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Messages - BluetoothBoy

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16
o wow how is it
It's nice. First time I've ever had my computer in my room (was in my dining room up until now lol). But it'll be lonely without my bro around (Georges); he's pretty much my best friend, and he's going four hours away to school.

that's a scary story waiting to happen
Yeah, maybe if the hall lights weren't constantly on lol.

17
Off Topic / Just moved into my OWN room for the first time... [AMA]
« on: August 12, 2017, 03:15:25 AM »
...since I was an only child. It's been 18 years since I've had my own room. It's a dorm room by the way. Currently the only person living in this whole building.

Pics: https://imgur.com/a/IlPMs

Yeah, so AMA if you want.

18
shut the f*** up you s**pid b*t** i swear to f***ing g*d i will k*ll you
Translation:
shut the flunk up you simpid botox i swear to farting ged i will kull you

19
Games / Re: [NEWS] NO MANS SKY UPDATE!
« on: August 12, 2017, 02:09:44 AM »
Ok so I kinda feel obligated to say a piece on game dev companies and money and new games and free updates. One of my professors and friends at college is the owner of the studio Graphite Lab (they have mostly done development for companies like Hasbro and such, but are also responsible for Hive Jump on Steam). We have actually talked extensively on the subject of games, studios, and the release of free content. While the "best of both worlds" model can be achieved, in which the studio releases new games every few years or so, along with regular (mostly free) updates for their existing games (see: Blizzard), it kinda requires the company to hit it big first. Otherwise, the studio WILL lose money.

The reason behind this is that there is a pretty common misconception of how much money it actually costs to make a fully fleshed out game. In addition to paying the devs/employees (the bigger the game, the more devs there are), paying the bills, buying very expensive equipment and software, paying for licensing, outsourcing work (i.e. music, voice acting)... all of this for several YEARS on average often leads to a single large scale game costing upwards of millions of dollars. Not to mention that many, if not most, game studios are located in places with a higher cost of living, which means that they pay more for their space and their employees' salaries.

Enter the consumer. They expect to be charged no more than $60 for a copy of the game. These days, some people want $40 to be the new norm. Now factor in that the release platform takes a percentage of the revenue, and in almost all cases, so does the company who sells the engine the game was built in. Money must also be spent on advertising as well if the game is going to sell. Thus, if the studio wants to make any sort of decent profit, they have a few options.

  • Sell a ton of copies because the game is JUST that good or has been hyped beyond belief.
  • Charge for microtransactions.
  • Charge 20-30% of the original game's cost for DLC that did not cost 20-30% of the game's dev cost to create.
  • As soon as one game is released, kick it under the rug and make a new one, living off of the original game's short-term profitability to fund the new game.

Ideally, the best option is the first one, with maybe optional small microtransactions that are clearly defined. This is exactly what Blizzard did with Overwatch. People have little complaint with how Overwatch handles events, new content, and optional transactions. But Blizzard is a terribly popular game studio with tons of money, so it's much easier for them to pursue a model like that and succeed. For a smaller company, it's much harder, and thus we see a lot of these development issues come forth. Is it always money? Of course not. Obviously, Hello Games would have been much better off had they not made empty promises but instead said they would try to add that stuff later as FREE updates.

This does not excuse franchises like CoD. Obviously Activision is another huge studio, and honestly I don't believe they have any excuse to do what they've been doing these past several years. People appreciate fewer, quality releases over many shoddy ones - just look at how timeless Skyrim is. It's pretty old by now, but it's still heavily played (yeah, I know, mods help lol).

Anyway, TL;DR. Small companies have it harder - much harder - when trying to release triple A level games due to financial issues that happen behind the scenes that most consumers don't know about/think about. So what we think a company "should have done" just isn't viable financially, even if it hurts reputation of the company in the long run. Is it an excuse to release bad content? No. Instead I think smaller companies should set their sights on smaller goals, unless they have massive backing.

20
Creativity / Re: Music Megathread
« on: August 12, 2017, 01:05:00 AM »
T-t-t-triple pooooost!

New one with my boy Reese. https://soundcloud.com/abelationmusic/uranium-w-chrome

21
Creativity / Re: The new and improved 3D model topic!
« on: August 09, 2017, 04:30:22 AM »
is it fully sanded? if it is, it could maybe do with some polish and/or sharper edges. other than that, damn, that's nice.
Not really gonna sand it much. It's actually pretty freaking big lol.

22
Creativity / Re: Music Megathread
« on: August 08, 2017, 12:59:38 PM »
Lost Dogz Summer Tape is OUT! Here's my track, first on the album. ;)

(Click)

23
Creativity / Re: The new and improved 3D model topic!
« on: August 07, 2017, 04:30:30 AM »
thats one heck of a sleek design. take pics when its done!

Here's a *bad* pic of it for now. Still wip, currently loaded with Google Assistant. Better pics when I get closer to completion. Bad results with Alexa, better ones with Google Assistant (one of them being that it can actually hear me from across the room now).


24
Off Topic / Re: youtube now has a fidget spinner buffering sign
« on: August 04, 2017, 11:56:56 PM »
Lol my internet is so fast I just barely get to see it. :(

25
Off Topic / Re: what is your favorate GPU? and what is your main GPU?
« on: August 04, 2017, 11:54:05 PM »
GTX 1070 is my fave. Great for gaming, great for mining.

I currently have a R9 280 and a GTX 1060 SC in my desktop.

26
Creativity / Re: Phanto makes another more hip hop beats [moe]
« on: August 04, 2017, 01:42:23 PM »
https://soundcloud.com/n0b0t/dropping-bad-v1
Bass is overpowering in some spots, and there could be some more there in the high frequency range. Honestly I love the feel of this one though. Seriously, send me some stems, I'd love to remix this. :)

https://soundcloud.com/n0b0t/a-rap-beat-wip
I like how it starts. I would prefer the drums to have more syncopation, as is more common with hip-hop music (like what you have in the other ones), but not bad. However, when the second synth comes in, it is not in the same key as the rest of the song and throws off the feel of the track. Putting it into the same key as the rest of the track would help immensely.

https://soundcloud.com/n0b0t/something-different-i-guess-wip
Good vocal chops! Again, bass a bit overpowering, but a solid track concept. I'd love to hear some harmonization with the chops with maybe a background pad or synth. It's a little too minimalistic on the buildup though, needs some more elements in there.

https://soundcloud.com/n0b0t/synth-rap-beat
Idk, this one the sounds just don't seem to fit together, but it could just not be my style. The kick isn't very... hip-hop-esque, if you catch my drift. I think it could also use some variation.

https://soundcloud.com/n0b0t/all-star-beatles
Well this one's just a meme soooooo...

constructive criticism is appreciated (i hardly try but meh, i just do it for fun)

27
Creativity / pizza rolls unboxing!
« on: August 04, 2017, 01:29:04 PM »
Georges, friendo, and I made a dumb/helpful video about his experience unboxing pizza rolls. Video speaks for itself really.

https://www.youtube.com/watch?v=lzdqBosvrJc&t=304s

28
Off Topic / Re: Post real life pictures of yourself.
« on: July 31, 2017, 02:48:06 AM »
Hmu in ten years

29
Nothing really.

30
Off Topic / Re: Post real life pictures of yourself.
« on: July 31, 2017, 02:34:07 AM »
dont cut your hair for as long as you can bear it

accomplish the world's largest afro
GUINNESS BOOK OF WORLD RECORDS HERE I COME

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