Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Randomness

Pages: 1 ... 42 43 44 45 46 [47] 48 49 50 51
691
Modification Help / Re: Texture downloading problem
« on: September 01, 2012, 05:15:54 PM »
This worked before v21. If it doesn't work now but still works for some people, this is a Schrodinger bug.

There should be a way of transferring simple 16x16 icons, but if there's no decent alternative to decalData, then most of these addons which incorporate new CIs are screwed.

I don't see why %host = getNumKeyID(); and $HostID = %host; and if(%client.bl_id == $HostID) is needed when you can just use if(%client.bl_id $= getNumKeyID())

Its just the way I work. I can reference the variable more easily.

Its also so it can flawlessly work on a ded.

692
Modification Help / Texture downloading problem
« on: September 01, 2012, 02:01:39 PM »
What is a good alternative to DecalData when we're now unable to use this datablock class to download small textures like 16x16? I dont want to implement a complicated File Downloader which involves HTML and all that.

Here's my main problem attempting to fix Admin Shields since Zack0Wack0 doesnt want to,

Code: [Select]
%host = getNumKeyID();
$hostID = %host;
package Script_AdminShieldsMod
{
function serverCmdMessageSent(%client,%msg)
{
%oldPrefix = %client.clanPrefix;
if(%client.isAdmin)
{
%client.clanPrefix = "<bitmap:add-ons/Script_AdminShieldsMod/icon_silverBadge.png>\c7 " @ %oldPrefix;
if(%client.isSuperAdmin)
{
%client.clanPrefix = "<bitmap:add-ons/Script_AdminShieldsMod/icon_goldBadge.png>\c7 " @ %oldPrefix;
if(%client.bl_id == $hostID)
{
%client.clanPrefix = "<bitmap:add-ons/Script_AdminShieldsMod/icon_crown.png>\c7 " @ %oldPrefix;
}
}
}
Parent::serverCmdMessageSent(%client,%msg);
%client.clanPrefix = %oldPrefix;
}
};
deactivatepackage(Script_AdminShieldsMod);
activatepackage(Script_AdminShieldsMod);

datablock decalData(AdminIcon)
{
textureName = "add-ons/Script_AdminShieldsMod/icon_goldBadge.png";
preload = true;
};
datablock decalData(ModeratorIcon)
{
textureName = "add-ons/Script_AdminShieldsMod/icon_silverBadge.png";
preload = true;
};
datablock decalData(HostIcon)
{
textureName = "add-ons/Script_AdminShieldsMod/icon_crown.png";
preload = true;
};

Since DecalData was probably removed, fixing this has become a nightmare. Or I cant get DecalData to work anymore. Either one wouldnt surprise me.

"<bitmap:add-ons/Script_AdminShieldsMod/FILE HERE LUL>" doesnt exist for the players, which means theres obviously a datablock problem.

693
Modification Help / Datablock Classes
« on: August 31, 2012, 08:39:31 PM »
Alright people. After v21/r1682+, stuff's been changed. Some of us are in the dark. A lot of people still don't know how to write datablocks.

Can someone post/write a guide to datablock classes and their basic roles? This would be really helpful to a lot of people right about now. I will post it here and hopefully may get stickied.

694
Development / Re: 2012/08/26 - Blockland r1715
« on: August 31, 2012, 07:28:43 PM »
I have to wonder how many people are playing on their "mom's laptop" and have the stupid Intel 3D crap because they cant seem to afford a real PC.

Its also shaming how many people cant spend $50 and get even a bare minimum video card such as the 9500GT.

Folks, you cant have a weak computer -AND- have good shaders at the same time. There's no way. Spend some loving money.

695
Modification Help / Re: Forcing a texture to be downloaded in v21
« on: August 31, 2012, 07:03:19 PM »
Having this problem too. Addons like Admin Shields were broken when decalData was chopped out of Blockland after r1682.


I am working on a fix for Admin Shields and whatever the fix for this is will help me out. Hope Zack0Wack0 doesn't mind. Its not like I'm gonna claim I made it.


UPDATE: Found a possible messy fix involving a File Downloader, but there's gotta be a better fix than that.

696
Drama / Re: "Okiver is back" - Banned again!
« on: August 31, 2012, 04:18:38 PM »
Hi. Bye.

697
Drama / Re: Triple T Trollers - Exposed
« on: August 28, 2012, 06:14:24 PM »
This is hilarious: Kozak changed his name and pretended to be someone different contacting me over IRC who was banned unfairly and I could immediately tell it was him trying to get back into the server.

This was right around the time Blind Guardian also attempted this, so its likely it was an organized attempt which of course failed because my brain is not smaller than a chestnut.

698
Drama / Re: Triple T Trollers - Exposed
« on: August 28, 2012, 05:42:00 PM »
Blind Guardian is claiming the same to me over IRC.

And me calling them a "bunch of 5 year old friends" couldn't have been the only reason they are actually targeting me.

For the record, if they target "stupid RPs," they should target more Family RPs. Those are the dumb ones.

699
Suggestions & Requests / Re: Specific Persons E-Tard List
« on: August 18, 2012, 08:06:37 PM »
Anyone willing to program it?

RTB Prefs for adjusting the listed BL ID and blocked words while online would be nice.

700
Suggestions & Requests / Re: Specific Persons E-Tard List
« on: August 18, 2012, 05:53:40 PM »
Noone else?

This can be used for anyone who doesnt wanna be directly bothered or asked something while they're playing. (Ephilates, kompressor, etc)

701
Suggestions & Requests / Re: Ahh! This Brick Selection is Annoying!
« on: August 18, 2012, 05:20:33 PM »
I was thinking this would be possible with some auto organization of bricks by detected area and ABC order if they are the same detected area of occupation, organizing them according to the order of L, W, and H.

Im not exactly sure how this would work out via programming, but something could be done.

702
Suggestions & Requests / Specific Persons E-Tard List
« on: August 18, 2012, 05:11:25 PM »
I was wondering if there could be a script that acts like its own E-Tard list while a specific person is connected. This could be used with Badspot: Whenever he is connected it would E-tard "Badspot, badspot, bad spot, Bad spot" with the message instead being: "Please do not bother Badspot about frivolous things regarding Blockland. He has his own plans, not yours."

I guess its just an aesthetic thing, but I'd like to see him be able to play more often without the noob mob asking him crap.

703
Wheel

704
I call them disposable because not only has every laptop we've had failed in a year but the part about interchangable parts is completely missing from the Laptop design and is therefore NOT maintainable once a critical part goes kaput.

For us, they are disposed every year and thus, replaced.

705
Lately I've been seeing people bashing Intel graphics because they are incompatible with Blockland's shaders. Many people seem to imply that Intel graphics are completely useless for gaming. These assumptions are mostly false, because I am able to Source games smoothly on medium settings on my sister's 2-year-old laptop with Intel Graphics. She is able to run her newer Sims 3 games at low settings with decent performance.

I'm not saying that integrated graphics are any good for gaming, I'm just saying that you can make a modern integrated chipset work.

I would like to get some opinions from more informed people, I don't really know what I'm talking about and can only provide anecdotal evidence.

Define "decent".

Meaning you can barely see whats going on, or smooth enough to trick the eye? Many people have low standards for playing their games on their cheap disposable $300-500 laptops, as I called them for various reasons.

Pages: 1 ... 42 43 44 45 46 [47] 48 49 50 51