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Topics - Ace

Pages: 1 2 3 4 [5]
61
Mapping Help / Flattening Terrain (Added another question)
« on: September 01, 2007, 04:13:23 PM »
Is there a way, when using the terrain terraform editor, to flatten all the terrain in the map with one click?

62
Help / Crashing Out?
« on: September 01, 2007, 11:29:56 AM »
For some reason, when I enter a server, I go around for about 5 seconds, then after that, the "LAG" sign appears up at the top, and the game just freezes in that server, so I have to leave the server. I entered another, and the same thing happened. This has happened with every server I've entered today.

Here's the console log:
Code: [Select]
//-------------------------- 9/1/2007 -- 12:15:21 -----
Processor Init:
   Intel Pentium 4, ~2.75 Ghz
     (timed at roughly 2.76 Ghz)
   FPU detected
   MMX detected
   SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions
 
Input Init:
   keyboard0 input device created.
   mouse0 input device created.
   DirectInput enabled.

--------- Parsing Arguments ---------
Parsing command line arguments arguments:
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing base/config/client/prefs.cs.
Executing base/config/server/prefs.cs.
--------- Loading MODS ---------
Skipping mod: Add-Ons


--------- Initializing FPS ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/data/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server ---------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client ---------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Video Init:
   Accelerated OpenGL display device detected.
   Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device... (NEW)
Setting screen mode to 1024x768x32@60hz (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
  32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
OpenGL driver information:
  Vendor: NVIDIA Corporation
  Renderer: GeForce 6200/AGP/SSE2
  Version: 2.0.1
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 4)
  EXT_compiled_vertex_array
  NV_vertex_array_range
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropic (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  GL_ARB_vertex_buffer_object
  GL_EXT_multi_draw_arrays
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  3DFX_texture_compression_FXT1

Loading compiled script base/ui/defaultProfiles.cs.
Loading compiled script base/ui/customProfiles.cs.
Loading compiled script base/ui/ConsoleDlg.gui.
Loading compiled script base/ui/InspectDlg.gui.
Loading compiled script base/ui/InspectAddFieldDlg.gui.
Loading compiled script base/ui/LoadFileDlg.gui.
Loading compiled script base/ui/SaveFileDlg.gui.
Loading compiled script base/ui/MessageBoxOkDlg.gui.
Loading compiled script base/ui/MessageBoxYesNoDlg.gui.
Loading compiled script base/ui/MessageBoxOKCancelDlg.gui.
Loading compiled script base/ui/MessagePopupDlg.gui.
Loading compiled script base/ui/HelpDlg.gui.
Loading compiled script base/ui/RecordingsDlg.gui.
Loading compiled script base/ui/NetGraphGui.gui.
Loading compiled script base/client/metrics.cs.
Loading compiled script base/ui/FrameOverlayGui.gui.
Loading compiled script base/client/messageBox.cs.
Loading compiled script base/client/screenshot.cs.
Loading compiled script base/client/cursor.cs.
Loading compiled script base/client/help.cs.
Loading compiled script base/client/recordings.cs.

OpenAL Driver Init:
OpenAL
   Vendor: Creative Labs Inc.
   Version: OpenAL 1.0
   Renderer: Software
   Extensions: EAX 2.0, EAX 3.0, EAX Unified, and EAX-AC3

