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Messages - Kaphonaits²

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1006
General Discussion / Re: Getting into Coding/Scripting/Whatever
« on: September 09, 2012, 12:04:39 AM »
Scratch is awful
Now I'm stuck with DarkBasic, which seems to be a bit similar to Torque in that it is kinda old, slow, and incorporates an engine.
DarkBasic is really cute. It's all retro-y and stuff and it's loads of fun.

I found this: http://docs.garagegames.com/tgea/official/content/documentation/Scripting%20Reference/Introduction/TorqueScript.html

Is this a correct source?
Kind of. A lot of stuff won't work.

1007
Off Topic / Re: Post your thoughts of the above user's signature.
« on: September 08, 2012, 10:20:56 PM »
a bunch of stupid people saying stupid stuff.

1008
General Discussion / Re: Zombies in the Bluzone**
« on: September 08, 2012, 10:19:42 PM »
Electrk, that avatar you made for Kniaz is missing the tail. :I
It was cut off so he would look like everybody else.

1009
General Discussion / Re: Zombies in the Bluzone**
« on: September 08, 2012, 10:07:28 PM »
Tried to.
Tell me!
keel them heetler.

1010
General Discussion / Re: Zombies in the Bluzone**
« on: September 08, 2012, 07:04:49 PM »
Kaph, make up a subject I will enjoy.
I'm gonna cut you.
subject is knives.

1011
General Discussion / Re: Bluzone in the Zombies**
« on: September 08, 2012, 05:08:16 PM »
If I'm 'leaving' and I've stated that I don't care about you,
Then leave. Why did you even post? You claimed you didn't care. So don't post.

and you apparently don't care about me,
I never said that, although you and I can both pretend that I did so it doesn't break the reasoning of the entire post.

This is the last suggestion I'll give to you: Stop. You're making yourself look like an idiot by continuing this.
Nope. I'm endless lawyer man. Can't stop not now not ever.

(Ironically you're the one who said you were out the door, so I dunno why you came back exactly)

1012
General Discussion / Re: Getting into Coding/Scripting/Whatever
« on: September 08, 2012, 05:05:43 PM »
torquescript works just fine dammit

on the other hand it has countless limitations that prevent people from doing cool stuff.
Blockland's version of Torque Script has broken comments.

What do.

1013
General Discussion / Re: OH MY GOSH IM LEARNING TO CODE
« on: September 08, 2012, 05:05:05 PM »
<3
It is actually good to do that (though you wouldn't want something like that in the Pref namespace) - makes your code easier to read. No need to write comments if your code's behaviour is obvious from reading the code itself. I personally would have used something like $BlockyTraitors::Role::Dead.
This is true, however I planned for moments like this!

Code: [Select]
//Blocky Traitors :: blockytraitors.cs
//by Kaphonaits

//Contains most of the code as this is the "main module" of the script.

//The code sucks a little bit. :(
tl;dr Kaph got lazy and did things not-the-best-way and wrote a comment at the top to somehow justify it.

I'm good at these things though, I promise. Just not when I don't feel like it.

1014
Add-Ons / Re: Creeper Self Destruct Weapon
« on: September 08, 2012, 05:00:16 PM »
Kaph, I don't understand why you're mad. I gave credit to you, and when I'm gonna upload this to RTB, I'll give credit to you as well. If you'd like, I can add a link to the original add-on for you.
Deal?
Just because you gave me credit doesn't mean that you can steal my Add-ons. Albeit, they are all open source but that's not the point.

If I had my way I'd have you lock this topic and removed the links. Even if you do upload it to RTB it'll get fail binned or bargain binned for being stuffty.

I'm mad because not only is this not your work, credit or not, but half the stuff here is broken or useless.

You don't know how to make Add-ons.

I should actually start licensing my stuff so this doesn't happen.

1015
Add-Ons / Re: Creeper Self Destruct Weapon
« on: September 08, 2012, 03:17:30 PM »

That doesn't really justify anything. It only tells everyone who you stole from, considering that he never asked me about anything before releasing this.

