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Messages - Notchbrine

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31
Came up with a gametype, some sort of hardcore edition.

All weapons deal damage and have the possibility to cause unconsciousness (Excluding sharp weapons, of course)

All blunt weapons can break locks.

All damage dealt is multiplied by 1.5x

Killer must sleep like everyone else

You will not awaken when damaged, unless you used /sleep.

Unconsciousness lasts 3 times longer. (90 seconds)

Stamina regenerates 1.5x slower

Breaking locks takes 2 times as long.

Killer must murder at least 2 people instead of just one

Getting blocked will make you unable to attack for 2 seconds, but you can still block.


32
Will be hosted tonight at 6PM (EST) for testing purposes.

33
Suggestions & Requests / Re: Old Roblox Rocket Launcher
« on: March 20, 2016, 09:06:09 PM »
Someone should model it in ROBLOX, like how I model my stuff. It's a simple platform, don't blame me.
Roblox removed the ability for users to make their own models using a 3d engine. People are forced to use bricks now.

It would be really tedious to do.

34
Suggestions & Requests / Re: Fainting Script
« on: March 20, 2016, 09:02:56 PM »
There's something kind of like that, it's the unconscious player by jes00
http://forum.blockland.us/index.php?topic=243057.msg7837800#msg7837800

Instead of dying, you go unconscious for a set amount of time.
Oh god, don't use that.

It makes you glitch out of the map and fall into oblivion.

35
Admins get your asses on the server pls.

36
General Discussion / Re: Hello, I am new to the forums.
« on: March 20, 2016, 08:45:15 PM »

37
Server will be hosted on Friday and Saturday. during the time period of 8-12 PM

Survivalists is an edited version of Port's survival, featuring more melee weapons, better guns, armor, and a few other features that are being worked on.

There really isn't much to explain about Survivalists, it's a survival game. There are no zombies, and the only threats are Hunger, dehydration, and other players.

These are features that are being worked on:

Unconsciousness

Bleeding

Zombies(Maybe)

A new map(Maybe)

and crafting.

38
General Discussion / Re: Realistic Apocalyptic MiniRP
« on: March 20, 2016, 07:28:42 PM »
Is this a server or are we RPing on this thread, if it's a server how do we connect?
It's a server that's being worked on, not joinable.

40
Admins pls get the forget on.

41
Suggestions & Requests / Re: Automatically announce when I'm saving.
« on: March 20, 2016, 04:56:34 AM »
That's not exactly what I need.
There's a chat bind addon in the RTB dumps.

42
did i mention you can throw weapons at people
oh stuff mate

going to have fun with this stuff

43
"New melee combat system, with blocking, powerful backstabs, and non-lethal knockouts!"

I already have a huge erection.

44
Suggestions & Requests / Re: Undertale : Muffet Face and Decals (Help)
« on: March 20, 2016, 03:06:27 AM »
What in the loving hell is with that poll? Jesus christ.

45
General Discussion / Realistic Apocalyptic MiniRP
« on: March 20, 2016, 02:31:01 AM »
WARNING: THIS IS GOING TO BE LONG

I ALSO DID NOT HAVE TIME TO EXPLAIN FACTIONS, CRAFTING, AND OTHER THINGS, I WILL UPDATE LATER. I ONLY GOT TO PARTIALLY EXPLAIN STATUS, CHARACTER CREATION, AND COMBAT.

Now that I've formed a small team, and came up with a good system, I'm going to explain it in detail.

Character Creation:

When you first join the server, you must create a character, you can not change this character unless the character dies. The customization allows you to select the strengths your character will get, starting weapons, and lets you build your faction's banner (Changeable). You must also choose weaknesses for your character for every strength you pick out. (Dependent on the strength)

There aren't many traits right now, but here's a list and explanation of each one.

Strong: More damage with melee weapons, can inflict more pain and consciousness damage every hit, and can take 1.5x less pain and consciousness damage.

Tactical: Allows your character to use cover more efficiently, ability to use the environment against an opponent, and shortens all ability cool-downs by 1 turn.

Knowledgeable: Able to target body parts more specifically, all crafting recipes take less resources to craft, more crafting recipes available immediately.