Loading compiled script base/client/scripts/allClientScripts.cs.
Loading compiled script base/client/ui/PlayGui.gui.
Loading compiled script base/client/ui/newPlayerListGui.gui.
Loading compiled script base/client/ui/trustInviteGui.gui.
Loading compiled script base/client/ui/miniGameInviteGui.gui.
Loading compiled script base/client/ui/JoinMiniGameGui.gui.
Loading compiled script base/client/ui/CreateMiniGameGui.gui.
Loading compiled script base/client/ui/mainMenuGui.gui.
Loading compiled script base/client/ui/aboutDlg.gui.
Loading compiled script base/client/ui/startMissionGui.gui.
Loading compiled script base/client/ui/joinServerGui.gui.
Loading compiled script base/client/ui/joinServerPassGui.gui.
Loading compiled script base/client/ui/connectingGui.gui.
Loading compiled script base/client/ui/loadingGui.gui.
Loading compiled script base/client/ui/optionsDlg.gui.
Loading compiled script base/client/ui/remapDlg.gui.
Loading compiled script base/client/ui/manualJoin.gui.
Loading compiled script base/client/ui/filtersGui.gui.
Loading compiled script base/client/ui/changeMapGui.gui.
Loading compiled script base/client/ui/noHudGui.gui.
Loading compiled script base/client/ui/ServerConfigGui.gui.
Loading compiled script base/client/scripts/default.bind.cs.
Executing base/config/client/config.cs.
Loading compiled script base/client/ui/adminGui.gui.
Loading compiled script base/client/ui/addBanGui.gui.
Loading compiled script base/client/ui/unBanGui.gui.
Loading compiled script base/client/ui/brickManGui.gui.
Loading compiled script base/client/ui/escapeMenu.gui.
Loading compiled script base/client/ui/adminLoginGui.gui.
Loading compiled script base/client/ui/printSelectorDlg.gui.
Loading compiled script base/client/ui/brickSelectorDlg.gui.
Loading compiled script base/client/ui/saveBricksGui.gui.
Loading compiled script base/client/ui/loadBricksGui.gui.
Loading compiled script base/client/ui/loadBricksColorGui.gui.
Loading compiled script base/client/ui/saveBricksWarningGui.gui.
Loading compiled script base/client/ui/AvatarGui.gui.
Loading compiled script base/client/ui/autoUpdateGui.gui.
Loading compiled script base/client/ui/newMessageHud.gui.
Loading compiled script base/client/ui/newChatHud.gui.
Loading compiled script base/client/ui/SelectNetworkGui.gui.
Loading compiled script base/client/ui/ProgressGui.gui.
Loading compiled script base/client/ui/fastLoadWarningGui.gui.
Loading compiled script base/client/ui/defaultControlsGui.gui.
Loading compiled script base/client/ui/savingGui.gui.
Loading compiled script base/client/ui/wrenchDlg.gui.
Loading compiled script base/client/ui/wrenchSoundDlg.gui.
Loading compiled script base/client/ui/wrenchVehicleSpawnDlg.gui.
Loading compiled script base/client/ui/keyGui.gui.
Loading compiled script base/client/ui/regNameGui.gui.
Loading compiled script base/client/ui/colorGui.gui.
Loading compiled script base/client/ui/colorSetGui.gui.
Loading compiled script base/client/ui/musicFilesGui.gui.
Loading compiled script base/client/ui/AddOnsGui.gui.
Loading compiled script base/client/ui/PortForwardInfoGui.gui.
Loading compiled script base/client/ui/demoBrickLimitGui.gui.
Loading compiled script base/client/scripts/clientAddOns.cs.
Executing Add-Ons/Client/Script_Message.cs.
Executing Add-Ons/Client/Script_MacroSaver.cs.
Executing Add-Ons/Client/macroGui.gui.
Executing Add-Ons/Client/Script_InGameOptions.cs.
Executing Add-Ons/Client/InGameOptions.gui.
Executing Add-Ons/Client/Mod_JVS_Client.cs.
Executing add-ons/ADD_ON_LIST.cs.
JVS Mod :: Portals :: Client Init
Executing add-ons/jvs/portals/client.code.
Executing Add-Ons/Client/JVS/Mod_JVS.cs.
Executing add-ons/ADD_ON_LIST.cs.
JVS Mod: Main Init
Executing Add-Ons/Client/JVS/client/jvs_client_portals.code.
Executing Add-Ons/Client/JVS/server/jvs_server_portals.code.
Binding server port to default IP
