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Messages - Zay

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2746
Off Topic / Re: Anime and Manga Megathread
« on: December 01, 2013, 04:41:53 PM »
I prefer Levi

he's fabulous

2747
Off Topic / Re: stop pming me about that boner thing
« on: December 01, 2013, 04:22:07 PM »
do you still want that christmas hat

2748
Games / Re: Pause Ahead -- PAME GAUSED
« on: December 01, 2013, 12:44:32 AM »
I loving loved Tower of Heaven

I love this game too, even though it's only playable on a browser

only thing that bothers me is that you BURST INTO FLAMES when you die

2749
Look who's talking.
I've never seen Cyber bash other people's work

what are you talking about

2750
Off Topic / Re: Badspot's on akinator, let's add the BLF
« on: November 30, 2013, 12:01:30 AM »
I tried to make him guess the BLF



well that was unexpected

2751
what should we name it?
something that has to do with robots n' stuff

2752
What else does this comic imply other than the fact that blockland is a good game

We all know that, if not we wouldn't even be here. It's a pointless comic honestly

2753
When's the new album out?
Now that you mention it, we have enough songs for a new album. I guess we should make one soon.

2754
Creativity / Re: [Game Project] Dism - WE NEED PIXEL ARTISTS.
« on: November 29, 2013, 03:30:32 PM »
It looks promising, but I have to get something off my chest.

That HUD is terrible.  If you want it to stay in place instead of jittering around like that, just have it draw at view_xview and view_yview.  It looks like you have the HUD object just move to where the upper-left corner of the screen is; if you do that, you're just asking for trouble.

On another note, I really hope you're not planning to make every possible message its own unique sprite.  If you're using fixed-size message boxes, you really have no excuse to not just draw the message inside the box in real-time.
That HUD problem was fixed a while ago, and it isn't even done yet. Just look at one of my previous posts to see it fixed.

Also if we end up drawing the text inside the box, it'll look like stuff. When you try to draw text on GM it ends up looking really stuffty. It ends up pretty much unreadable with bad anti-aliasing if you set it to a desired small size.

2755
Creativity / Re: [Game Project] Dism - WE NEED PIXEL ARTISTS.
« on: November 29, 2013, 02:54:21 PM »
Are those talk bubbles dynamic or do they require an image for each one?
image for each one, but we'll shorten the amount of sprites by making a variety into one sprite as an animation

of course it won't animate, it'll stay the same at a desired frame, or else you'd have about 50 sentences flashing in a box

also

2756
Creativity / Re: [Game Project] Dism - WE NEED PIXEL ARTISTS.
« on: November 29, 2013, 01:23:59 PM »
thanks guys, we'll keep working on this

also this is what the talksprites could look like in the game


kurt so silly



aand I edited the punching sprites and made Ansridge (the land he's in) look better

2757
Creativity / Re: [Game Project] Dism - WE NEED PIXEL ARTISTS.
« on: November 29, 2013, 10:12:51 AM »

zay sent me a drawing and I vectored this stuff up the wazoo

looks pretty nice i'd say
here's the original if anyone would want to see it
 

2758
Off Topic / Re: My richard hurts and I don't know why
« on: November 28, 2013, 10:27:01 PM »
It's just transforming.
it's rooster evolution

2759
Off Topic / Re: My richard hurts and I don't know why
« on: November 28, 2013, 07:51:59 PM »
Is this how squids lose their richards in nature?
do squids even have richards?

2760
Off Topic / Re: Silent library (YOU LAUGH YOU LOSE)
« on: November 27, 2013, 02:14:45 AM »
I remember I started watching this because FTSK starred in one of their episodes.

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