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Messages - laremere

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61
Only enable the add-ons which you are using and you'll have no problems.

Also, there is a reason for datablocks to be limited.  Every time the limit is increased the game requires more bandwidth to transfer info.  Considering that the current number allows for any reasonable amount of add-ons to be used, there is no reason to increase it.

62
Modification Help / Re: F!SH3R
« on: June 17, 2010, 11:13:19 PM »
I like the idea, but "Fusion Sequenced Hydrogen" makes no sense at all.

It could be Hydrogen which is in a formation which allows for it to be realistically used for fusion power.  The only problem is the word "sequenced", which would imply multiple different items in a specific order, though if it were different isotopes of hydrogen that might make a little sense.  It's a bad acronym, but whatever, lots of things don't make much sense.


Anywho, what will you actually be doing for this mod?

63
No, I'm posting about a forum feature I use often and would probably be nice for others to know about.

How did you find that out?
I use the same feature in another forum that runs on the same forum software quite frequently, so I tried a bit of url hacking to see if it also worked on the Bl forums, and it did.

64
I'm not sure the see if someone responds to your post would work on this, since huge numbers of post are create every day...

I just bookmark important topics and search for unimportant ones
The first link includes only topics which you have posted in.

It's not that good for topics which are bumped, sure, but it's definitely handy when you are involved in several different topics and don't want to spend time going to each topic to see if anybody has replied.

65
Clan Discussion / Re: [BAN] - Blockland Alliance Navy
« on: June 16, 2010, 06:57:04 AM »
Yay for not having wisdom teeth :)


I might make my app sometime soon...

66
General Discussion / Two very handy yet unadvertised forum features
« on: June 16, 2010, 12:11:15 AM »
Ever wish you had a list of topics which you replied to or posted which has had other people reply to, or a list of the most recent posts?  Actually, the Blockland forums actually has such a feature!

http://forum.blockland.us/index.php?action=unreadreplies
This url will show any topic which you have posted in and has replies you haven't read yet.


http://forum.blockland.us/index.php?action=unread
This url shows the most recent posts you haven't read yet.

While there are no links for these handy forum features on the forums, they are fully functional.  Instead of having the Bl forums bookmarked in my browser, I have the new replies page bookmarked, so any time I wish to see what people have said in response to my posts, I can easily find out!

Hope this helps.

67
General Discussion / Re: How2makegoodserver?
« on: June 16, 2010, 12:03:44 AM »
Thorax's approach is an interesting one, but I don't think it's the best option.

First, when starting a server decide what you want your server to be all about.  Decide on the theme and what you will be doing within that theme (such as just making a static build, making a build with lots of events, or making a build to be used as a minigame.)  You may think making a sever a freebuild will attract more players than having restrictions on your build.  In fact the opposite is true.  Having no theme will result in people being lazy and un-inspired, who get bored and leave the server more quickly.  Having a theme restriction, especially an unique one will get people inspired and want to build.  One reason for this is that instead of having their thought process start thinking about what to build from nothing, you give them a big head start in thinking of something to build.  For instance if a player joins a server and sees a small desert cubescape, a house, and a race track, they are left pretty uninspired.  However if a player joins a space colony build and they see a spaceport, a living quarters, and a power plant, they may immediately start thinking about what else the space colony needs and are more motivated to build.  Another reason is that it makes the server unique and players will want to return to the server later in order to see how the build has progressed, to see how their build is part of the larger server build, and most importantly to continue on making the build even better.

Second, limit your add-ons.  When someone decides to join a random server that has little to no players in it, if they see the loading going quickly, they're much more likely to stay.  Taking your theme into account disable any weapons and vehicles which are not required for the server.  Next remove any duplicate weapons.  You don't need 10 guns which do the same thing, so limit it to the highest quality add-on for any type. For example you don't need 5 different sniper guns, chose your favorite.  If it is a building/eventing server only, disable all vehicles, weapons and projectiles which you don't need for your events or decoration.

Third, name your server appropriately.  Proper spelling is always good, and a title which explains what the server is all about will attract people who are curious or interested in the server, which are people who are much more likely to stay since they know what kind of server they're getting into and they know they want it.  Also make sure you're server title isn't long, so that it doesn't get cut off.  Using a unique and descriptive name that is also the name of the build you're making works very well.  For instance naming a server "lava dm" isn't nearly as interesting as "Lavaland Battle."

Fourth, start your server and get busy.  Don't worry about tricking players into joining, because eventually a random person will join.  If you named your server nicely and had a short load time, you're likely to attract people who will want to check the server out in enough quantity to get the server population off the ground.

