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Messages - Tokthree

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7351
Creativity / Re: The new and improved 3D model topic!
« on: March 25, 2011, 12:53:43 PM »
im not asking everyone to release im just saying you could release some of it instead of it go to waste.(And being asked when your on your server "Will you release?" "Where can i get that!?" stuff like that)

Or, and this is just an idea, you could shut the forget up and stop asking them to do what you want instead of what they want, if they want to release what they made that's up to them not you.

In other words; Shut up and piss off

7352
Games / Re: Dwarf Fortress (New Topic)
« on: March 24, 2011, 09:07:58 AM »
Bumped by request

7353
Games / Re: Battlefield PLAY4FREE BETA KEYZ
« on: March 24, 2011, 08:17:44 AM »
Or you could not be douches and just give the keys to people who want to try out the game they give access to.
Just a suggestion

7354
Creativity / Re: The new and improved 3D model topic!
« on: March 24, 2011, 07:41:15 AM »



More boots!
★~

Dem laces guise, dem laces.

7355
Games / Re: Dwarf Fortress: That game with dwarves
« on: March 24, 2011, 07:36:29 AM »
Probably would've been better to bump my old thread, I wonder if I can find it
EDIT: I found it, last post was sometime this year.

If you wouldn't mind me bumping it then I'll go ahead and do that

7356
Off Topic / Re: I'm having a operation :c
« on: March 24, 2011, 07:35:57 AM »
I hate when 'trained medical' people are just in it for the career and don't treat patients the way they should like the doctors you had to deal with.

My dad got suspended for six months because he did the right thing for a patient, having him transferred to another ward.
And, since we missed 6 months of his pay, we've been in practical poverty for a while now.

7357
Creativity / Re: The new and improved 3D model topic!
« on: March 22, 2011, 06:10:08 PM »
What's the matter with you, Tokthree?

Matter's the matter

7358
Creativity / Re: The new and improved 3D model topic!
« on: March 22, 2011, 06:07:29 PM »
because these things matter to me c:

And that's all that matters.
Besides matter, because matter matters a lot, you know?

mattermattermattermattermattermattermattermattermattermattermattermattermattermattermatter

7359
Off Topic / Re: I'm having a operation :c
« on: March 22, 2011, 05:44:09 PM »
Since you'll be going under general anesthetic I'll tell you something about it.

After they've injected the anesthetic into you there'll be about 5 or so seconds before you actually go to sleep, first though you will feel a vague tingling rising up through your body and you will go down about two seconds after it reaches the top of your head.
Just letting you know so you don't panic, it's supposed to happen and stuff like that

7360
Forum Games / Re: The Voyage of the Lily
« on: March 22, 2011, 05:09:40 AM »
You guys do know that I took the last slot, right? It's just Comr4de is too lazy to edit me in

7361
If I were stuck inside a store I'd probably just go to sleep somewhere until they opened again.
Like any reasonable and sensible person probably would

7362
Creativity / Re: The new and improved 3D model topic!
« on: March 21, 2011, 04:32:27 PM »
Yndaaa should stop not being on Steam and get on Steam

7363
General Discussion / Re: Wheres V20?
« on: March 21, 2011, 04:31:42 PM »
I'm fairly certain that fixing the DirectX rendering platform for Blockland would take a fair bit less work than completely recreating Blockland from the ground up.

7364
General Discussion / Re: Wheres V20?
« on: March 21, 2011, 04:27:38 PM »
You seem to pick and choose things to respond to without actually thinking about them for yourself.

Obviously I'm implying that Badspot would have to do some work to fix the problems with it before making it an option to choose it

7365
General Discussion / Re: Wheres V20?
« on: March 21, 2011, 04:21:25 PM »
big amounts of work to port torque from OpenGL to DirectX

You do realize that you can technically force Blockland to run in DirectX/Direct3D through one of the config files, though it doesn't work on all systems and even then with limited success.
So technically there's no porting to be done, Blockland doesn't even use a proper Torque engine anyway, it's been modified by Badspot and various other people to the point where it's practically unrecognizable in it's actual form


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