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Topics - BluetoothBoy

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106
Off Topic / Vote for this guy's remix! (No, seriously, do it.)
« on: May 01, 2014, 12:45:48 PM »
Seriously, I want him to win. The two at the top are nowhere near as good. He's currently in 12th place, but he's more deserving of a higher rank. First place winner gets featured on the album, so it's a big deal.

Keep in mind this kid's only 16 years old. He has major potential, and this would be huge for him.

https://wavo.me/thissongissick/hero-remix-contest/pegboard_nerds_hero_ramzoid_remix__10469014788910000?u=535e6a672b15ec116d003fe1&s=r30tEYp3R3MSuZojux3pSMzjJ8Y&v=1

EDIT: Seriously, if everyone who views this thread votes for him, he'll be near first place in no time.

107
...And I was wondering if any of you guys attended (except you, Georges, I know you were there). My team and I were there, 23rd - 26th, 1 out of 128 teams in the FTC division, in addition to 380 FRC teams and who knows how many FLL teams. There were tens of thousands (possibly hundreds of thousands) who attended the event.

Also curious about this: has anyone else here been in a world championship for something?

108
I'm currently working on a drop ship, which, as far as I know, will be the largest flying vehicle in Blockland. Here are some screen shots of current progress to keep y'all excited:








See those roosterpits? Each will hold a Blockhead. ;)

This is a WIP, so some (or many) things are liable to change or be added. I still have the entire interior to do, but (minus weapons, except for the two giant cannons on the front) the exterior is basically done. I may add some fine details and also fix some face issues that pop up, of course.

With any luck, this ship will have turrets. I'll cross that bridge when I get there, though. Anyway, feel free to point things our or make suggestions.

Update: 4/22/2014

So, I just made a few changes to the ship. I'll let the pictures do most of the talking.



Updated cannon coloring.


Pilot's roosterpit!


Anti-grav thrusters.


Wing things.


Tail fin, just 'cause.


Here's the turret. One will be positioned under each wing.

Update: 4/29/2014

Interior! Nowhere near done, mind you. I also lowered and squished down the cabin slightly (not pictured).
Front.


Rear.



109
Could you guys who have decent or pretty nice computers (and 3D modeling software) perform a test for me? I'm trying to figure out the best parts to use to build a PC that is optimal for 3D modeling and video editing/rendering. So, here's what to do: open the 3D program, and subdivide any object until it can't be subdivided any more - probably 'cause your computer crashed. Then post here how many faces it had and what CPU, GPU, and motherboard you're using. Note that I'm trying to build a computer that will run OSX and Windows, so any suggestions should take this into consideration.

Thanks forums!


Ignore that, we're now talkin' parts.

110
You guys asked for it, so here it is!

Yes, the lower part is supposed to sink into the ground (so it looks like a normal seat).






Now with Blocko version!




Download (V2)!

111
Modification Help / Image/Mount Limit?
« on: April 18, 2014, 10:29:20 PM »
I'm trying to mount five images to five nodes at once. However, it's only mounting the images to the first three. Is this a limit, or is there a way around this?

Code: [Select]
datablock AudioProfile(RocketChairLoop)
{
filename    = "./rocketLoop.wav";
   description = AudioCloseLooping3d;
   preload = true;
};

datablock AudioProfile(RocketChairStop)
{
filename    = "./rocketStop.wav";
   description = AudioClose3d;
   preload = true;
};

datablock FlyingVehicleData(RocketChairVehicle)
{
   //Tagged fields for mission editor
      category = "Vehicles";
      displayName = " ";

   //Shapebase Fields
      shapeFile   = "./Chair.dts"; 
      emap        = true;
      mass        = 200;
      drag        = 1.7;
      density     = 4;
     
      maxDamage = 350.00;
      destroyedLevel = 350.00;
      energyPerDamagePoint = 160;
      speedDamageScale = 1.04;
      collDamageThresholdVel = 20.0;
      collDamageMultiplier   = 0.02;





   //Tagged fields for mounting
      minMountDist = 3;   
      numMountPoints = 1;
      mountThread[0] = "sit";



lookUpLimit = 0.5;
lookDownLimit = 0.5;

   //Vehicle Fields:
      jetForce          = 500;
      jetEnergyDrain    = 8;
      minJetEnergy      = 1;

      massCenter        = "0 0 0";
      //massBox           = "1 1 1";
      bodyRestitution   = 0.5;
      bodyFriction      = 0.5;
      //softImpactSound   = ; //AudioProfile
      //hardImpactSound   = ; //AudioProfile

      minImpactSpeed    = 25;
      softImpactSpeed   = 25;
      hardImpactSpeed   = 50;
      minRollSpeed      = 0;
      maxSteeringAngle  = 0.785;

      maxDrag        = 40;
      minDrag        = 50;
      integration    = 4;
      collisionTol   = 0.1;
      contactTol     = 0.1;

      cameraRoll     = false;
      cameraMaxDist  = 25;       
      cameraLag      = 0.0;
      cameraDecay    = 0.0;//exec("add-ons/vehicle_blackhawk/vehicle_blackhawk.cs");
      cameraOffset   = 5.5;
      cameraTilt     = 0.0;

      //dustEmitter       = ; //ParticleEmitterData
      triggerDustHeight = 3.0;
      dustHeight        = 1.0;

      numDmgEmitterAreas   = 0;
     
      damageEmitter[0] = vehicleBurnEmitter;
      damageEmitterOffset[0] = "0.0 0.0 0.0 ";
      damageLevelTolerance[0] = 0.99;

      damageEmitter[1] = vehicleBurnEmitter;
      damageEmitterOffset[1] = "0.0 0.0 0.0 ";
      damageLevelTolerance[1] = 1.0;

      //splashEmitter[0]        = ; //ParticleEmitterData

      splashFreqMod     = 300.0;
      splashVelEpsilon  = 0.50;

      exitSplashSoundVelocity    = 2.0;
      softSplashSoundVelocity    = 1.0;
      mediumSplashSoundVelocity  = 2.0;
      hardSplashSoundVelocity    = 3.0;

      collDamageThresholdVel  = 20;
      collDamageMultiplier    = 0.05;

   //For Wrench Gui
      uiName   = "Rocket Chair";
      rideAble = true;
      paintable = false;
     
      minRocketSpeed = 0.4;

   //Flying vehicle fields
      //jetSound = ;      //AudioProfile
      //engineSound = ;   //AudioProfile

maneuveringForce = 4000; // Horizontal jets (W,S,D,A key thrust)
horizontalSurfaceForce = 20; // Horizontal center "wing" (provides "bite" into the wind for climbing/diving and turning)
verticalSurfaceForce = 100; // Vertical center "wing" (controls side slip. lower numbers make MORE slide.)
autoInputDamping = 0.95; // Dampen control input so you don't` whack out at very slow speeds
steeringForce = 1000; // Steering jets (force applied when you move the mouse)
steeringRollForce = -20; // Steering jets (how much you heel over when you turn) 5
rollForce = 1; // Auto-roll (self-correction to right you after you roll/invert)
autoAngularForce = 1000; // Angular stabilizer force (this force levels you out when autostabilizer kicks in)
rotationalDrag = 8; // Anguler Drag (dampens the drift after you stop moving the mouse...also tumble drag)
autoLinearForce = 100; // Linear stabilzer force (this slows you down when autostabilizer kicks in)
maxAutoSpeed = 15; // Autostabilizer kicks in when less than this speed. (meters/second)
hoverHeight = 0; // Height off the ground at rest
createHoverHeight = 0; // Height off the ground when created //exec("add-ons/vehicle_U1.cs");


      minTrailSpeed        = 1;
      vertThrustMultiple   = 1.0;

   
   //Tagged fields for damage
      initialExplosionProjectile = vehicleExplosionProjectile;
      initialExplosionOffset = 0;         //offset only uses a z value for now

      burnTime = 500;

      finalExplosionProjectile = vehicleFinalExplosionProjectile;
      finalExplosionOffset = 0.5;          //offset only uses a z value for now

      minRunOverSpeed    = 5;   //how fast you need to be going to run someone over (do damage)
      runOverDamageScale = 5;   //when you run over someone, speed * runoverdamagescale = damage amt
      runOverPushScale   = 1.2; //how hard a person you're running over gets pushed

//Heightcontrol parameters
heightcontrol= 1; //Enables the heightcontrol support for this vehicle
ascendVelocity= 2.75; //The velocity it adds when a user presses/holds the jumpkey
descendVelocity= -1.00; //The velocity it extracts when a user presses/holds the jumpkey

};

datablock ParticleData(rocketChairTrailParticle)
{
dragCoefficient      = 3;
gravityCoefficient   = 1.0;
inheritedVelFactor   = 0.15;
constantAcceleration = 0.0;
lifetimeMS           = 150;
lifetimeVarianceMS   = 10;
textureName          = "base/data/particles/cloud";
spinSpeed = 10.0;
spinRandomMin = -150.0;
spinRandomMax = 150.0;
colors[0]     = "1.0 1.0 0.0 0.4";
colors[1]     = "1.0 0.2 0.0 0.5";
   colors[2]     = "0.20 0.20 0.20 0.3";
   colors[3]     = "0.0 0.0 0.0 0.0";

sizes[0]      = 0.25;
sizes[1]      = 0.85;
   sizes[2]      = 0.35;
  sizes[3]      = 0.05;

   times[0] = 0.0;
   times[1] = 0.05;
   times[2] = 0.3;
   times[3] = 1.0;

useInvAlpha = false;
};
datablock ParticleData(rocketChairSmallTrailParticle : rocketChairTrailParticle)
{
sizes[0]      = 0.01;
sizes[1]      = 0.45;
   sizes[2]      = 0.05;
  sizes[3]      = 0.01;
};
datablock ParticleEmitterData(rocketChairBigTrailEmitter)
{
   ejectionPeriodMS = 5;
   periodVarianceMS = 1;
   ejectionVelocity = 3.0;
   velocityVariance = 0.0;
   ejectionOffset   = 0.25;
   thetaMin         = 0;
   thetaMax         = 2;
   phiReferenceVel  = 0;
   phiVariance      = 360;
   overrideAdvance = false;
   particles = "rocketChairTrailParticle";

   uiName = "Rocket Chair Trail Big";
};
datablock ParticleEmitterData(rocketChairSmallTrailEmitter)
{
   ejectionPeriodMS = 5;
   periodVarianceMS = 1;
   ejectionVelocity = 3.0;
   velocityVariance = 0.0;
   ejectionOffset   = 0.65;
   thetaMin         = 0;
   thetaMax         = 2;
   phiReferenceVel  = 0;
   phiVariance      = 360;
   overrideAdvance = false;
   particles = "rocketChairSmallTrailParticle";

   uiName = "Rocket Chair Trail Small";
};

datablock ShapeBaseImageData(RocketImageOuter)
{
shapeFile = "base/data/shapes/empty.dts";
emap = false;

mountPoint = 2;
//rotation = "1 0 0 180";

stateName[0] = "FireA";
stateTransitionOnTimeout[0] = "Stop";
stateWaitForTimeout[0] = true;
stateTimeoutValue[0] = 10000;
stateEmitter[0] = rocketChairSmallTrailEmitter;
stateEmitterTime[0] = 10000;

stateName[1] = "Stop";
stateTransistionOnTimeout[1] = "Done";
stateWaitForTimeout[1] = true;
stateTimeoutValue[1] = 500;
stateSound[1] = RocketChairStop;

stateName[2] = "Done";
stateScript[2] = "onDone";

};

datablock ShapeBaseImageData(RocketImageOuter2 : RocketImageOuter)
{
mountPoint = 3;

};

datablock ShapeBaseImageData(RocketImageOuter3 : RocketImageOuter)
{
mountPoint = 4;

};

datablock ShapeBaseImageData(RocketImageOuter4 : RocketImageOuter)
{
mountPoint = 5;

};

datablock ShapeBaseImageData(RocketImageCenter : RocketImageOuter)
{
stateSound[0]        = RocketChairLoop;
mountPoint = 1;
stateEmitter[0] = rocketChairBigTrailEmitter;


};


function RocketImageCenter::onDone(%this,%obj,%slot)
{
%obj.unMountImage(%slot);
}

function RocketImageOuter::onDone(%this,%obj,%slot)
{
%obj.unMountImage(%slot);
}

function RocketImageOuter2::onDone(%this,%obj,%slot)
{
%obj.unMountImage(%slot);
}

function RocketImageOuter3::onDone(%this,%obj,%slot)
{
%obj.unMountImage(%slot);
}

function RocketImageOuter4::onDone(%this,%obj,%slot)
{
%obj.unMountImage(%slot);
}

function speedCheck(%obj, %vehicle)
{
if(!isObject(%obj))
return;

