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Messages - Chrono

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3616
Suggestions & Requests / Re: Does anyone own Ultimate Unwrap 3D?
« on: February 06, 2013, 11:38:45 AM »
Most times after chain converting through more than 2 file types half your work is lost.
And that's the way it was always done when trying to move a file from one modeling program to another.

3617
Off Topic / Re: Whose avatar is better out of the 2 people(s) above.
« on: February 06, 2013, 11:05:14 AM »
Stocking duh

3618
Games / Re: League of Legends - Megathread
« on: February 06, 2013, 11:04:29 AM »
Pub meta is for the most part back to season 1 meta.

I still find it silly.
It depends on your server and your normal game elo.

3619
Suggestions & Requests / Re: Does anyone own Ultimate Unwrap 3D?
« on: February 06, 2013, 11:03:19 AM »
That program is unable to import/export .blend files, useless
However, I'm sure Blender can export something it can import, and it can export something Blender can import.

This is the way every modeling program is.
Milkshape can't export blend
Blender can't export ms3d

And so on.

3620
General Discussion / Re: [UndisclosedNewMod]Early Beta - Thank you all.
« on: February 06, 2013, 01:19:37 AM »
I will probably be hosting tomorrow instead around 2:00 ish. Sorry.
Great, the day I work at 2. lol

3621
Modification Help / Re: Check for W or S being pressed
« on: February 06, 2013, 01:15:30 AM »
Not exactly, he could be correct.

Say if you were to make a add-on where if a player runs into a wall, he starts climb upward.. Now if this was client-sided and you sent fake information, you pretty much could fly.
In that case, the player would fly whenever they walked.

3622
Development / Re: 2013/02/04 - Blockland r1808
« on: February 06, 2013, 12:47:50 AM »
It's not the default value, everyone just decided to tack a 1 onto the end of all their input event registrations for some unknown reason.
People got it mixed up with the "append client" variable at the end of OUTPUT events.
For some reason, they thought it was for input events as well.

I wish the shaders could run for low quality GPU's...
Even if they did, you would probably shut them off because they would lag you.

3623
General Discussion / Re: Blood and gore
« on: February 05, 2013, 03:26:38 PM »
because blockland polls are always going to be accurate...
Yeah nevermind what the people want!

3624
Suggestions & Requests / Re: name of mod
« on: February 05, 2013, 03:24:34 PM »
soundwave?
>in the link "Title:   ShockWave"

Shockwave?
and then he was thanked for it.



hmmmmmmmmmm, 16-Bit,
whats wrong with you?

3625
Games / Re: Looking for a fun timewaster with lots of replay value.
« on: February 05, 2013, 03:22:19 PM »
Savage 2
Is this fixed yet?

Cause last time I tried to play it, the patch server was down for like a month.

3626
Games / Re: League of Legends - Megathread
« on: February 05, 2013, 12:24:32 PM »
i was 1.8k last season and it was only a soft reset.

when season3 came i already was above gold like 1550 or something.

had 50wins more end of season or something over 60% winrate
Yeah but I'm sure quite a few other people were in your spot too.

Did a bunch of people forget how to play and a bunch suddenly get really good out of nowhere? lol

3627
Off Topic / Re: Snacklish Translator
« on: February 05, 2013, 03:02:03 AM »
i'm sorry

but the 'yum' part made it funny to me

3628
Suggestions & Requests / Re: Pecon7's Boss Battles-"Celestia"
« on: February 05, 2013, 02:32:04 AM »
or they could just keep the name celestia because they aren't loving babies who cry at the slightest offense(even though this isn't even an offense at all)

or am i wrong? please correct me if i'm wrong, if you ARE a baby that can't handle this, i'm sorry!
Exact problem Shadow was talking about.

People are always trying to start fights over it. That's all he really said about it in the first place!

3629
Modification Help / Re: Check for W or S being pressed
« on: February 05, 2013, 12:28:23 AM »
No wait. What if he were to get the eye point, and get the location at a certain distance in front of the player. And if the player walks toward that direction, then wouldn't that work?
Or you could be a normal person and get the forward vector.

Then what do you suggest? At least it will detect that you are holding W if you ARE moving. So that solution is better than nothing.
There's also being pushed by things that aren't holding W.

Couldn't you look at the Grapple Rope's code?
The grapple hook doesn't even do anything similar to this. It just keeps the player a certain distance away from it and the aircontrol built into the game does the rest of the work.

Why doesn't he just make it so the player needs to join a client-sided mod to play, which will send the information to the server of him holding W.
Could be a good idea.

Because I can send fake info to the server
In what situation would faking a forward movement be more convenient than actually moving forward?

They could just encrypt it, so the client sends a encrypted message. And then the server receives and decrypts it. But even that COULD be broken.
Easily, by taking the exact same encrypted code and sending it.

3630
General Discussion / Re: Beating Badspot at his own game
« on: February 04, 2013, 10:25:02 AM »
Rubber banding is technically not cheating as it's there to balance the game.
But the game is balanced.
All the cars go at the same speed.
It would be unbalanced if the ones behind were faster.


It would be like... let's use League of Legends for example... Giving someone 50 more gold for dying than they do getting a kill. They shouldn't be rewarded for dying in the first place, let alone, be more rewarded than someone who's doing good.

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