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Messages - Vidios

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31
Add-Ons / Re: Announce
« on: August 17, 2009, 04:43:09 PM »
For a second, I looked at your code, and the IGSO code, and could hardly tell the difference.
I was going to post "YOU STOLE THIS FROM IGSO YOU cigarette" only I noticed the comment at the top that said it was from the IGSO.

Heh, crCIA averted.

Still though, anti-kudos for not mentioning anywhere that the IGSO (and thus, your commands for the most part) were made by Fooly Cooly.

32
Off Topic / I'm Baaaaaaaaaaack...
« on: August 17, 2009, 03:43:43 PM »
Damn, it has been a long time.
It has been 11 months, 2 days, 5 hours, and 7 minutes (give or take a minute or two) since I last posted.
Lol, almost a year.

Anywho, I'm back, playing Blockland again, (started playing BL about a week ago) and using the forums again.

Oh, another thing.
I now go by the name of Vidios. I don't care if my forum name changes,l (although I'd like it) but if you can remember, try to call me Vid or Vidios. That's also my Blockland name these days.
And I also jumped on the cookie monster avatar bandwagon.

Discuse.

33
Modification Help / Re: Need help making a tool item
« on: September 14, 2008, 07:03:27 PM »
Have you taken a look at the duplicator's code? /duplicator should be a good reference for that.
Wow, how did I not think of that? XD

Although, I still need to know about the wireframe bit.

34
Modification Help / Re: Need help making a tool item
« on: September 14, 2008, 06:54:19 PM »
Code: [Select]
function serverCmdToolname(%client) {
%client.mountImage(ToolName, NodeName);
}
I just made that off what I know, I probably put an error or 2 in the format :o

Sorry, nope. I've tried that code before, and it doesn't make your hand stick up in the "ready" position.
It looks odd.
Also, it's %client.player.mountImage(image, node);

35
Modification Help / Need help making a tool item
« on: September 14, 2008, 06:40:40 PM »
I'm making a tool add-on for Blockland, and I need to know a few things to have it work properly.
(You'll all know what it is later when I either beta host it or release it, and you may be able to figure it out based on my questions anyway)

First off, I need to know how to execute trust checks and centerPrint trust errors the way other tools do it.
Code: [Select]
toolProjectile::OnCollision(%this, %obj, %col, %fade, %pos, %normal) {
if(%col.getClassName() $= "fxDtsBrick") {
//%good = do a trust check
if(%good) {
//perform tool action (I know what I'm doing over here)
}
else //print trust error
else return;
}

Second, I need to know how to display non-render'd brick wireframes when the tool is mounted.

Third, I need to understand how to make a properly functioning get-a-tool slash command.
I've made code to do this before, but either the function didn't make the player's arm get into the "ready" position, or if I made the function do this, the arm would remain "ready" even if you switched weapons and de-quip'd it.


Thanks for the help... (assuming you post with help anyway)

EDIT: Problems 1 & 3 solved by looking at other code. Thanks Falcondude. XD

36
Help / Re: Connection problem. Cant make any types of games
« on: August 20, 2008, 10:58:35 AM »
Wow... I can't really see any problems in the console...

Have you waited long enough from when you first started the server?

The thing I find odd here is that you can't make a single player game correctly...

37
Add-Ons / Re: Output Event - setPlayerTransform (Teleport)
« on: August 19, 2008, 02:48:47 PM »
What is the check box for?
The second input, (the check box) when tagged, causes velocity to be carried through the transfer.

38
Help / Re: userneme help!!!!!
« on: August 16, 2008, 07:28:56 PM »
And in case you're talking about forum usernames, you have to ask Badspot in a pm if you want your name changed, but whether he will actually do it is left up to chance, mostly.

Changing your avatar here:
Profile > (On the sidebar) Forum Profile Information > See the first few boxes to fill out.
Your avatar needs to be one of a few file types (notably .bmp, .jpg/.jpeg, .gif, and .png) and more importantly, 75x75 pixels or LESS in size.

39
Modification Help / Re: How Covert Mod To V8 - V9
« on: August 16, 2008, 07:21:43 PM »
For the record, you only have to have a description.txt in the zip; as far as I know, you don't need to have it match any filenames or anything.

It just has to be there and maybe have a few characters in it.

40
Add-Ons / Re: New Vehicle: Minijet
« on: August 16, 2008, 07:18:47 PM »
It's a lot better if you turn off auto return steering in advanced options.
Meh, I know the auto-steering thing makes flying vehicles annoying, but I like it on when I drive non-flying vehicles.
Stupid options.

41
Gallery / Re: The Amiret Pool!
« on: August 16, 2008, 06:02:08 PM »
Hehe, I made it into the admin photo. :cookieMonster:

42
Add-Ons / Re: New Vehicle: Minijet
« on: August 16, 2008, 05:42:33 PM »
Good old Kaje and his epic blockland vehicles.

Only thing I don't like is how slow it is at turning, but I'll get used to it.
Great job regardless. :cookie:

43
Help / Re: Help with add-ons plz.
« on: August 16, 2008, 02:18:51 PM »
Personally, I don't see why you didn't just save them directly to your Blockland folder... but I know that isn't the point.

Give more details on what you've done with these 'corrupted' zips.

44
Help / Re: Online server problems
« on: August 14, 2008, 03:34:21 PM »
thats what i had i was able to host a game until my brother bought the game and stared doing his servers
I do believe this is the problem.
You can only forward a port/ports to one computer per router.
If your brother's computer has the ports forwarded to it, then your computer will no longer be forwarded.

Solution: Use only one computer on your network to host blockland games.

45
Help / Re: Add-on auto-delete?
« on: August 14, 2008, 03:26:21 PM »
Wow, someone hasn't read the stickies.

(To the last sentence)
Duh.

Quote from:
Save the zip file to your Blockland add-ons folder.  No extracting is necessary.
That means click "save" instead of "open" when you go dl an addon.

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