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Messages - laremere

Pages: 1 ... 8 9 10 11 12 [13] 14 15 16 17 18 ... 196
181
Games / Re: Enigma Puzzle
« on: December 27, 2009, 06:08:53 PM »
Stuck on 8, so far I have:
"You may only pass if you control a key" and what kind

182
Games / Re: Enigma Puzzle
« on: December 27, 2009, 06:02:12 PM »
Use paint.
Yeah I get the whole silver thing, just not what to multiply 47 by...
It has to relate to the last puzzle. It's how many. I used google to find the answer.

183
Games / Re: Enigm
« on: December 27, 2009, 05:55:21 PM »
Hint for number 6:
Think about what the picture contains.  There are coins, which hints about what it is about.  There is a shape of a table, which gives you the answer to chart number.  Answer is in number, not text form.

184
Games / Re: Enigma Puzzle
« on: December 27, 2009, 05:50:30 PM »
Just figured out five before I saw your post.  Now to tackle 6...

185
Games / Re: Enigma Puzzle
« on: December 27, 2009, 05:44:15 PM »
For number three:
Open the image in the new tab, looking at the hint, page title, and url you should be able to figure it out.

I'm stuck on five atm.

186
General Discussion / Re: JVS Tower defense :D
« on: December 27, 2009, 12:07:33 PM »
This is way more cool than JVS elevators.
No not really.
wish he would release his elevators
There is a glitch in the torque/BL engine that is low priority for Badspot to fix that is preventing elevators to be done properly.

187
Games / Re: Spelunky
« on: December 26, 2009, 07:51:02 PM »
It's incredibly hard.

I love it :)


First played back before it was 1.0

188
Games / Re: Pyro is Cheap
« on: December 26, 2009, 07:11:54 PM »
Good luck finding someone who knows how to do that, some people don't know the Flamethrower has a secondary fire, or that the Electro Sapper isn't a gun.
I do it all the time.  It's a matter of team work, not of not being balanced.

189
Games / Re: Pyro is Cheap
« on: December 26, 2009, 06:34:53 PM »
Ok, pretty much nobody has agreed with me, but I think that the Pyro in TF2 is horrendously cheap. There are a number of reason for this:

  1. You can't even get close to a Pyro as long as he/she just sprays around the flamethrower; its a spam gun.
  2. The flaregun, even though it has a longer reload time, has more ammo than the huntsman, can do a ton of damage, and flys pretty straight.
  3. The Backburner update made the flame thrower ever cheaper by adding distance and damage to the flames.
  4. Flames last way to long, one spurt of flame can take more than half your health if you can't find water or a form of health.
  5. Flames slow you down so that you can be burned even more.
  6. Once your in the Pyro's trap, you can be killed in less than two seconds.

Even though the Pyro has a short range, I think that some of the damage needs to be turned down, I mean the Backburner has a really large flame radius.

Does anyone agree?
1. Don't get close to them and kill them with a ranged weapon, and they'll be at your mercy.
2. In order to get it you have to trade away your shotgun.  Therefor you have pretty much lost any hope of fighting someone who is actively fighting you at any range but close.  If you're getting killed by a flare gun while engaged with a pyro, learn to side step, the flare gun moves slowly and can easily be dodged by anyone actively doing so.
3. Haven't used the back-burner, but I have seen many complaints about it being the worst weapon in the game.
4. Many things can put out flames. Find a health pack, medic, dispenser, or a friendly pyro to blow the flames out, and you're all good.  Afterburn is one of the key components of pyro play.
5. Not sure if this is true.  Even if it is you often can cause allot of damage to the pyro anyway.
6. Mele weapons can kill you in 4-6 seconds.  A mele specific class should be able to do better than that.  It's not that easy to create said trap.

190
Gallery / Re: Checkers DM Pack
« on: December 25, 2009, 08:52:30 AM »
One fun thing to do is Extreme Checkers DM (a creation of my own over two years ago): Two layers of checkerboards, one 10 bricks above the other.  Extra fun if you can fall off the edge of the top level.

191
Games / Re: Super Smash Bros. Ideas
« on: December 24, 2009, 09:55:44 PM »
One of the Castle Crashers is one of the characters that is permission pending for Indie Brawl.

192
Games / Re: Super Smash Bros. Ideas
« on: December 24, 2009, 03:56:58 PM »
There is actually a game being made with characters from all sorts of indie games, see here: (I've helped a tiny bit with making it) http://tigsource.com/articles/2009/08/26/indie-brawl-first-public-release
Quote too.
The game mentioned above had quote, but as a community project all developers are asked if they want their characters in the game.  Quote was denied as a character, so despite him being completed, he has been taken out. 

193
Off Topic / Re: Today is my unbirthday
« on: December 24, 2009, 09:25:52 AM »
Your just sad because it's e_net4's birthday.
This topic is a satire on his topic, because I think it's rather annoying when people post it's their birthday.
Profile says you 17.
You don't get the joke.
Now that its your unbirthday, can you undress in front of me?
Instead of replying to this myself, I'll use a previous comment to convey my feelings:
Get out.

194
Off Topic / Today is my unbirthday
« on: December 24, 2009, 09:20:38 AM »
I'm now -6,295 years old.

Tea parties, please  :cookieMonster:

195
Modification Help / Re: RTB Development
« on: December 19, 2009, 09:43:11 AM »
If you're part of the beta you would have received the update when you opened blockland.

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