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Messages - BluetoothBoy

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2761
not my cup of tea so I can't really judge

I'll leave it at good because even if I don't like the genre there was obvious effort put into it
Not saying this to offend anyone, but you do realize these are just mashups, right? Most of the effort was by the original artists (although it isn't always easy to find tracks that mashup well, so good job there).

2762
General Discussion / Re: do you play blockland on steam or launcher?
« on: July 18, 2014, 12:28:41 AM »
???? Is that what it means when it says "so and so is in non steam game -blockland"
Yes.

2763
Sun.delete();

Oh look. No more sun.
Wh-

What have you done?! *freezes*

2764
Creativity / Re: Drawings Megathread
« on: July 18, 2014, 12:22:16 AM »
It's time to take a spin with my OC and-

AAAAAUGH I'M STUCK IN A HUG
And that's a bad thing?

2765
Creativity / Re: Music Megathread
« on: July 18, 2014, 12:19:20 AM »
I love this
Glad you like it. :)

2766
Add-Ons / Re: Snowboard [v.1.0] - Skateboard in progress!
« on: July 18, 2014, 12:05:19 AM »
Halfway there to having functional jumping! Just have a few bugs to work out.

2767
Modification Help / Re: Two new questions!
« on: July 18, 2014, 12:02:02 AM »
Thanks $trinick, I just discovered how to do all that before seeing your post.

Anyway, two new questions. I have everything I asked about working just fine, but I now have a new issue. First of all, since I am calling Armor::onTrigger, the activate animation no longer plays. Should I fix this simply by adding:
Code: [Select]
if(%key $= 0)
{
     %player.playThread(2, activate);
}
...or is there a better way to fix it?

Secondly, onTrigger won't detect spacebar presses when the player is mounted to the physics vehicle I need them mounted to. It returns 2 just fine unmounted, but nothing is returned for a spacebar press when mounted.

Code:
Code: [Select]
package Jump
{
function Armor::onTrigger(%obj, %player, %key)
{
echo(%key);
//Parent.
Parent::onTrigger(%obj, %player, %key);
//Are we mounted?
if(%player.isMounted())
{
%mountedVehicleName = %player.getObjectMount().getDataBlock().getName();
%mountedVehicle = %player.getObjectMount();
//Check to see if we hit the jump key.
if(%key $= 2)
{

//We did, check to see if we're mounted to a board.
if(%mountedVehicleName $= "snowboardingVehicleBlack" || %mountedVehicleName $= "snowboardingVehicleWhite")
{
//Check to see if we're grounded; can't jump in the air!
%vector = %player.getForwardVector(); 
%mask = $TypeMasks::TerrainObjectType | $TypeMasks::InteriorObjectType | $TypeMasks::StaticShapeObjectType | $TypeMasks::VehicleObjectType | $TypeMasks::StaticObjectType | $TypeMasks::FxBrickObjectType | $TypeMasks::CorpseObjectType | $TypeMasks::PlayerObjectType; 
%feetPos = posFromTransform(%mountedVehicle.getTransform()); 
%feetEnd = getWord(%feetPos , 0) @ " " @ getWord(%feetPos , 1)@ " " @ getWord(%feetPos , 2) - 0.5 @ " 1 0 0 0"; 

if(containerRayCast(%feetPos, %feetEnd, %mask, %mountedVehicle))
{
//We are, apply impulse for jump.
%mountedVehicle.applyImpulse(%mountedVehicle.getTransform(), "0 0 700");
}
}
}
}
}
};
activatePackage(Jump);

2768
Creativity / Re: Music Megathread
« on: July 17, 2014, 05:33:45 PM »
Double post! This track'll be coming soon to Audioland 003, along with tracks by our very own Mango and YoungRotations! :D

Overclocked [Preview]

2769
Creativity / Re: The new and improved 3D model topic!
« on: July 17, 2014, 05:31:44 PM »
Not much for shadows, mostly just AO (which are technically shadows I guess, but whatevs).

2771
Off Topic / Re: Post Your Battlestations/System Specs V13
« on: July 17, 2014, 05:21:43 PM »
I use the computer sitting at a flippin' buffet in my dining room. :/




^ I spent a good bit of time on that you'd better enjoy it foos.

2772
General Discussion / Re: do you play blockland on steam or launcher?
« on: July 17, 2014, 01:00:12 PM »
Steam for gameplay, launcher for modding/shader tests.

2773
Add-Ons / Re: Snowboard [v.1.0] - Skateboard in progress!
« on: July 17, 2014, 12:57:33 PM »
Yeah, I've noticed how the snowboard catches its front edge considerably less than the ski's when going over mod ter joints, good job on that one.
would be awesome to see the bunny hop, I'm pretty sure you can easily do it, maybe look into the horse's script?
Oh, and I'm using your snowboard for this little build, come check it out later?
http://forum.blockland.us/index.php?topic=262668.0
Sorry, not quite that simple - the horse is a playertype, and the snowboard a physics vehicle. However, I am looking into it. ;)

Also, yeah, I'll check it out, seems pretty neat.

I made a skateboard :c
Try to make yours really good at handling, mine was decent but maybe you can go even further.
Was yours a playertype or physics vehicle?

2774
IGN: BluetoothBoy
BL_ID: 35526
Steam Name: BluetoothBoy
Are you a skiier/snowboarder irl?: Yes. :)

2775
General Discussion / Re: Should Blockland be supported on Linux?
« on: July 17, 2014, 12:52:53 PM »
Seeing as how buggy it is on a mac, I don't think it is a good idea.
The main userbase uses Windows and I would rather see Blockland work perfectly on one platform than to be buggy on several.
Badspot has to divide his time. The time he spends on a Linux launcher, he can't spend on adding content like hats.
It's not really that buggy on Mac...  :panda:

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