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Messages - Pacnet2012³

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136
Off Topic / Re: Merge your avatar with a user!
« on: July 09, 2013, 08:18:59 AM »

138
Off Topic / Re: Go to wikipedia and click Random Article.
« on: July 08, 2013, 04:44:25 PM »

139
Help / Re: Launcher downloads all default files every time
« on: July 08, 2013, 04:33:16 PM »
Can you elaborate? As far as I know, the launcher is supposed to download all default files and replace the ones which it can write to.

140
Off Topic / Re: Go to wikipedia and click Random Article.
« on: July 08, 2013, 04:29:59 PM »
Ancient Greek -> Greek language -> Indo-European languages -> Language family -> Language -> Human -> Primate -> Latin -> Classical antiquity -> History -> Umbrella term -> Hyponymy -> Linguistics -> Science -> Knowledge -> Fact -> Latin

'fraid not
I had this exact same chain

141
%client.bl_id
???
I don't really get what you mean.

That's for the server-side, this is for when a client in a server tries to get other player's bl_ids.

142
Oh, and make sure you add this :


Add this at the very beginning of the function you are using to get someone's BL_ID
Code: [Select]
%takeAway = false;
if(!$Pref::Gui::ShowPlayerListBLIDs)
{
   %takeAway = true;
}

$Pref::Gui::ShowPlayerListBLIDs = true;


Then add this code at the very end of the function :

Code: [Select]
if(%takeAway)
{
   $Pref::Gui::ShowPlayerListBLIDs = false;
}

Since you need to show player's BL_IDs in the GUI (by default i think it is disabled) you need to add this so that :

-If they already enabled showing BLIDs in the list, nothing extra happens.
-If they have not enabled it, this will enable it, find the bl_id, then disable it back to it's original value.

143
General Discussion / Re: Anybody have any good CityRPG mod's?
« on: July 08, 2013, 02:00:47 PM »
Also why does PacCity have a bunch of files with just 1 function in them?

Because I don't want you downloading it

144
General Discussion / Re: Anybody have any good CityRPG mod's?
« on: July 08, 2013, 01:37:15 PM »
Everybody who can please contact dionysus and tell him to bring the link down?
I'm glad it doesn't work but I hope nobody fixes it and edits it.

146
General Discussion / Re: Anybody have any good CityRPG mod's?
« on: July 08, 2013, 10:35:52 AM »
*Iban fux sake
that reminds me
pac city bitch pac pac city bitch




SHOOT WHY DID YOU POST IT (can you take it down)

great... now it's leaked! Why'd you release my twice-whole execution multiple job over-featured nightmare


147
Suggestions & Requests / Re: Flail arms keybind
« on: July 08, 2013, 08:27:52 AM »
Am I allowed to post a link to download Script_RapidClick (you hold a key and it does flail your arms very shortly after you start holding it down)
I prefer using it with the C key

148
General Discussion / Re: Anybody have any good CityRPG mod's?
« on: July 08, 2013, 08:20:32 AM »
What is CRP3 exactly? Can you explain how it worked?
I'll explain..
It was the newest CityRPG from IBan, unfinished, glitchy, buggy like the rest of them. By far the least of those issues though. The idea of a CityRP virus must be reformed or removed.
No.

CityRPG 3 is a great server that had beta testers, including me and brian smithers. In CityRPG 3, there was a weapon pack included with it which was great and the models looked high-quality. The GUIs were great too. There was a bank gui for loans / depositing / withdrawal, an admin gui, stats gui, a bunch others, and a vehicle gui which you would use to buy vehicles.

There was also this whole personal beliefs thing about anarchy and commercial or peace and what not. You could toggle your criminal activity so you press a keybind and you can start killing people and doing crimes, you can toggle it off to not commit any crimes, not be able to kill people, etc. 

In the CityRPG client he included a bunch of things like .dts shapes, skies, icons and images, guis, scripts, tons of stuff.

There were also extra features like vandalism and breaking out of jail by destroying the jail's bricks.

If you want to know about my life back in that CityRPG 3, me and brian smith got together and I had this huge 64x64 building (built terribly) that we kept killing people out of and we broke each other out of jail, things like that. Custard and a few others kept getting frustrated.



I guess I could put up the images and sounds folder from the cityRPG 3 client -
https://www.dropbox.com/s/a3d8xhzu6ve1okb/CityRPG3.zip

http://forum.blockland.us/index.php?topic=181765.0

149
Demo in v12 but bought it in either v13 or v14
Any other 22,000 ids here

150
General Discussion / Re: Anybody have any good CityRPG mod's?
« on: July 07, 2013, 11:27:59 AM »
See I might use JJstorm's, is that pretty good?
I must say it's slightly better than some other iban edits

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