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Messages - The Tavros Nitram

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2491
Off Topic / Re: PleaseDiePie
« on: December 10, 2012, 05:21:50 PM »
PewDiePie < A pile of stuff

2492
Games / Re: Team Fortress 2 Megatopic - The Second Annual Saxxy Awards!
« on: December 10, 2012, 05:17:47 PM »
My game takes so long to load I don't bother and it freezes often, but my favorite class is Sniper  :cookieMonster:

2493
Help / Re: Mac always crashes
« on: December 10, 2012, 05:06:31 PM »
Sorry for double post but heres my console.log
//-------------------------- 12/10/2012 -- 17:13:23 -----
System & Processor Information:
  Mac OS X 10.6.8
  4.0 GB RAM
  3.06 GHz unknown Mac model (4 cores)
    x86 Architecture
    MMX detected
    SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing SSE extensions
 
Input Init:

Video Init:
   Accelerated OpenGL display device detected.

Blockland v21m build 1766
Module Directory: /Users/lindalyons-minor/Documents/Blockland
Profile Path: /Users/lindalyons-minor/Documents/Blockland
Total Ram: 4096 MB
OS: OSX 10.6.8 r199506

--------- Parsing Arguments ---------
argc = 3
argv[2] =
Parsing command line arguments:
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
Executing config/server/ADD_ON_LIST.cs.
Executing config/server/musicList.cs.
--------- Loading MODS ---------


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server ---------------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client ---------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Activating the OpenGL display device...
Activating the OpenGL display device...
Cleaning up the display device...
>> Attempting to change display settings to fullscreen 800x600x32@60Hz...
Could not find valid pixel format
Failed to set up AGLFullscreen support.
DSp Error: Invalid attributes
DSpContext_Reserve() had an error.
Failed to establish DrawSprocket monitor control.
  Video::setDevice - activate call done
Activating the OpenGL display device...
Activating the OpenGL display device...
Cleaning up the display device...
>> Attempting to change display settings to fullscreen 800x600x32@60Hz...
Could not find valid pixel format
Failed to set up AGLFullscreen support.
DSp Error: Invalid attributes
DSpContext_Reserve() had an error.
Failed to establish DrawSprocket monitor control.
  Video::setDevice - activate call done

OpenAL Driver Init:
OpenAL
   Vendor: Any
   Version: OpenAL 1.2
   Renderer: Software
   Extensions:

Loading compiled script base/client/scripts/allClientScripts.cs.
Activating package: CanvasCursor

2494
Help / Re: Mac always crashes
« on: December 10, 2012, 04:39:02 PM »
Everyone is permitted to read and write.

2495
Help / Mac always crashes
« on: December 10, 2012, 04:29:46 PM »
Note that I have re-downloaded the game, its launcher, and have done the necessary steps to install it completely again.

When I was playing a game on Blockland Multiplayer once an error came up - Make sure Blockland in Documents is readable (I think that was it.) I couldn't understand what it meant and closed down the game. However, when I opened it up again from the launcher, it just crashed after launching. It didn't even bring up the game, just after the launching process had completed it quit. I even tried another download. Didn't work.

Has anyone else had this problem??

2496
Add-Ons / Re: Wound's colorset
« on: August 15, 2012, 08:55:28 PM »
I actually like them, the browns are good and I love the darker and in-between shades.

Nice work

2497
Add-Ons / Re: Ragequit - now you can leave a server in style.
« on: August 15, 2012, 08:54:42 PM »
I don't see why you people are so pissed. Just stay out of the thread if it bothers you this much, don't complain.

Because we already know that isn't doing stuff.  :cookieMonster:

2498
General Discussion / Re: Goodbye bedroom, hello new blockland
« on: August 10, 2012, 06:49:03 PM »

2499
General Discussion / Re: Holy stuff V21 was the worth the wait
« on: August 10, 2012, 01:27:45 PM »
What
Addons are kind of..
Well, I mean, you have to start a whole different type of server for that to work.
I find that weird.

2500
General Discussion / Re: v21: Like or Dislike?
« on: August 10, 2012, 12:21:23 PM »
EDIT: Simplification.

2501
General Discussion / Re: Holy stuff V21 was the worth the wait
« on: August 10, 2012, 12:10:28 PM »
You know i feel it wasn't worth the wait and lose of Bedroom.
And the addons. :l

I won't complain though.

2502
General Discussion / Re: Holy stuff V21 was the worth the wait
« on: August 10, 2012, 11:55:22 AM »
I want the forgetin maps back D:<
Yeah, I host a Miami server a lot and now it doesn't work >:C

2503
Maps / Re: GSF Maps
« on: August 09, 2012, 09:43:05 PM »
this iis GSF NYC day.

what the hell is wrong with it?
You obviously have a broken version fo the map. Works fine for me.

2504
Faces, Decals, Prints / Re: Airport Print
« on: August 09, 2012, 03:34:39 PM »
"dipcraps"

haha i dunno why but that word makes me laugh so hard and yet disappoint me.

I wonder how old this kid is.

2505
Off Topic / Re: do you believe the world will end this year?
« on: August 09, 2012, 03:32:49 PM »
There is no scientific proof I know of that tells that the world will end this year, therefore, I don't believe it will and anybody who says otherwise is a heretic.
But bro you gotta believe in illuminati.

You know what they say, illuminati is always right.

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