%speed = vectorLen(%obj.getVelocity());
if(%speed < %obj.dataBlock.minRocketSpeed)
{
if(%obj.getMountedImage(3) !$= "")
{
%obj.unMountImage(1);
%obj.unMountImage(2);
%obj.unMountImage(3);
%obj.unMountImage(4);
%obj.unMountImage(5);
}
}
else
{
if(%obj.getMountedImage(3) $= 0)
{
%obj.mountImage(RocketImageCenter,1);
%obj.mountImage(RocketImageOuter,2);
%obj.mountImage(RocketImageOuter2,3);
%obj.mountImage(RocketImageOuter3,4);
%obj.mountImage(RocketImageOuter4,5);
}
}

schedule(500,0,"speedCheck",%obj);
}

function RocketChairVehicle::onadd(%this,%obj)
{
speedCheck(%obj);
}

112
Off Topic / "Tension" submitted to DrumNBass.net! Wish me luck!
« on: April 14, 2014, 06:14:31 PM »
As some of you may know, I make music. My latest piece was submitted to DrumNBass.net, but unfortunately did not make the cut. So I'm trying again. However, if I'm just going to recieve awful feedback from it, I'll won't bother. Which is why I'm posting it here before I submit it. And yes, I do still have a bit of mastering to do before it's ready, but try to ignore that.

https://soundcloud.com/lloid-1/should-i-submit-this

Thanks!


Side note: Any of you DnB geeks might like to know that this is somewhat styled after Emperor's music.

Edit: Here's the updated link: http://soundcloud.com/lloid-1/tension

113
Off Topic / I made a new song and submitted it to DrumNBass.net
« on: April 01, 2014, 10:10:32 AM »
Let's hope they think it's good and post it on their SoundCloud, that'd make my week (they've got almost 68,000 followers).

Here's the song: https://soundcloud.com/lloid-1/junction

Play until 3:30 if you want to hear the epic part. ;)

114
Off Topic / Good morning forum, I made you some snickerdoodles...
« on: April 01, 2014, 07:59:15 AM »
...Enjoy.  :cookie:


115
Off Topic / I tried to make some calming tunes... [Finished!]
« on: March 21, 2014, 03:54:47 PM »
How'd I do? It's still tentatively a work in progress, not sure at the moment... I don't normally post music in Off Topic, but I think this is one of my better ones, so yeah.

https://soundcloud.com/lloid-1/the-tides-wip

Updated and finished:

https://soundcloud.com/lloid-1/the-tides

116
Creativity / Robotics Build Season Video
« on: March 11, 2014, 12:39:35 PM »
Guys, this is the video I made for my robotics team this year, look at it, 'kay?

https://www.youtube.com/watch?v=kFgr5tgfdps

117
Off Topic / FRC Team 1444 Lightning Lancers Build Season video
« on: March 11, 2014, 12:38:29 PM »
Guys, this is the video I made for my robotics team this year, look at it, 'kay?

https://www.youtube.com/watch?v=kFgr5tgfdps

118
Off Topic / 3000th Post - Let's have a party
« on: February 25, 2014, 11:54:38 AM »
Dis is dah post numba tree-tousand. Cerebrate gud times, BLF!  :iceCream:

119
Creativity / Workin' on a website!
« on: February 22, 2014, 11:41:14 PM »
I recently got back into web stuff, so I started the basic frame of a website: http://lloid.pancakeapps.com

The site is live (hosted on my Dropbox) and is updated as I work on the HTML and CSS files. Check back every once in a while for progress! Currently the only working link is the Home one, and will stay that way until I have a base template done.

Not really anything special at the moment, but I will (most likely) be updating it daily. If something looks weird, it will most likely be fixed quickly - I was probably tinkering or trying to figure something out.

This website, when done, will feature my music, art (drawings/photography/digital), and most likely any JavaScript tinkering I do as well.

Mobile users, at the moment it will look kinda weird for you, but that will be fixed tomorrow (I hope). Basically, I was switching up some things, but got tired of working on my iPod in bed, sooo... yeah. :P

120
Off Topic / Help me find music for a video?
« on: February 11, 2014, 01:43:14 PM »
I'm making a montage-style video for the robotics team I'm on, and I need help finding a good song to go with it. So, here are the requirements:

- ~4:00 - 4:30 in length
- Energetic
- Fast-paced
- Upbeat feel
- Lots of breaks and/or stabs
- Some parts where it isn't super energetic
- No lyrics/words
- Should be electronic

This is the one I made last year, as an example. Hoping to make this year's better. Suggest away (links are good)!

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