UDP initialized on port 0
Executing base/config/client/prefs-trustList.cs.
Engine initialized...
   keyboard0 input device created.
   mouse0 input device created.
   keyboard0 input device created.
   mouse0 input device created.
   keyboard0 input device created.
   mouse0 input device created.
Authentication: SUCCESS
   keyboard0 input device created.
   mouse0 input device created.
sending ping to - 0 - 72.241.107.156:28000
sending ping to - 1 - 84.250.110.170:28000
sending ping to - 2 - 24.184.168.208:28000
sending ping to - 3 - 62.97.248.170:28000
sending ping to - 4 - 70.249.26.226:28000
sending ping to - 5 - 86.58.131.174:28000
sending ping to - 6 - 172.131.71.241:28000
sending ping to - 7 - 68.193.254.11:28000
sending ping to - 8 - 90.224.50.16:28000
sending ping to - 9 - 69.148.132.137:28000
Recieved ping packet from IP:68.193.254.11:28000 - 118ms
Recieved ping packet from IP:69.148.132.137:28000 - 221ms
Recieved ping packet from IP:90.224.50.16:28000 - 221ms
Recieved ping packet from IP:84.250.110.170:28000 - 221ms
Recieved ping packet from IP:72.241.107.156:28000 - 221ms
Recieved ping packet from IP:62.97.248.170:28000 - 221ms
Recieved ping packet from IP:86.58.131.174:28000 - 221ms
Recieved ping packet from IP:82.9.201.169:28000 - 263ms
Recieved ping packet from IP:172.131.71.241:28000 - 381ms
Recieved ping packet from IP:97.97.201.91:28000 - 160ms
Recieved ping packet from IP:24.8.91.149:28000 - 160ms
Recieved ping packet from IP:24.143.151.115:29999 - 263ms
Recieved ping packet from IP:68.10.86.203:28000 - 103ms
Recieved ping packet from IP:12.227.236.33:28000 - 103ms
Recieved ping packet from IP:86.137.218.112:28000 - 263ms
Recieved ping packet from IP:72.135.244.34:28000 - 207ms
Recieved ping packet from IP:72.200.93.126:28000 - 207ms
Recieved ping packet from IP:74.52.20.186:28100 - 104ms
Recieved ping packet from IP:71.184.241.107:28000 - 103ms
Recieved ping packet from IP:74.245.52.54:28000 - 103ms
Recieved ping packet from IP:81.79.144.146:28000 - 310ms
Recieved ping packet from IP:61.252.170.28:28000 - 310ms
Recieved ping packet from IP:75.181.121.119:28000 - 103ms
Recieved ping packet from IP:71.141.143.103:28000 - 206ms
Recieved ping packet from IP:68.101.2.133:28032 - 103ms
Recieved ping packet from IP:151.196.34.215:28000 - 103ms
Recieved ping packet from IP:76.187.200.35:28016 - 104ms
No response from IP:70.249.26.226:28000
No response from IP:24.184.168.208:28000
Recieved ping packet from IP:81.224.31.11:28000 - 206ms
Recieved ping packet from IP:68.195.46.55:28000 - 310ms
No response from IP:72.64.55.26:28000
No response from IP:71.56.36.135:28000
No response from IP:71.113.47.143:28030
No response from IP:81.168.72.118:28000
No response from IP:24.68.182.62:28000
   keyboard0 input device created.
   mouse0 input device created.
   keyboard0 input device created.
   mouse0 input device created.
   keyboard0 input device created.
   mouse0 input device created.
obj = 4628
Connecting to 24.8.91.149:28000
Adding a pending connection
Sending Connect challenge Request
Got Connect challenge Response
Sending Connect Request
Connection established 4649
*** New Mission: base/data/missions/kitchenDark.mis
*** Phase 1: Download Datablocks & Targets
... Shape with old version.
ParticleData((null)) times[3] < times[2]
Could not locate texture: Add-Ons/Shapes/foomaterial000 (will attempt to download)
Could not locate texture: Add-Ons/Shapes/foomaterial001 (will attempt to download)
Sending request for file Add-Ons/Shapes/foomaterial000
Sending request for file Add-Ons/Shapes/foomaterial000.jpg
Sending request for file Add-Ons/Shapes/foomaterial000.png
Sending request for file Add-Ons/foomaterial000
Sending request for file Add-Ons/foomaterial000.jpg
Sending request for file Add-Ons/foomaterial000.png
Sending request for file Add-Ons/Shapes/foomaterial001
