AM »
because being offended at everything is a really dumb way to live
So we should live our lives and refuse to be offended by things, even if we are offended on the inside?

there's a difference between being actually offended and being offended just to inconvenience others to put yourself in the limelight as a victim
You don't have to be offended by a joke about Flash Mob to know it's wrong and shouldn't be done.

Who cares if people are offended by it. It's simply the wrong thing to do, regardless of how people react to it.

808
Drama / Re: Zealot's "Gritty Grapnel RP"
« on: October 19, 2013, 06:10:31 PM »
Zealot is well-known for being a gigantic idiot, not something I'd want to be known for. What I find funny is that he continuously tells other people they are dumb. It's so ironic.

He's so full of himself he's about to explode.

809
Drama / Re: Zealot's "Gritty Grapnel RP"
« on: October 19, 2013, 05:43:33 PM »
being able to take disrespectful jokes about Flash Mob without crying is a matter of not being a pusillanimous individual and growing up.
that's what he meant.
Yeah, it should be ignored, but those who make the disrespectful jokes should stop too. It's like trolling.

810
Drama / Re: Zealot's "Gritty Grapnel RP"
« on: October 19, 2013, 05:08:44 PM »
blok calling someone a baby isn't the same as saying they're immature
stop trying to be a pro arguer
I know that.

I am simply wondering how making "jokes" about Flash Mob is a way of
growing up and not being such a pusillanimous individual about old stuff

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