1016
Add-Ons / Re: Creeper Self Destruct Weapon
« on: September 08, 2012, 03:14:17 PM »
kaph, namecheck.txt is not neccesary
even i don't know what it does, but i know it isn't mandatory
Yes but it's horrible practice to leave it out.

1017
General Discussion / Re: Getting into Coding/Scripting/Whatever
« on: September 08, 2012, 07:10:11 AM »
Or you could just run away from Torque Script because it teaches the worst things possible.

If not, then spend a couple of years of your time getting to really understand computers and programming and stuff so you can avoid picking up bad practices from Torque Script.

1018
Add-Ons / Re: Creeper Self Destruct Weapon
« on: September 08, 2012, 07:07:06 AM »
This isn't even yours.

You didn't even make any of the content here. Might as well have this thread redirect to my Boom Belt.

So, lets dissect this to see if you actually know what you're doing.


Righto. So you've gone ahead and removed the namecheck.txt, most likely because you have no idea what it even did. Aside from that, you've renamed my boomBelt.dts to creeper.dts uselessly (i'll get to that) and added a couple of low quality images. You've even kept the detonator.dts the same for whatever reason.




Going through, everything is exactly the same except with changed names to avoid reposting the same Add-on. No actual work was done here. In some cases, you didn't even change "boomBelt" to "creeper" which even breaks the Add-on further.


So, you did nothing with the textures and left them. But it doesn't really matter considering they're not even used.

Once you get to ingame, you realize how broken this really is, with the whole "carbon-copy" aspects aside.

The models were replaced with blank ones, and thus no textures are even required. You click and explode with no visuals.

So why the forget do you have multiple .dts files and textures in there? Do you just like wasting people's time so they can download useless stuff?

Is it because you have no idea what you're doing and just copied my work?
Indeed.

In summary:
Simple Ctrl + F name replacement
No namechecking
Broken/useless creeper.dts
Broken/useless detonator.dts
Broken/useless textures

This should be fail binned. Honestly.

1019
General Discussion / Re: OH MY GOSH IM LEARNING TO CODE
« on: September 08, 2012, 06:03:51 AM »
My comment wasn't decrying traditional types, it was explaining Torque. I acknowledge Torque is the one that's wrong.
Yes I know. :(

<3.

Trust me - you're better off. If you don't like Python, you could go for Javascript or Lua instead - each one has different upsides and downsides.
Python has very wide adoption - documentation is abundant even on individual libraries, and it does have a lot of other libraries you can use for a lot of different applications.
Javascript is, obviously, used in browsers - though use outside the browser is picking up with Node.js and other embedded V8 environments (V8 being the Javascript engine used in Google Chrome).
Lua is widely embedded in many different games and game engines - case in point is Garry's Mod, although it uses a variant (GLua - it supports C-like operators like &&, || where normal Lua only supports 'and', 'or').

Torque, on the other hand, will teach you a lot of bad habits with regards to its quirks and certain behaviours of the language. You're much better off learning another language first and applying the concepts you learn there to Torquescript. Plus, it's pretty awesome that it's your parents who are making you learn to code - my parents wanted me to learn to play the bagpipes.
I agree with all of this. Learn something like Python or Lua first. Then move on to whatever if you want. But please, stay away from Torque Script until you really understand how things work. He will teach you awful habits that suck.

Torque Script is the weird meth smoking kid. Stay away from him.

On a totally unrelated note, I'm ashamed that I pretended to use weird fake enums in Torque Script.
Code: [Select]
$Pref::BlockyTraitors::Enum::ROLE_DEAD = 1;
$Pref::BlockyTraitors::Enum::ROLE_INNO = 2;
$Pref::BlockyTraitors::Enum::ROLE_TATER = 3;
$Pref::BlockyTraitors::Enum::ROLE_WATCH = 4;

1020
General Discussion / Re: OH MY GOSH IM LEARNING TO CODE
« on: September 08, 2012, 04:51:57 AM »
-awesomesnip-
Yes but there are reasons that the traditional types exist.

So you don't need things like useless duplicates of operators.

Code: [Select]
if(%blah $= %blergh) {
        //...
}
Code: [Select]
if(%blah == %blergh) {
        //...
}

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