Sending request for file Add-Ons/Shapes/foomaterial001.jpg
Sending request for file Add-Ons/Shapes/foomaterial001.png
Sending request for file Add-Ons/foomaterial001
Sending request for file Add-Ons/foomaterial001.jpg
Sending request for file Add-Ons/foomaterial001.png
Sending request for file Add-Ons/Shapes/gray25
Sending request for file Add-Ons/Shapes/gray25.jpg
Sending request for file Add-Ons/Shapes/metal5
Sending request for file Add-Ons/Shapes/metal5.alpha.jpg
Sending request for file Add-Ons/Shapes/Wood
Sending request for file Add-Ons/Shapes/Wood.alpha.jpg
Could not locate texture: Add-Ons/Shapes/foomaterial000 (download failed, using default texture)
  +- using blank texture
Could not locate texture: Add-Ons/Shapes/foomaterial001 (download failed, using default texture)
  +- using blank texture
Could not locate texture: Add-Ons/Shapes/Material01 (will attempt to download)
Sending request for file Add-Ons/Shapes/Material01
Sending request for file Add-Ons/Shapes/Material01.jpg
Sending request for file Add-Ons/Shapes/Material01.png
Sending request for file Add-Ons/Material01
Sending request for file Add-Ons/Material01.jpg
Sending request for file Add-Ons/Material01.png
Could not locate texture: Add-Ons/Shapes/Material01 (download failed, using default texture)
  +- using blank texture
Could not locate texture: Add-Ons/Shapes/*Rotor (will attempt to download)
Could not locate texture: Add-Ons/Shapes/invisable (will attempt to download)
Could not locate texture: Add-Ons/Shapes/*Rotor (will attempt to download)
Could not locate texture: Add-Ons/Shapes/invisable (will attempt to download)
Sending request for file Add-Ons/Shapes/*Rotor
Sending request for file Add-Ons/Shapes/*Rotor.jpg
Sending request for file Add-Ons/Shapes/*Rotor.png
Sending request for file Add-Ons/*Rotor
Sending request for file Add-Ons/*Rotor.jpg
Sending request for file Add-Ons/*Rotor.png
Sending request for file Add-Ons/Shapes/invisable
Sending request for file Add-Ons/Shapes/invisable.jpg
Sending request for file Add-Ons/Shapes/invisable.png
Sending request for file Add-Ons/invisable
Sending request for file Add-Ons/invisable.jpg
Sending request for file Add-Ons/invisable.png
Could not locate texture: Add-Ons/Shapes/*Rotor (download failed, using default texture)
  +- using blank texture
Could not locate texture: Add-Ons/Shapes/invisable (download failed, using default texture)
  +- using blank texture
Could not locate texture: Add-Ons/Rot/gray2.jpg (will attempt to download)
Sending request for file Add-Ons/Rot/gray2.jpg
Sending request for file Add-Ons/Rot/gray2.jpg.jpg
Sending request for file Add-Ons/Rot/gray2.jpg.png
Sending request for file Add-Ons/gray2.jpg
Sending request for file Add-Ons/gray2.jpg.jpg
Sending request for file Add-Ons/gray2.jpg.png
Saving file Add-Ons/Rot/gray2.jpg.
Sending request for file Add-Ons/Rot/gray2.jpg.jpg
Sending request for file Add-Ons/Rot/gray2.jpg.png
Sending request for file Add-Ons/gray2.jpg
Sending request for file Add-Ons/gray2.jpg.jpg
Sending request for file Add-Ons/gray2.jpg.png
ParticleData((null)) times[3] < times[2]
*** Phase 2: Download Ghost Objects
Could not locate texture: base/data/prints/1x1/FART_laser.png (download failed, using default texture)
  +- using blank texture
Could not locate texture: base/data/prints/Letters/USS.png (download failed, using default texture)
  +- using blank texture
Could not locate texture: base/data/prints/Letters/-slash.png (download failed, using default texture)
  +- using blank texture
   keyboard0 input device created.
   mouse0 input device created.
Client Replication Startup has Happened!
*** Phase 3: Mission Lighting
 Successfully loaded mission lighting file: 'base/data/missions/kitchenDark_a00de2de.ml'
Mission lighting done
Executing base/config/client/Favorites.cs.
   keyboard0 input device created.
   mouse0 input device created.

