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Messages - BluetoothBoy

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2911
Album art and music (click for music)!


Credit to my brother Georges for the screenshot of the city (which he also built). I can't run shaders like he can.

2912
Forum Games / Re: YOU LAUGH YOU LOSE v666
« on: July 01, 2014, 12:27:06 PM »
I don't get it...

2913
Off Topic / Re: brickman is 18 now
« on: July 01, 2014, 12:19:44 PM »
Happy Birthday to one of my favoritist Blocklanders! :)

2914
Off Topic / Re: i have a punctured eardrum
« on: July 01, 2014, 12:17:16 PM »
You just met your first online person whose ears don't bleed.
I'll be the second!

2915
too many vitamins are actually bad for you
No. I literally just watched a documentary about this. There is no proof at all that too many vitamins are bad for you. The worst they can do is give you temporary side effects such as diarrhea or headaches. For example, there was a women suffering from severe depression, all she'd do was sit in the corner all day. A nutritionist suggested giving the women increasing amounts of Vitamin C until she felt better. Once they had increased the amount of Vitamin C to 11,500 mg a day, she was no longer experiencing the depression. However, as soon as they stopped with the Vitamin C, she was back in the corner.

Statistically, there have been only ten deaths in the past 24 years or so that were only suspected to be caused by overdosing on vitamins. And that's left to suspicion. Compare that to the number of people who did each year due to overdosing on manmade drugs.

There are other things super-dosing on vitamins can do as well. By increasing one patient's intake of Vitamin C to 200,000 mg per day (at a nutritional clinic, not a hospital, mind you), the patient was effectively free of the cancer they'd had previously. There are many other similar success cases from nutritional clinics as well, but why don't we hear about them? Well, for starters, nutrition is hardly even touched upon in med school, so most doctors aren't even aware as to the effectiveness of vitamins. There's also the major drug companies' involvement, absolutely bombarding the market and society with the promise for "drugs for every ailment". This puts the spotlight on them, partially on purpose. After all, if the world knew just how effective vitamins could be, drug companies would rapidly lose money. They make up a huge portion of the country's GDP, so that would cause an economics uproar. However, I'm supposed to be talking about vitamins, aren't I?

Anyway, you can choose to believe it or not, but there is way more evidence in favor of vitamins than against them. In fact, the "evidence" against them is mostly speculation. Do you know what your body does once it has no more need for a certain vitamin that you've been super-dosing? It simply turns the rest into waste and expels it from the body. This isn't true with commercial drugs. You take those in large amounts, and you'll do serious, if not lasting harm to your body.

How do you think people survive(d) and are even healthy in other cultures where they don't have health care or any sanitary practices? The food they eat is far more vitamin rich than what we generally eat in America. Not only do they mostly eat plants raw, but they eat far more of them than we do. Certain raw plants are simply saturated with vitamins, and those people learned over time which ones made them the most healthy.

I hope this has cleared up some of the false ideas of vitamins. I'd highly suggest that documentary, but I forgot the name. If we still have it from the library, I'll post the title of it here for anyone who wants to see it.

2916
Creativity / Re: Lego Stuff
« on: July 01, 2014, 11:21:12 AM »
There are a few options for that.

1. Download LDD and design your build beforehand.
2. Build, tear down a bit, adjust a bit, rebuild, repeat.
3. Simply build a lot of things. Really, this is the best way. With time, you'll just instinctively know what piece you'll need for a given part of the build. You'll not only be able to recall any piece off the top of your head, but it can also help with envisioning the finished product before and during the build process.

;)

2917
rip everyone's audio-sensing mechanisms
Still ears (except for the non-biological ones).  :cookieMonster:

2918
Creativity / Re: Drawings Megathread
« on: July 01, 2014, 11:11:26 AM »
I tried to use my tablet and such so, random doodle


I have no idea what I'm doing
also forget hands
Pretty good! His arm just seems to be at a slightly odd angle for holding a gun.

2919
General Discussion / Re: how did you discover blockland?
« on: July 01, 2014, 12:20:49 AM »
Some random video on YouTube. Then I forgot about the video for a while. I started to get bored of Minecraft after a while, so I searched around a bit until I found a video that looked similar to the random video I found. Thus, I discovered Blockland.

2920
Modification Help / Re: SNOWBOARD! [WIP] - Updated w/New Pics!
« on: July 01, 2014, 12:07:48 AM »
Model update pics, as promised!




2921
Creativity / Re: The new and improved 3D model topic!
« on: July 01, 2014, 12:06:23 AM »
Update time! