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Messages - VincentTheGuy

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2821
Games / Re: StarMade - Space as far as my poor burnt eyes can see!
« on: April 14, 2013, 11:04:32 AM »
buy a computer for the missiles, place it first in builder mode and THEN the missiles.

also i killed approx 2 pirate ships yesterday and had more credits than could fit in the credit bar
i won the game essentially
and forget shield generators take up so much power

Learn to space station. Press M when floating in space as you character.

You will make a space station block. Have fun.

2822
Games / Re: StarMade - Space as far as my poor burnt eyes can see!
« on: April 13, 2013, 08:01:53 PM »
me and rykuta had a session of this earlier
we made a ship, i piloted and he was the weapons man, went to 1 planet, and also wrecked an abandoned space station. we WERE fighting a pirate, but the game totally glitched out and the ship got decollided and super buggy so we left that.
also, we kept exiting the ship and getting launched a quadrant away. not fun.
These are all getting fixed soon.

2823
Off Topic / Re: Decided to take some pictures of my neighborhood
« on: April 13, 2013, 07:16:59 PM »
What happened to the snow?
The pictures are a few weeks apart.

2824
Games / Re: StarMade - Space as far as my poor burnt eyes can see!
« on: April 13, 2013, 04:11:18 PM »
The "How do I look around" thing is because the interface is so buggy.
Yeah, you get used to it.

2825
Games / Re: Starbound Megathread -- preorder is now available.
« on: April 13, 2013, 03:50:05 PM »
Oh my, i might be that race too.

2826
Games / Re: StarMade - Space as far as my poor burnt eyes can see!
« on: April 13, 2013, 03:46:53 PM »
Yeah I was.
Well this changes a lot of things.
Also I'm really hoping turrets or some other way to pivot weaponry so you shoot off to the sides or behind rather than just in front of you is added at some point.
Because that would be awesome for having like a five-man crew in a broadsider just destroy the stuff out of every pirate they come across.
Well, if you have a roosterpit on the side of your ship and you fire your weapons from it they'lle go that was i believe.

Also i think other players can enter weapon systems and fire them anywhere.

2827
Games / Re: StarMade - Space as far as my poor burnt eyes can see!
« on: April 13, 2013, 03:43:30 PM »
Oh what the forget I thought you were locked into the roosterpit view

Also I had like 200 or so L5 ores
I don't know either
Also you can buy more views for your ship. They're called roosterpits or something.
I assume you're referring to the core.

You can switch views with the left arrow button.

2828
Games / Re: StarMade - Space as far as my poor burnt eyes can see!
« on: April 13, 2013, 03:35:20 PM »
How do I look around?
Mouse?

Also right shift if you're in a space ship. I recommend you scroll out first though.

Did i mention you could scroll out before? No one seems to know this.

Also the fact that the game is free.

2829
Games / Re: Holy stuff look at Far Cry 3: Blood Dragon
« on: April 13, 2013, 03:29:45 PM »
Well, i'm buying this.

2830
Games / Re: StarMade - Space as far as my poor burnt eyes can see!
« on: April 13, 2013, 03:24:53 PM »
The screenshots hurt my eyes, thank goodness that can be changed.
Sorry, i spend a lot of time near the sun. It's where the ice crystals are more exposed.

2831
Games / Re: CUBED - some game that i'm still working on
« on: April 13, 2013, 03:08:01 PM »
...have you ever used the UDK?
because it's literally five minutes of effort
It's true, but you got to give him some grats for making an effort.

2832
Games / Re: StarMade - Space as far as my poor burnt eyes can see!
« on: April 13, 2013, 03:05:47 PM »
Some updates

Quote
Hello,

another bugfix update.

I originally planned to add features today after a few bugfixes, but a report was posted on the forum that finally gave showed me how to reproduce a bug that has been hunting me forever: one of the ugliest kind: random physics glitches like stuff falling through planets and ships glitching into stations.

There never seemed anything causing this until I finally realized what they might have had in common and why it was so hard to spot. The bug happened when a structure was docked onto a big structure like a planet or a station, but only if the whole thing is loaded in an already docked state (sector becoming inactive, or shutting down the singleplayer game). If the docked ship was undocked and docked again, the bug was magically gone. It took me 8 hours crawling in the bullet library to finally see what was going on. It's pretty hard to explain, but updating the mass of the docked ship (which normally should have been ignored) caused the matrices to slightly go crazy, which lead to faulty contact normals and collision responses.

I hope I removed all instances of this bug now.

Here is the rest changelog:

- fixed bug that would exclude edited asteroids from being loaded in a sector
- fixed output bug on repair beams
- hint to connect blocks manually if controller block was placed in astronaut mode
- removed unnecessary local segment requests from client cache (removes some lag on loading visited sectors)
- fixed bug in control element handling when removing a controller block (Selection box lingers)
- weapon entry in weaponManager panel is now updated when selected weapon is edited (distribution still resets though)

 

Thanks for playing StarMade,

- schema

Quote
All rotations can now be chosen in advanced build mode. All spike-shapes are not yet implemented (would be 24 more roations), but will come somewhere in the future, as well as maybe half-blocks.

Thanks for playing StarMade,

- schema

2833
Off Topic / Re: ARGO: An Accurate Summarization
« on: April 13, 2013, 02:38:10 PM »
HIS HAIR IS JUST

SO NICE

2834
Games / Re: CUBED - some game that i'm still working on
« on: April 13, 2013, 02:30:04 PM »
Ohhh, using UDK i see. That's a good choice.

Looking good so far.

2835
Are you alright?
I've been having some pretty bad aches recently, mostly in the upper spine and in my head. Hopefully they'll just go away. If not, i'm going to the doctors tomorrow.

But that's besides the point and really off-topic.
I cannot wait to play this game.

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