https://www.dropbox.com/s/2vyo49o5bhkq638/Pandan%20357.zip
I kept the joint for the chamber in case you wanted to have a reload animation
I had an ejectPoint where the chamber would rotate to, so that when the ejectShell command was called in the weapon's states, the bullet casings would 'fall' out of the chamber, but i decided to be rid of that in case you had a better idea for a reload animation
For the sake of time, I'm going to have the chamber rotate after each shot, and not have a ejectshell at all.
Been stupidly busy lately, i wish I could go all out on it.
I'm working on the animations and stuff as we speak, and I can't promise a due date. But, it's not like it's complicated. I just need to find time.
NinjaEdit: I'm also going to adjust the model's shading a bit. I think the barrel and chamber should be flat shaded. I'll try it out.