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Messages - TripNick

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136
Off Topic / Re: dog gets rescused because of google maps
« on: September 05, 2012, 08:25:36 PM »
Aw, I thought the original owners lost their dog and found it on google maps after 10 years and went and got it, wasn't nearly as baww after I realized that wasn't true.

137
Off Topic / Re: The EDM Megathread - Wednesday Monstercat release!
« on: September 05, 2012, 08:16:35 PM »
one of the lyrics in the original mix of "One Minute" is "I'm like the dopest dope you've ever smoked"
The fact you made that obscure connection across two (as far as I know) unrelated artists presumably correctly is very respectable.

138
Off Topic / Re: Father bites off his 6 yearold's snake off.
« on: September 05, 2012, 07:41:36 PM »
Father of the year.

139
Modification Help / Re: Changing environmental settings
« on: September 05, 2012, 07:13:21 PM »
Then how do you change it with a GameMode? I want to do it without using an actual client.
Also, I have no idea how to create an AI for this.

And what are some variables, like waterheight?
Start a server. Set the environment variables to whatever you want them to be.
Open console. Type in export("$EnvGuiServer::*","Config/Env.cs");
Go into this file. It'll have a lot of lines that look like this: $EnvGuiServer::SimpleMode = 0;

Open Add-Ons/GameMode_Custom/gamemode.txt
Copy in all the variables from Config/Env.cs and replace all "= " (yes with a space after the =), ";" and quotation marks with nothing. Bam.

140
Off Topic / Re: i delete system32
« on: September 05, 2012, 07:08:13 PM »
I guarantee this qualifies as a spam topic.

141
Modification Help / Re: Changing environmental settings
« on: September 05, 2012, 07:00:10 PM »
Well, first off, this is what gamemodes are for, second it's different for every var so you have to use serverCmdEnvGui_SetVar or study the objects Sun, Sky, GroundPlane, and I think WaterPlane. If you choose the latter, use %obj.sendUpdate();

142
Modification Help / Re: Detecting the brick(s) planted below a planted brick
« on: September 05, 2012, 06:56:11 PM »
You're a lifesaver. Sorry for the insult earlier.

I had no idea on how to do this even after pondering for a week or two.
Oops, I mistyped something. Fixed it.

EDIT: Wow, I somehow missed that you said planted below. Fixed again, if you didn't figure out the necessary changes yourself.

143
Modification Help / Re: Finding if a string is a number
« on: September 05, 2012, 06:53:19 PM »
I always just use if(%int+0 $= %int)

144
Modification Help / Re: Detecting the brick(s) planted below a planted brick
« on: September 05, 2012, 06:52:40 PM »
Code: [Select]
package checkBrick {
function fxDTSBrick::onPlant(%brick)
{
%down = %brick.getNumDownBricks();
for(%i = 0; %i < %down; %i++)
{
%dbrick = %brick.getDownBrick(%i);
if(%dbrick.isPlanted())
{
%isAboveCorrectBrick = 1;
break;
}
}
if(%isAboveCorrectBrick)
parent::onPlant(%brick);
else
%brick.schedule(0,delete);
}
};
activatePackage(checkBrick);
This checks if it's directly on top of a brick and deletes it if it's not.

145
Off Topic / Re: The EDM Megathread - Monday Monstercat release!
« on: September 05, 2012, 06:47:46 PM »
he's given me permission to post it and i've been doing it like almost every time since he started working later
Oh, okay then.

146
Off Topic / Re: The EDM Megathread - Monday Monstercat release!
« on: September 05, 2012, 06:45:44 PM »
I'm being respectful and waiting for Raeyok to post it before I listen. :c

147
Off Topic / Re: The EDM Megathread - Monday Monstercat release!
« on: September 05, 2012, 06:14:59 PM »


I can deal with this.

P.S. You need to work on your grammar, Mr. "Your getting a free lanyard"

148
Off Topic / Re: Is there such thing as a girl transplant?
« on: September 05, 2012, 04:24:09 AM »
technically what makes someone a girl (as in, of the female gender) is identifying as a girl but that's irrelevant
This is incorrect. Having two X cromosomes is what makes someone of the female gender, identifying with the female gender or even getting surgery to convert to having female body parts will cover the aesthetics of being a female but will not make you actually female. Just like dying your hair blonde doesn't actually make you a blonde, it just makes you look like a blonde.

149
Off Topic / Re: What level are you on the social music dogma?
« on: September 05, 2012, 04:17:12 AM »
I'm a mix of two and four, so three?

150
Modification Help / Re: Custom "E-Tard" Script help
« on: September 05, 2012, 03:08:22 AM »
I can simply circumvent "bad" and "eric hartman" and cover 98% of most permutations of the name.
So what if the person legitimately has to say something is bad? "Wow, this build is really bad"

If you are not going to help or assist with coding problems, you don't need to be posting here.
You have no business telling me where I can and cannot post, if you want help you shouldn't be a total richardface to the people who actually provide help.

I was providing help. I was telling you that your method will not work in reality.

Regardless, I fixed it for you.
Code: [Select]
function serverCmdMessageSent(%client, %text)
{
if($badspotishere)
{
%pos = striPos(%text, "Badspot");
if(%pos >= 0)
{
messageClient(%client, '', "\c6Badspot wishes to not be disturbed.");
return;
}
}
parent::serverCmdMessageSent(%client,%text);
}

The reason it wouldn't send the messages is because you had it set up as

if($badspotIsHere) { checkcodehere(); } else { actuallySendMessage(); }

This resulted in messages never being sent while $badspotIsHere is set to a non false value.

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