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Messages - The 1

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91
Help / Re: Shadows
« on: February 05, 2015, 09:49:26 AM »
Just sayin that all GTX graphics cards might work, They all use the same drivers right?

92
Help / Re: Shadows
« on: February 03, 2015, 11:15:26 AM »
I belive any GTX series work. I have a 970 which works fine, The only problem being that Blockland, or any other game that runs over 170fps makes my GPU scream like hell. Vsync fixes that tho.

93
Help / Re: Sqlite Error
« on: January 24, 2015, 05:39:38 AM »
I don't have a copy of vista, But i think its pretty similar to win7. Right click cache.db and select properties and it sohuld open a window. Then under the tab called "protection" or "security" there should be a list of users. When you select your current user make sure all the permissions under it are active.

94
Help / Re: Why won't Music show up in-game
« on: January 20, 2015, 09:05:20 AM »
1. The format must be .ogg
2. If the names include spaces they shall be replaced with "_"
3. If the file is larger than 1MB (1024KB) it won't load
4. Make sure the music files aren't zipped
5. When you start a new custom game, Click the music tab in the server settings and scroll around to see if you can find your music.

Let me know if any of these steps won't work.

95
Development / Re: 2015/01/16 - Blockland r1959
« on: January 18, 2015, 11:34:42 AM »
Is the maximum draw distance limit ever going to be raised again now that terrains are far gone?

96
Oh and that was also a perfect example.

I really can't belive this guy exists.

/support

97
Drama / Re: We have some serious stuff inbound...
« on: January 17, 2015, 01:50:46 PM »
It's not good practice to leave your IP with a computer hacker.

So are you saying that you are afraid of a 10 year old child tracking your address with an online IP tracking service?

98
Help / Re: Sqlite Error
« on: January 06, 2015, 08:55:16 AM »
Remove cache.db from Blockland foler, Or open its properties and make sure your machine is allowed to write in it.

99
Help / Re: Anyone know what Add-on this is?
« on: January 05, 2015, 06:17:31 AM »
I think those octagonal bricks came with the addon Brick_poles or something like that, If anyone remembers the name then feel free to correct me.

100
Help / Re: I can't get my avatar to work. D:
« on: January 02, 2015, 09:00:55 AM »
But isnt .gif limited to 24bit colours?

101
Like:
Code: [Select]
(%vehicle.getMountObject(1).client,'bottomprint',);This?

102
Help / Re: I can't get my avatar to work. D:
« on: December 31, 2014, 11:14:09 AM »
wait what
WHAT
teach me your ways

I dont know about photoshop, But i know that when saving as .jpeg in gimp it gives you a compression ratio value that you can change.
Same applies to .png

103
How would i use this if i want a similar function to this:
Code: [Select]
commandtoclient(%vehicle.getControllingClient(),'bottomprint',);
So that the passenger would get a print instead?

104
I know that you can use
Code: [Select]
.getControllingClientto get the player that controls the vehicle, But is there a way to identify a passenger who's mounted on for example mount1, which is not in control of the vehicle?

105
Help / Re: Can the max draw distance be over 1000?
« on: December 27, 2014, 04:33:14 AM »
Some people say that there was no limit pre version 15. And i sorta remember that when making maps and that it would easily break terrain maps but not slates.

Now that terrains are gone it would be nice if the limit was removed.

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