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Messages - Mold

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76
General Discussion / Re: What if Ephialtes shut down RTB.
« on: October 10, 2012, 01:29:16 PM »
The orange Block
because tbm = tob

77
Suggestions & Requests / Re: More Advance Brick Destruction
« on: October 10, 2012, 12:38:19 PM »
I think this is what you're looking for. http://forum.blockland.us/index.php?topic=201845.0
He more likely wants a physics engine like geomod 2.0

78
Suggestions & Requests / Re: Client Sided FOV (Field of View) Changer
« on: October 10, 2012, 12:37:13 PM »
setFOV(0-9001);

80
Suggestions & Requests / Re: Automatic GUI downloading
« on: October 10, 2012, 12:12:51 PM »
Sounds pretty good, but it would work best as something builtin to blockland that has a popup when you join a server or something. That way, people wouldn't have to go through the process of actually going to download it. It would work with non-RTB users too (lots of new players around here.) Still sounds pretty good though, I just want to make sure that it's extremely easily accessable to players. If it's too inconvenitent, some players might not do it and potentially lose critical functionality required by the server (Say it's an RPG or City RP where you need the GUI or something.)

Edit: You probably wouldn't want help, but I'm willing to help in any way I can to make this a reality. It would just make Blockland so much more incredibly awesome, since you would have the whole world of GUI's at your finger tips to give players better control instead of just "/" commands.
Do you know that the only way guis can communicate with the server ARE those "/ commands"

81
Modification Help / Re: Slayer | Silent Updates!
« on: October 10, 2012, 12:04:42 PM »
Can you at least add a delay from when they die where they cannot detach the camera or start spectating other players?
But
Why?

82
Modification Help / Re: Crosshair & Camera look angle
« on: October 10, 2012, 11:45:37 AM »
%brick.onActivate(%this, %player, %client, 0, 0);
What

83
Modification Help / Re: Crosshair & Camera look angle
« on: October 10, 2012, 11:31:20 AM »
Code: [Select]
%length = 100;
%vector = vectorAdd(%cam.getEyePoint(), vectorScale(%cam.getEyeVector(), %length));
%ray = containerRayCast(%cam.getEyePoint(), %vector, $TypeMasks::All);
%position = getWords(%ray,1,3);
That code is exactly what I need, now (assuming firstWord(%ray) is a brick), how would I make it act like it was being activated?
%brick.onactivate or .activate does nothing :C

84
Modification Help / Crosshair & Camera look angle
« on: October 10, 2012, 11:06:58 AM »
Is there a way to make the crosshair show up while the client is controlling a camera?
Also is there a way to figure out where the camera looks?

86
Development / Re: 2012/10/05 - Blockland r1744
« on: October 10, 2012, 01:17:10 AM »
Its interesting how the last part actually could be correct.
How bout' a hobo with a pc?

87
Add-Ons / Re: Music Voting
« on: October 10, 2012, 12:29:01 AM »

88
Suggestions & Requests / Re: More BLB Doors
« on: October 09, 2012, 04:19:05 PM »

Dude that door is bullstuff without the animation.

89
Off Topic / Re: Bones spent $1,200 in computer upgrades
« on: October 09, 2012, 04:14:22 PM »
No PSU?
No RAM?
No case?
No CPU?
No headset/speakers?

Nvm it's upgrades not a new system

90
Add-Ons / Re: Music Voting
« on: October 09, 2012, 03:42:20 PM »
Update because I'm stupid and uploaded the wrong file.
http://www.mediafire.com/?ht9qjd2f3jwunx5
Fixed issues:
-No more parallel votes
-No more breaking it

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