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Messages - Vidios

Pages: 1 2 3 4 5 [6] 7 8 9 10 11 ... 49
76
General Discussion / Re: Wth? Id 0?
« on: February 10, 2008, 07:36:51 AM »
Badspot knows about some security flaw in the IGSO that somehow allows you to get admin.

Only he knows it......


And you know this how?

Stuff on these forums.
I'm pretty sure Badspot was the one who pointed it out.

77
Suggestions & Requests / Re: Boats?
« on: February 09, 2008, 09:06:16 PM »
THE BOATS HAVE NOT BEEN RELEASED YET!!!!!!!!!
</story>

78
General Discussion / Re: Wth? Id 0?
« on: February 09, 2008, 08:58:39 PM »
Badspot knows about some security flaw in the IGSO that somehow allows you to get admin.

Only he knows it......

79
Drama / Re: JETS OR BAN
« on: February 09, 2008, 08:54:30 PM »
i didnt get that?
who was host who was noob and who sayed what
Host = noob
noob typed the all caps messages
Bushi ran the no-jet minigame
noob/host = "XD that was funny"

80
Modification Help / Re: I have been pickled by Datablocks!
« on: February 09, 2008, 08:45:08 PM »
Code: [Select]
function WeaponImage::onFire(%this,%obj)
{
     if(isEventPending(%obj.forceSpeedReturn))
     {
          cancel(%obj.forceSpeedReturn);
          %obj.forceSpeedReturn = %obj.schedule(10000,"setPlayerToNormal");
          return;
     }
     %obj.setDataBlock(ForceSpeed);
     applyCharacterPrefs(%obj.client);
     %obj.forceSpeedReturn = %obj.schedule(10000,"setPlayerToNormal");
}

function Player::setPlayerToNormal(%obj)
{
     %obj.setDataBlock(PlayerStandardArmor);
     applyCharacterPrefs(%obj.client);
}

You'll need to change a few things like the weapon image.
Minor problem with ::SetPlayerToNormal. Minigame usage.
If a player got the force speed thing, in a no-jet minigame for example, the player would end up getting jets when the effect "wears off".

I'd write better code but I'm using a Wii, meaning I can hardly type for crap and I can't look for coding stuff.

81
Help / Re: how do you put your avatar on the forms?
« on: February 09, 2008, 08:17:20 PM »
Well there is a file size limit around 150kb or something...

I am NOT, however, teaching you how to make an animated .gif.
Google it.

82
Help / Re: how do you put your avatar on the forms?
« on: February 09, 2008, 03:50:18 PM »
The image needs to be a common format (.jpg./.jpeg; .gif; .png; etc.) and LESS THAN 75x75 pixels in size.

83
Modification Help / Re: Anti-Spawnkilling
« on: February 04, 2008, 09:43:18 PM »
One interesting trick involves surrounding spawns with decollisioned bricks.
For some reason, projectiles don't pass through them.

84
Drama / Re: Permabans: Too easy.
« on: February 04, 2008, 09:33:54 PM »
You should have to fill out a 61 page form of bannage each time you want to perma ban. 60 if you have a reason. And leave time bans as is.
What would you fill 60 GUI's with here? 600 checkboxes? :cookieMonster:

85
Drama / Re: JETS OR BAN
« on: February 04, 2008, 09:31:04 PM »
His name was "XD that was funny"
I believe he used to be called "XD!" but in one of Ace's servers we kept using XD emotes which confused him due to thinking we were trying to say something to him.

He then changed his name to "ExDee" and then to that one in Bushi's quote thar.

86
Drama / Permabans: Too easy.
« on: February 04, 2008, 09:25:30 PM »
I think a bit of a problem in Blockland is that permabans are used way to frequently, and not for the greatest reasons.

One of the major reasons of this has to be the simplicity of assigning a perma versus a timed one. Perma? Tick the box, put a reason, BAN>>, Yesplz, done.
A timeban involves poking around in dropdown menus, which is a bit annoying.

Why do I care? Most of the time, a perma isn't really needed unless the person is an obvious N00bfriendSpammer all-in-one.
But really, I usually ban people for just a few days, and I rarely see them again anyway! Why be so harsh as to deny some random person access to your server a month from now, when neither of you even remember the crime or each other?!

This needs to be fixed somewhat, by making a permaban harder to inflict than a normal timeban. I have an idea for that, but it's late for me and the typing is starting to get sloppy here.

tl;dr:
Permabans are too easy, usually not deserved, and should be harder to do.

VOTE UR OPINION NAO PL0X

87
Suggestions & Requests / Re: gore?
« on: February 04, 2008, 08:45:00 PM »
Well, SOMETHING in that first codeblock is unnecessary.
There are a s**tload of un-needed lines of hiding nodes that don't even exist in the first place.

88
Help / Re: different way to host interna games?
« on: February 04, 2008, 08:39:19 PM »
http://portforward.com/

Try that site?

89
Help / Re: Saves are corrupted and crash the game
« on: February 04, 2008, 08:38:20 PM »
No clue whatsoever.

Viruses perhaps?
Tried reinstalling?

What have you tried anyway?

90
Help / Re: Unusual Lag
« on: February 04, 2008, 08:34:45 PM »
CPU speed matters too.

I used to have 2 bad computers.
One had an OK-ish processor, but only 128mb of RAM.
The other had 256mb of RAM but a suckier processor.

CPU matters more, when it comes down to performance. The better CPU comp. ran various programs better than the one with moar ram.

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