106
Drama / Re: So, what've I missed?
« on: August 11, 2014, 09:05:40 PM »Says the guy who wants to delete a whole board from the forum. But yeah I ban people when their opinion is "badspot sucks, blockland sucks, everyone in the game is worthless, it's ok to stuff everywhere because I hate the game" and they take every opportunity they can to express that opinion in every thread.Deleting the whole board would ease a lot of hostility.
Banning someone who is probably still playing and enjoying the game and community but wanted some updates is another story.
Wow, forget you too.
Code: [Select]
package HugPackage
{
function armor::onMount(%this,%obj,%col,%slot)
{
Parent::onMount(%this,%obj,%col,%slot);
if(%col.dataBlock $= SpeedKartVehicle)
%obj.playThread(2, armReadyBoth);
Parent::onMount(%this,%obj,%col,%slot);
if(%col.dataBlock $= SpeedKartmuscleVehicle)
%obj.playThread(2, armReadyBoth);
Parent::onMount(%this,%obj,%col,%slot);
if(%col.dataBlock $= SpeedKartformulaVehicle)
%obj.playThread(2, armReadyBoth);
Parent::onMount(%this,%obj,%col,%slot);
if(%col.dataBlock $= SpeedKarthotrodVehicle)
%obj.playThread(2, armReadyBoth);
Parent::onMount(%this,%obj,%col,%slot);
if(%col.dataBlock $= SpeedKartvintageVehicle)
%obj.playThread(2, armReadyBoth);
Parent::onMount(%this,%obj,%col,%slot);
if(%col.dataBlock $= SpeedKartbuggyVehicle)
%obj.playThread(2, armReadyBoth);
Parent::onMount(%this,%obj,%col,%slot);
if(%col.dataBlock $= SpeedKartclassicVehicle)
%obj.playThread(2, armReadyBoth);
Parent::onMount(%this,%obj,%col,%slot);
if(%col.dataBlock $= SpeedKartclassicgtVehicle)
%obj.playThread(2, armReadyBoth);
Parent::onMount(%this,%obj,%col,%slot);
if(%col.dataBlock $= SpeedKartjeepVehicle)
%obj.playThread(2, armReadyBoth);
Parent::onMount(%this,%obj,%col,%slot);
if(%col.dataBlock $= SpeedKarthyperionVehicle)
%obj.playThread(2, armReadyBoth);
Parent::onMount(%this,%obj,%col,%slot);
if(%col.dataBlock $= SpeedKart64Vehicle)
%obj.playThread(2, armReadyBoth);
Parent::onMount(%this,%obj,%col,%slot);
if(%col.dataBlock $= SpeedKart7Vehicle)
%obj.playThread(2, armReadyBoth);
Parent::onMount(%this,%obj,%col,%slot);
if(%col.dataBlock $= SpeedKartBlockoVehicle)
%obj.playThread(2, armReadyBoth);
Parent::onMount(%this,%obj,%col,%slot);
if(%col.dataBlock $= SpeedKartLeMansVehicle)
%obj.playThread(2, armReadyBoth);
}
function armor::onUnMount(%this,%obj,%col,%slot)
{
Parent::onUnMount(%this,%obj,%col,%slot);
if(%col.dataBlock $= SpeedKartVehicle)
%obj.playThread(2, root);
%obj.playThread(0, root);
Parent::onUnMount(%this,%obj,%col,%slot);
if(%col.dataBlock $= SpeedKartmuscleVehicle)
%obj.playThread(2, root);
%obj.playThread(0, root);
Parent::onUnMount(%this,%obj,%col,%slot);
if(%col.dataBlock $= SpeedKartformulaVehicle)
%obj.playThread(2, root);
%obj.playThread(0, root);
Parent::onUnMount(%this,%obj,%col,%slot);
if(%col.dataBlock $= SpeedKarthotrodVehicle)
%obj.playThread(2, root);
%obj.playThread(0, root);
Parent::onUnMount(%this,%obj,%col,%slot);
if(%col.dataBlock $= SpeedKartvintageVehicle)
%obj.playThread(2, root);
%obj.playThread(0, root);
Parent::onUnMount(%this,%obj,%col,%slot);
if(%col.dataBlock $= SpeedKartbuggyVehicle)
%obj.playThread(2, root);
%obj.playThread(0, root);
Parent::onUnMount(%this,%obj,%col,%slot);
if(%col.dataBlock $= SpeedKartclassicVehicle)
%obj.playThread(2, root);
%obj.playThread(0, root);
Parent::onUnMount(%this,%obj,%col,%slot);
if(%col.dataBlock $= SpeedKartclassicgtVehicle)
%obj.playThread(2, root);
%obj.playThread(0, root);
Parent::onUnMount(%this,%obj,%col,%slot);
if(%col.dataBlock $= SpeedKartjeepVehicle)
%obj.playThread(2, root);
%obj.playThread(0, root);
Parent::onUnMount(%this,%obj,%col,%slot);
if(%col.dataBlock $= SpeedKarthyperionVehicle)
%obj.playThread(2, root);
%obj.playThread(0, root);
Parent::onUnMount(%this,%obj,%col,%slot);
if(%col.dataBlock $= SpeedKart64Vehicle)
%obj.playThread(2, root);
%obj.playThread(0, root);
Parent::onUnMount(%this,%obj,%col,%slot);
if(%col.dataBlock $= SpeedKart7Vehicle)
%obj.playThread(2, root);
%obj.playThread(0, root);
Parent::onUnMount(%this,%obj,%col,%slot);
if(%col.dataBlock $= SpeedKartBlockoVehicle)
%obj.playThread(2, root);
%obj.playThread(0, root);
Parent::onUnMount(%this,%obj,%col,%slot);
if(%col.dataBlock $= SpeedKartLeMansVehicle)
%obj.playThread(2, root);
%obj.playThread(0, root);
}
};
activatepackage(HugPackage);
Come on man.