Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Uxie²

Pages: 1 ... 22 23 24 25 26 [27] 28 29 30 31 32 ... 74
391
Suggestions & Requests / Re: Vehicle In-Air Adjustment
« on: December 21, 2012, 02:07:37 PM »
Use the default look up/down

i have these set to my arrow keys

392
Modification Help / Re: Your stuffty Buildable Vehicles
« on: December 18, 2012, 07:20:06 AM »
I know that I am a terrible coder compared to you guys, but as a modeler, I know that you can mount objects onto vehicles, even without joints and offset them, why can't you mount fake bricks onto vehicles and just offset them to the correct position?

I just want an answer as to why that would/would not work.

393
Suggestions & Requests / Re: Auto Capitalization
« on: December 17, 2012, 08:44:56 PM »
no i hate those

394
General Discussion / Re: What a shared key looks like
« on: December 17, 2012, 08:43:12 PM »
dear god

on average, he changed his name every 20 minutes

395
Suggestions & Requests / Re: Seal playertype request
« on: December 17, 2012, 12:45:09 PM »
Making it right now, however, you won't mind if the walking animation is it crawling?
what kind of seal can walk

397
way to go uxie :)
god damnit i wanded buddy off of the place, but instead he ducked and the roof died

i reloaded bricks and now its all my fault for crashing the server

buildable vehicles sucks

398
lmao

399
Add-Ons / Re: TF2 Trains v3 Epic model!
« on: December 15, 2012, 10:42:22 PM »
Hey Uxie, can you make like a second model that's just a boxcar? That way if we line up for example 4 spawns and put 1 train and 3 boxcars in that we'd have an actual train. No coupling or anything, just visually.
no

400
Add-Ons / Re: TF2 Trains v3 Epic model!
« on: December 15, 2012, 12:00:42 PM »
make a pref for doing a whiteout or something on people's screens when a train goes by, that would be a cool effect

401
Modification Help / Re: Future Pistol joints - 102 VIEWS, NO REPLY!
« on: December 13, 2012, 07:22:45 AM »
You have the joints connected.

This is wrong. What you do is delete the joints, and make them seperate. Place a joint, select nothing (because it auto selects when you place), then place another joint. You rotated the mountPoint so that it tilts down.

402
Modification Help / Re: Modeling a vehicle
« on: December 13, 2012, 07:19:42 AM »
Would have been more helpful if you told us what modeling program you use.

403
Modification Help / Re: Blockocraft - One final attempt.
« on: December 13, 2012, 07:14:24 AM »





after we make blockocraft we should make brickit
aka tekkit

404
Add-Ons / Re: TF2 Trains v3 Epic model!
« on: December 13, 2012, 07:04:57 AM »
When you update it, will you seriously just edit the topic title.

3.5 or something, so we know its updated instead of having to look through your posts.

405
Add-Ons / Re: TF2 Trains v3 Epic model!
« on: December 12, 2012, 04:02:33 PM »
Could you make the lifetime of that projectile way shorter or make it spam less projectiles?
I am currently making a server where a load of trains runs around on bridges and it ghosts the forget out of everyone because the bridges don't have floors that the projectiles can hit so they go all the way to the bottom D:
projectile?

Pages: 1 ... 22 23 24 25 26 [27] 28 29 30 31 32 ... 74