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Topics - laremere

Pages: 1 [2] 3 4
16
Maps / Skylands
« on: March 08, 2009, 10:40:40 AM »
Skylands
High in the sky

Description
A slate edit I made for use in my server, with a fully custom made skybox.

Screenshots

Download
Map_Skylands.zip (Last Updated: Sun Mar 08, 2009 9:39 am)

Installation
Put Map_Skylands.zip into the Add-Ons folder in your Blockland folder.

Click Here to view this file on the RTB Download Manager

17
Modification Help / Nancy Drew and the case of the mising bricks
« on: February 09, 2009, 05:45:07 PM »
I'm in a bit of a pickle.  I have this code for creating bricks for a little mod on my server:
Code: [Select]
function plantdigbrick( %pos )  //Plants a dig-able brick at %pos
{
%newBrick = new fxDtsBrick()
{
position = %pos;
rotation = "1 0 0 0";
angleID = 0;
colorID = $dirt_color;
colorFXID = 0;
shapeFXID = 0;
printID = 0;
dataBlock = brick4xCubeData;
isBasePlate = 1;
isPlanted = 1;
client = findlocalclient();
};
%newbrick.clicktokill=1;
findlocalclient().brickGroup.add(%newBrick);
%newBrick.setTrusted(1);
%err = %newBrick.plant();
if(%err == 1 || %err == 2 || %err == 3 || %err == 4 || %err == 5 )
{
%newBrick.delete();
}
else
{
$cavepart[ %pos ] = 2;
}
}

It is largely based ripped off of the duplicator.  The problem is that occasionally one person will have random sections of the build be completely invisible.  It is rare and happens to only one person, but I would like to fix it.

As a note to get a head start on the questioning:  Nothing you do to the bricks makes them appear.  Not spraying them a different color, wrenching them and turning on and off stuff, nothing.  It also happens to me some times.

18
Off Topic / Google Trends
« on: February 05, 2009, 10:12:26 PM »
Blue=North
Red=South
Green=West
Yellow=East

Why does East have less searches?


Post other odd google trends things.

20
Drama / Re: Brick Making Limets
« on: November 01, 2008, 10:38:17 PM »
Wow, you just keep going on. If you want to continue this you can create a thread in the drama section to crap on me, but this is not the place for it.
Well, I've made topic, make a good counterpoint or admit I've proven my point, and the great Ephi posted code that had a serious design flaw.

21
Games / Why Spore sucks
« on: October 29, 2008, 11:19:57 PM »
When Spore first came out I loved it, played late into the night just to get to the next stage.  It was fun, and it was great playing around with the creature editor.  Then I got to space, played around a bit, and then had a few busy days, and haven't really returned to it since.  Why did a game that looked so cool and promised to be so fun lose all its depth, and become a game of somewhat fun smaller games?
Well, it turns out there is a real reason.  There is a general overview here:
http://forum.spore.com/jforum/posts/list/8555.page

and a very interesting post by someone who interned at EA and worked on the old prototypes:

http://forum.spore.com/jforum/posts/list/5225.page

For those of you who chose not to read it all.
1. Will has this awesome game called Spore, it has many cool things such as a balanced eco system, and having it so that creatures with longer limbs can reach farther, and run faster, and all sorts of many cool things.
2. Hotshot comes in and says people are too dumb to play such a sciency game. (even suggesting that the creatures should wear sneakers at one point)
3. The last three years of the production of Spore are basically spent on dumbing down the game.
4. We get Spore, and in a few cases the free released prototypes of the game get higher ratings then the game itself.

22
Off Topic / Are you right or left handed?
« on: October 16, 2008, 09:17:32 PM »
Just a little poll.  I'm wondering how many other lefties there are out there...

23
Gallery / Easy-change combo lock
« on: October 11, 2008, 07:41:23 PM »
I got an idea on how to do a combo lock that could be changed by simply pressing the number to change it to, and after a little work, I got it working.


The keypad on the left enters the combo, and if it matches the sequence on the right, the door opens. (bricks names "return_true" have their relays fired) Feel free to look to see how it works, and build your own.



Mediafire: http://www.mediafire.com/?n9y73zojzwz

24
Creativity / Origonal riddles| Share and solve
« on: September 20, 2008, 09:20:02 AM »
Post riddles, or look at riddles post and try to solve them.  (more then one riddle can be going at one time, and please say when a person got a riddle right)  Please stick to ones you made up.

Here's one to start us off:

Write "for I ate one" using only "I"s and "V"s.

25
Modification Help / How do firerelay up/down/north/south/east/west work?
« on: August 28, 2008, 12:23:10 PM »
It would be very helpful to me to know how they work.  For a mod I need things to spread from one brick to another, and I want to stay away from container searches for the fact that a round area doesn't work too well for a rectangular object....

or if there is a better way then how firerelay works, that'd be great too.


and all trace gives me is fire relay up from box, but I don't want it to fire relay...

26
Help / How do I figure out my Video Card on a mac?
« on: August 25, 2008, 05:37:18 PM »
Today my Grandpa gave me his mac laptop.  It is somewhat old, but runs OS 10.3.9 fine as far as I can tell.  I tried installing blockland, but I got the disk mount error, so I asume that the computer can't run either the downloader, or it can't run blockland, and so it's not mounting anything so that nothing that won't work will install.  Since the computer is somewhat old (it has had a few upgrades btw, so it's not crap) I asume that the video card drivers might need to be updated.  The problem is I can't figure out what card I have so that I can get the right driver.  Any ideas on how to get it, because I'm stumped.

27
General Discussion / caught!
« on: August 19, 2008, 07:07:23 PM »
I was just looking on the RTB server monitor, and I saw this.  Too bad the server he is in is full D:

Edit: I just checked again and it reset.

28
Suggestions & Requests / A very simple event system minor change
« on: August 09, 2008, 02:06:53 PM »
It would be nice if the enable/disable/toggle events output event would accept lists instead of only one number, so you could do "0,1,2,3" instead of having to do one for every single event.

Also, please update the change log on the main site to show all the v9 changes pls.


Edit: Another idea is: if possible, it would be nice if relays could have a set number/string on them, so that a single brick could have multiple different relays, that simple change could vastly improve the power of the event system.

29
General Discussion / Few glitch reports
« on: August 09, 2008, 10:43:46 AM »
I have found two glitches so far, so I'd thought I'd report them: (if you have found some, use this topic to post them)
1:If your in the tank turret, and you f8, move, then f7, instead of going to your no location you go back to your original position.
2:If someone is scaled down small, and you zoom into them really far, they disappear and you look through them.

30
Modification Help / format for custom bricks?
« on: August 05, 2008, 02:35:42 PM »
How exactly do custom complex bricks work?  I tried looking at some files but I couldn't figure out how all the numbers result in a brick.

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