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Messages - Pandan

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1546
General Discussion / PCOIN Currency based TDM (OFFLINE)
« on: September 01, 2013, 06:53:47 PM »
EDIT:Hosting was targeted by a DDOS attack. All good now.

PCOIN Currency TDM


ADMINS
Pandan
BlockoBlocko

What is it?

Rounds last 10 minutes long.
Your score DOES NOT carry over from round-to-round.

There are two capture points.
They award 40 points per cap to the player that capped them.

There is a King of the Hill type node in the middle. It awards 5 points every 5 seconds to a player that is on it.




Red Versus Blue.
Buy weapons with points you earn from getting kills.
A playable work-in-progress. Come join me now!

Every kill is worth 10 points.
Suiciding will penalize you of 1 point.


Purchasable Weapons

Frag Grenade(s) 2
Deflector (Reflects grenades and rockets) 2
Rifle 5
Guns Akimbo 7
ASKR1 (With Shotgun alt fire) 9
Rocket Launcher 14
Riot Shield 20
Faecpwner 50

DONALD Annoying Orange ULTRA WEAPONS

Artillery Beacon 50
Portable Artillery 90
Airstrike Beacon 75






JOIN

1547
Off Topic / Re: mini rant: cheap clothing
« on: September 01, 2013, 05:32:33 AM »
"Urban Outfitters"

Oh god here we go.

1548
Creativity / Re: The new and improved 3D model topic!
« on: September 01, 2013, 05:22:42 AM »
2013

Stealing snake add-ons

1549
General Discussion / Re: VCE?
« on: September 01, 2013, 04:45:53 AM »
I think you have to use OnActivate -> self ->VCEifvalue -> <var:cl:score> yadada.
Yep, you're right. Thanks.

I haven't touched events in years.

1550
Creativity / Re: The new and improved 3D model topic!
« on: September 01, 2013, 02:42:11 AM »
show me a gun with 10 slices and i will show you a gun that is too round to be flatshaded tastefully

and besides what's that gotta do with my stuff being fat
Phat is a term I use to describe your modeling style. It does not carry a negative connotation.

1551
Creativity / Re: The new and improved 3D model topic!
« on: September 01, 2013, 01:54:28 AM »
that stuff is waaaaay too curvy for flat shading

try to stay within like, 8 slices. don't go over 6 for just detail.

smooth out corners by leaving a few extra faces on the end

also why would a pistol need a bipod
While I do agree that cylinder has too many sides, I think you're letting your personal style affect the judgement a bit too much.
All your stuff is super Phat and blocky as is.

I think 10 slices would look great. Only 2 less than what it has currently.

1552
General Discussion / Re: VCE?
« on: September 01, 2013, 01:22:26 AM »
I uploaded the V20 version it to mediafire for you:
http://www.mediafire.com/download/zbi8s4o1yxcfc6z/Event_Variables.zip

How is it broken? I was using it yesterday and it was fine.

Not sure, v19 is buggy. And the >=, <= checks just don't work.

Thanks for uploading v20. I'll see if it solves the problems.

EDIT: Maybe im handicapped?

OnActivate - Client - ifVCEVAR - "<var:client:score>" - ">=" 2

It just doesn't recognize client score at all.
Is there a Ifscore add-on? Im handicapped aren't i?

1553
General Discussion / VCE?
« on: September 01, 2013, 12:46:46 AM »
Do we have a working version of VCE? Im using v19 the only thing I could find, and there are some bugs that render it useless.
Its like, gone forever? Disney vault?

I cant download it on RTB. It says the file is private.

1554
Creativity / Re: The new and improved 3D model topic!
« on: August 31, 2013, 09:56:21 PM »
sure

I thought it would look better if the trigger protruded flush from the gun.
Also, I think the bottom of the stock needs a bevel.

Then its perfect. Just my opinion though.

poorly edited example of what i mean:

1555
Creativity / Re: The new and improved 3D model topic!
« on: August 31, 2013, 08:50:07 PM »

I like it for the most part, i could point out some stuff you might consider if you'd like.

1556
Creativity / Re: The new and improved 3D model topic!
« on: August 31, 2013, 07:09:31 PM »
There's an easy way to do it automatically but the results vary from okay to stuff.
Exactly lol

1557
Creativity / Re: The new and improved 3D model topic!
« on: August 31, 2013, 06:43:33 PM »
if you could, that'd be great. i'll pm you the download to it
thanks in advance!
I tried. Lol

I had no idea it would be a model like Fisherman Fizz from league of legends.
Really high poly. I was assuming it was something you had from blockland or something lol

sorry to get your hopes up. I would try getting 3D Coat (A 3d modeling program) It has a great sub poly tool.

1558
Creativity / Re: The new and improved 3D model topic!
« on: August 31, 2013, 06:11:12 PM »
would it be possible for someone to make a high-poly model into a low-poly model?
my intentions are to lower it because shapeways is really expensive with the more detail it has. i've got a model directly from a game and i want the polies lowered so i can 3d print it.
could anyone help?
I could try manually lowering the polys for you.

But there is no easy way to do it automatically.

1559
Modification Help / Re: Can I force clients to have shaders on?
« on: August 31, 2013, 04:51:28 PM »
forgetkk my dreams.. Crushed.

EDIT: Is there a way to see if a client has shaders at a certain setting? Like at all?

If so, I could make a script to kick players with it off.
I know its harsh, but the whole point of the idea is to give everyone the same advantage. In lets say.. Uh, a shadow based death match.

1560
Modification Help / Can I force clients to have shaders on?
« on: August 31, 2013, 04:29:54 PM »
I'm trying to make a shadow based death match, and during testing I realized people would just turn shaders to OFF and basically get map hacks Lol.

Is there a way to force clients to have a medium or higher shader setting?

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