Weaknesses:

Alcoholic: Must drink alcohol frequently or suffer withdrawal effects, withdrawal effects can effect you in combat.

Smoker: Unable to run at certain times in combat. Must smoke or suffer withdrawal effects. Withdrawal effects do NOT affect combat.

Overweight: Unable to run at certain times in combat. Fatigue increases faster.

Frail: Damage inflicted with melee weapons is halved, inflicts less consciousness and pain damage, suffers 1.5x more consciousness and pain damage.

Foolish: 5% chance to break the item the character is currently crafting, spawns with less crafting recipes, crafting takes 1.5x more resources.


Combat system:

There will be many abilities you can use, most abilities have a cooldown when used.

Parry: Enables the character to parry an opponent's attack, no damage is inflicted to the character. 2 turn cooldown.

Kick: Kicks the opponent, chance to cause a knockdown, stumbles the opponent away a bit. 1 turn cooldown.

Sweep: Can cause a knockdown, must be learned. 1 turn cooldown.

Single Strike: The basic attack, can be aimed at certain body parts.

Flurry of attacks: Causes the character to launch multiple attacks at once, triggers a recovery, 3 turn cooldown.

Dodge: Dodge an opponent's attack, chance to grab the opponent's arm and pull him down, chance to fail. 2 turn cooldown.

Critical strike: An attack that causes you to inflict 1.5x more damage. 2 turn cooldown.

Grapple: Causes you to grab your opponent, you can do many thing in this position, prevents opponent from attacks, you must be dangerously close for this to work.


WHEN GRAPPLING:

Strangle: Affects consciousness, can fail.

Push down: Try to cause a knockdown, can fail.

Knee: Slam opponent's face into your knee.

Tie: Attempt to tie your opponent's hands together, can fail, requires items.


WHEN GRAPPLED:

Struggle: Escape opponent's grip, can fail.

Reverse: Try to reverse the grapple, can fail.





Status Effects:

Status effects can help you or kill you. This is the current list:

Stunned: When your pain or your conscious meter is damaged heavily, or you are hit enough, this state occurs, knocking you down and forcing you to skip 1-3 turns.

Unconscious: Knocks you down and forces you to skip 20-50 turns, affects you out of combat for 5-20 minutes. When you are unconscious, you are banned from the server until your character awakens, if you do not join the server when the ban time is depleted, your character will remain unconscious until you arrive.

Comatose: Occurs in specific conditions. Lasts for 3-10 days (Real-time). You are banned when your character is in comatose.

Death: Occurs when you're General Condition meter depletes to zero. Your character is completely gone and you are banned for 1 week.

Bleeding: Can range from mild to severe. Decreases your blood meter.

Internal Bleeding: Same as above, but cannot be treated using bandages, requires surgery to remove.

Incapacitated: Character falls on the ground and can't get up unless helped by a comrade, 50% chance to fall unconscious or get up in 5 turns.

Recovering: Occurs when your attack is dodged or is parried, makes you unable to do anything that damages your opponent for 1 turn.

(List will be updated with more later, feel free to suggest more effects.)




Status Meters:

These meters decrease over time in or out of combat. You must manage them or risk death or negative status effects.

General Condition: One of the most important meters, if this reaches 0%, you die.

Blood: The amount of red blood cells you have. As it decreases, you will obtain many negative side effects. (Can only be seen when certain items are used)

Immunity: The measure of the effectiveness of your immune system, as it decreases, sicknesses will be more common and more dangerous. Can be increased with certain drugs.

Hunger: Eating food will increase this meter, if it gets below 20%, you will start getting side effects, and eventually death.

Dehydration: Same as above, increases faster.

Fatigue: Manage by sleeping, if it gets to high, your conscious meter will decrease rapidly.

Consciousness: The overall measure of your consciousness. You can become unconscious when it decreases to 30%, and go into comatose when it gets to 0%.

Pain: A direct link to consciousness, when it rises to 70%, conscious meter is affected,

Weight Capacity: The measure of the weight of your items, if it is too high, your fatigue will rapidly increase.

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