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Messages - Mold

Pages: 1 ... 66 67 68 69 70 [71] 72 73 74 75 76 ... 126
1051
Help / Re: avp mod wont show up
« on: August 08, 2012, 05:07:59 AM »
You pasting it in C:\Users\UrUserName\(My)Documents\BL\Add-ons?

1052
Modification Help / Re: Positions
« on: August 07, 2012, 06:06:24 PM »
Thanks captain obvious

He's asking about how to actually get it in a GUI, most third graders know how to handle simple coordinates
Your post didn't help more did it

Anyways
I never did anything with guis my laptop always crashes when I open gui editor D:

1053
Suggestions & Requests / Re: Admin Cloak
« on: August 07, 2012, 06:02:03 PM »
Use AdminX, it has a cloak function that hides your player and your name, really far away and really close, not in between for some reason.
Don't use that cargarabage.

1054
Modification Help / Re: Positions
« on: August 07, 2012, 05:59:49 PM »
First, get the x and y coordinates

%x = getWord(Object.getPosition(), 0);
%y = getWord(Object.getPosition(), 1);

Then do offshift or multiplication or division or whatever idk

And then set the position of the dot to %x SPC %y

1055
Modification Help / Re: For loop doesen't go over 2048?
« on: August 07, 2012, 05:54:19 PM »
Btw

2/x = 0.0346
2 = 0.0346*x
2/0.0346 = x

Is it that hard

1057
Suggestions & Requests / Re: v21+ Custom Day/Night Cycles.
« on: August 07, 2012, 05:45:53 PM »
Stop requesting things for an update that isn't even out.

Wait for it to come out then people will see

1058
Suggestions & Requests / Re: Drop Current Weapon on Death
« on: August 07, 2012, 05:42:57 PM »
Code: [Select]
package droptool
{
function player::ondeath(%player, %idk, %how, %many, %args)
{
servercmddroptool(%player.client, %player.currtool);
return parent::ondeath(%player, %idk, %how, %many, %args);
}
};
activatePacke(droptool):
Should work.
If not, forget it.

1059
Modification Help / Re: For loop doesen't go over 2048?
« on: August 07, 2012, 05:39:30 PM »
What are you trying to do
It makes no sense
Or does it?

1060
Off Topic / Re: Bronies..
« on: August 07, 2012, 05:37:25 PM »
What is a "programme"

1061
Off Topic / Re: This is EXACTLY what I'm talking about
« on: August 07, 2012, 05:36:03 PM »
Why the forget would someone rape dead children????

1062
Help / Re: I need help with events
« on: August 07, 2012, 05:27:45 PM »
Dude that console.log is useless
It only co tains you starting blockland and closing it

Start a server, fail to do events, then close BL, then post console.log

1063
Modification Help / Re: Music Mod (Help Needed)
« on: August 07, 2012, 05:22:56 PM »
Oh, there's your question. Yes, the BrickID will change each time it is remade unless a sequence of events identical to each load happens prior, no extra players can join, no people can die, no f8s can be used, etc. Each event that creates a new object will increase it's ID by 1.
That's horse stuff.
You cannot prevent the bricks iD from changing on replant.






Atleast not so easily

1064
Help / Re: VCE Help
« on: August 07, 2012, 05:16:35 PM »


[0] [onactivate] [self] [ifvalue] [<var:cl:toy1>] [==] [0] [1-4]
[1] [onvariabletrue] [client] [vceminvariable] [toy1] [set] [1]
[2][onvartrue] [client] [vcemodvar] [toy#] [add] [1]
[3] [onvartrue] [minigame] [centerprintall] [someone found a toy!]
[4] [onvarfalse] [client] [centerprint] [you already found this toy]


There, fixed.

1065
Help / Re: VCE Help
« on: August 07, 2012, 05:15:33 PM »
You forgeted up what you wanted to say because you didnt click 'No BBC code'

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