Fifth, ever heard the saying "location location location"?, well, in Blockland the phrase really is "content content content."  Get building boy.  If you start building a strange thing happens in Bl.  People start looking at your build and like to see how your build progress comes along, and many will want to build themselves.  A player who is just hanging out may leave after looking over the build, but a player who is engaged building will likely stay for long periods of time.   The first few people may come slowly, but if they're in the server and building and staying, since less people are leaving it takes allot less people to build up to the tipping point where your server becomes very populated.  Unique content also plays a role here.  If you host a server with a default save your server has no value to return to later than any other server which is also hosting that save.  A unique build can be loaded many times and makes your server worth returning to.

Sixth, make friends.  THIS IS NOT GIVE PEOPLE ADMIN.  By making friends and having a growing list of people who are interested in your servers, your servers are much more easily populated in the early stages.  People love to join a friend's server even if it has few people.  They also make great people to help create larger builds which attract more people.


Well, that's all for this wall of text of a post.  Are people interested in a longer version which goes over more specifics?  If so I may write a more prepared and in depth topic.

68
General Discussion / Re: Is typing "LAG" going to change something?
« on: June 07, 2010, 03:01:36 PM »
Yes, screaming "LAAAAG" will do something...


It will tie up more bandth, many players will shout it, thus lagging the server more, therefore the players will scream more, thus the server will lag more, thus the players will scream more, thus the... I think you get it.
Virtually irrelevant, as I said in my post.  If you want to rebuttal read by post first.
We all have a LAG icon in the top of the screen. We all know when it's lagging... So they should STFU
The lag icon only appears for those who notice the lag, not for the host.

69
Suggestions & Requests / Re: Request: nPVP Playertypes.
« on: June 07, 2010, 02:57:53 PM »
Check your private files on RTB for the mod.  I may release publicly if I feel motivated to do so.

70
General Discussion / Re: Is typing "LAG" going to change something?
« on: June 06, 2010, 08:18:10 PM »
1. Typing lag provides something to do while you're lagging.
2. It's very possible for a host to not notice that the server is lagging, and may need to cut down their server population or close that random program that decided to start auto-updating at the worst time.
3. If it's client sided, it's also good to know.  Sometimes with slower internet connections for clients they may not be able to handle a high population server, or the pesky auto-updater situation again.

On more of a side note:
4. Typing lag has virtually no effect on lagging the server.  Yes, it does send information over the tubes, but it's very small compared to all the different things the server is updating several times a second.  If the server is lagging in a single hard spike, then the messages simply wait till they can make it through.  If it's more constant lag, the server doesn't have enough bandwidth to push everything through and each message is a one time drop of a connection in a pipe that is too small.
5. Single people are rarely the cause of overall lag in a game.  I'm not sure that it is even possible (other than host of course) for single people to cause everyone to lag with Blockland's engine.  I know that back (a long time back) when I had dial-up I could be on a server packed with people and be lagging like crazy, but everyone else was unharmed.  Most likely people are just trying to find something to blame other than admitting that the server needs better bandwidth to host the number of players it has, that is unless,
6. Spam (mainly projectile or vehicle) which is lagging the server.  Bringing the host's attention to this as soon as possible (which they may not notice right away) is very important for the smooth operation of a server.

/wall of text answering your question about why people say it

71
Clan Discussion / Re: [BAN] - Blockland Alliance Navy
« on: June 04, 2010, 05:45:41 PM »
Congratulations Mr.Troll, you worth in society is now less than a single slice of toast.


Unbuttered.

72
Off Topic / Re: You laugh, you lose V.2.1 (NEW)
« on: June 02, 2010, 09:40:44 PM »

73
Clan Discussion / Re: [BAN] - Blockland Alliance Navy
« on: June 02, 2010, 02:32:22 PM »
I have started an app. So far it's turning out well. :)

I would just like to know, what colour set do you use? Default? Or something else?
Just want to know so I can be sure the colours don't forget up if it's ever on the server or if you ever load it for judging and whatnot. :P
Ace's server has the default colors plus several additional colors.  Anything with the default set will load fine, however remember that you are expected to post your application in the gallery and your build won't necessarily be loaded to the server.

74
Clan Discussion / Re: [BAN] - Blockland Alliance Navy
« on: May 29, 2010, 10:09:02 PM »
Well, I am working on the Aurora simply because I had a bunch of ideas and I wanted to build it, though by the time it is done I think it'll pass into both divisions of BAN.

75
Clan Discussion / Re: [BAN] - Blockland Alliance Navy
« on: May 29, 2010, 08:38:53 PM »
So I have to reapply again?

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