63
Suggestions & Requests / Active Camouflage
« on: August 30, 2007, 04:39:05 PM »
Would someone be able to make an item, so that when you pick it up, you become camouflaged
for a certain amount of time? When I say "active camouflage" I mean like the kind you see in multiplayer on the Halo games.

And no, I don't want to hear anything like "OMFG halo nub gtfo" or "halo doesn't go in this game, n00b"

I'm saying that we use a similar idea that was used in those games.

Explanation:
en.wikipedia.org/wiki/Active_camouflage

Here's a picture showing what it could look like in the game:


(Also, this topic is a completely different idea from RayneX's suggestion. His is to go completely invisible, so don't give me a link to the search page...)

64
Gallery / *Build in Progress*
« on: August 27, 2007, 01:58:19 AM »
Here's a sneak peek on a build I'm working on. It's about halfway done, see if you can figure out what it is.  :cookieMonster:


65
Gallery / The Ball of Blockheads
« on: August 19, 2007, 06:28:51 PM »
I was in Rotondo's Avatar Stealing server earlier today, and someone deleted the baseplate, which sent all of the 10 or so people in the server tumbling down a loooong way, in a big ball.

If you were there, see if you can pick yourself out of these pics.  :cookieMonster:

The initial cluster of people:


The crowd starts tumbling...



The ball catches fire!!!

66
Mapping Help / Porting Maps
« on: August 15, 2007, 10:28:15 PM »
I was wondering, how easy is it to take maps from RTB and bring them to BL?

Because a while back, I created a map pack for RTB, and wanted to release them for Blockland. How would I do this?

67
Gallery / Dead Players
« on: August 14, 2007, 03:13:06 PM »
This was taken in Starcraftman's Zombie DM server around 4:10 EST today.



Credit goes to Halo Guy, for building the cemetery.

68
Drama / Alert: Impostor on Blockland
« on: August 13, 2007, 09:45:41 PM »
There have been a few impostors of me going around Blockland recently.

They have the names "Ace" but usually followed by "918" "819" or some combination of 3 numbers. They try to act like me, and they use the same clan tags that I have, one of which is a very exclusive clan, Meta-Clan, the other being TBC.

I found the ID of one: 1230

If you see these impostors, ban them. They spam, and try to make me look bad. I walked into a server once while one of them was doing this.

Please, help catch these impostors.

-The REAL Ace

69
Suggestions & Requests / New Effects
« on: July 25, 2007, 01:01:55 PM »
Here's a few ideas I cape up with, sort of effects and things to happen.

Falling Damage: When you fall and hit the ground, it would be cool if your character blew apart like a little blocko person. Like, upon impact, your player's head would go one way, your body goes another way, your hands and feet, etc.

Building Destruction: When you destroy a building from it's baseplate, it falls apart from bottom to top. It would be more realistic if it fell apart from the top down, like it collapsed.

These are just a few thoughts.  :cookieMonster:

70
Help / Hosting a server...
« on: July 14, 2007, 03:09:23 PM »
I know there is a help topic on forwarding ports, but I have a question.

Some people say that generally, if you are able to host a server on RTB, then it should work for Blockland as well. Is this true?

Because when I used to play RTB, I was able to host servers perfectly, so people could join. Now, on Blockland, apparently my server's don't work. What I have done, though, is this:

Sometimes when I host a server for a bit, I'll exit out of it, then go to the Join menu. My server will appear on it, but as "dead" Does this mean my server was actually up, so people could see it?

71
Suggestions & Requests / Flak Cannon!
« on: July 13, 2007, 08:18:41 AM »
Would it be possible for anyone to make a flak cannon for this game?
Here's how it should work:

-It spawns like an item, but very small until you pick it up.
-You walk to a certain place and deploy it, and when this happens, you cannot walk until it is put away again.
-The cannon fires flak shells
-The flak explodes in the air, and does radius damage to the planes within the radius of the explosion. The radius should be quite large.

It should look something like this:

72
Gallery / Shoop Da Whoop!
« on: July 10, 2007, 12:23:56 AM »
So...yeah...

I was bored, and here's what I came up with:



Don't bother rating. Just a random build.

73
Suggestions & Requests / Heat-Seeking Rocket?
« on: July 09, 2007, 11:54:23 PM »
I'm no good at modding or anything like that, but I came up with an idea today.
Could someone script something like a seeking rocket? Like it finds the nearest moving object and goes after it for a certain amount of time?

Is this possible, and if so, could someone make one?

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