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Messages - Pacnet2012³

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151
Shoot, I'm on the sorry list

152
General Discussion / Re: Anybody have any good CityRPG mod's?
« on: July 07, 2013, 10:39:09 AM »
RIP CRPG3 :(
Probably the best server I've  ever played on. I Hope iban is still doing something with it but it's a slim chance.

PacCity was something I gave up on 4 times since it never worked with 0 syntax errors or anything I could find.

153
Add-Ons / Re: Server History
« on: July 07, 2013, 10:01:24 AM »
With this many requests, I give up work on this add-on. If you like it, great. If you don't, you can spend time improving it and post it here - I'll gladly take new pictures and put your revised version in the original post and you will get your credit. This is an open invitation to improve it for people who have time, unlike me.

http://forum.blockland.us/index.php?topic=236365.0

http://docs.garagegames.com/torque-3d/reference/classGuiTextListCtrl.html

http://forum.blockland.us/index.php?topic=167114.msg4175470#msg4175470

154
Improve answers
Quote
I do not know if they will add maps in v21

Quote
We don't know if the developers will add maps back in the next revision, but it seems HIGHLY unlikely.

Quote
Why is it hilarious? Because alt+f4 closes blockland

Quote
Why is it hilarious? Because alt+f4 closes the currently opened windows application, including Blockland. Command + Q does this on Mac.




155
Add-Ons / Re: Server History
« on: July 06, 2013, 09:12:00 PM »
eh? can you explain why? i can't imagine how it'd be anything except annoying personally

This picture should explain :


156
Off Topic / Re: What coding language should I learn
« on: July 06, 2013, 09:07:21 PM »
Like they suggest, C++ is personally my favorite language and I recommend it because of how many features it has and how complex it can get, and there are a lot of possibilities with it.

157
Add-Ons / Re: Server History
« on: July 06, 2013, 09:05:13 PM »
it looks like it repeats entries in the picture

does it actually do this or am i stupid
Made on purpose.

more recent at the top

Sure, will do.

158
Add-Ons / Re: Server History
« on: July 06, 2013, 03:29:37 PM »
Get those IPs out of the gui
I'd have to read the hist.txt file and match the host and server name then get the IP from the right line in the file (there could be multiple) and then i'd have to store the ip and port and then finally connect to it - with this, i can just use string manipulation directly on the textlistctrl and connect faster. With multiple records, it could also attempt to join multiple times so i'd have to make a simple solution for that - yet right now it's just more straightforward to get the ip and port directly from the gui.

If anyone is willing to do this for me - go ahead and edit it, you will get credit. History is saved in config/client/hist.txt and to get the last word in a line you have just read you can use getWord(line, getWordCount(line)-1); but of course replace "line" with the right variable

160
Add-Ons / Server History - You can submit a revised version
« on: July 06, 2013, 03:23:50 PM »
Server History

Server History records the servers you have joined and saves it in a text file. You can then join them later and view your history / clear it by pressing the cyan History button on the join server window.


Features :
-Clearing history
-Joining servers from history list
-Button to open history list
-History list scroll gui
-Saves to a text file
-Records history right when you join a server
-Oldest history is at the top while latest history is at the bottom


Planned :
-Post your edits to improve this add-on

Possible :
-Make limits

Questions :

Q : Why does it display IPs in the list gui?
A :
I'd have to read the hist.txt file and match the host and server name then get the IP from the right line in the file (there could be multiple) and then i'd have to store the ip and port and then finally connect to it - with this, i can just use string manipulation directly on the textlistctrl and connect faster. With multiple records, it could also attempt to join multiple times so i'd have to make a simple solution for that - yet right now it's just more straightforward to get the ip and port directly from the gui.

Q : Is there a limit to my history?
A : Not as of now. I might do this.

Q : Where is my history stored?
A : config/client/hist.txt

Q : How does it work?
A : Stores host+servername then SPACE ipAndPort in hist.txt, adds a row to the history list gui for it. Clearing history clears the history list gui and deletes the hist.txt file. OnConnectionAccepted detects that you joined a server, and that's when it starts to record history.

161
Suggestions & Requests / Re: Server History
« on: July 06, 2013, 02:24:53 PM »
UPDATE :
  • GUI Buttons are now gray / white
,
  • Server History records properly
,
  • Reading from file fixed
,
  • Crashes fixed onWake
,
  • .isEof changed to .isEOF()
,
  • serverConnection::onConnectionAccepted changed to gameConnection

What's next :



Future ideas :

  • Record date and time

99% complete

162
Suggestions & Requests / Re: Server History
« on: July 06, 2013, 11:37:21 AM »
Which is better :

A : Record history when you leave a server - disconnect() + quit()
B : Record history when you join - serverconnection::onconnectionaccepted or phase1datablocks
C : Record history when you spawn - handleyourspawn or msgyourspawn

163
You could use a variable with a combination of handleYourSpawn and disconnect to find when you first spawn.

Does handleyourspawn only get called the first time you spawn?

164
Suggestions & Requests / Re: Server History
« on: July 06, 2013, 11:24:03 AM »
I don't like the gui

can you make it like a tab, kinda like how lan games work
What do you mean by tab
make the buttons grey the red and green don't fit the rest of the scheme
Light or dark gray

165
Modification Help / Detect when you spawn in a server (client-side)
« on: July 06, 2013, 09:46:04 AM »
I swear there was a topic on how to detect when you spawn in a server from the client-side but I can't find it. How would you do this? A console trace only leads me to the three phases of loading datablocks.

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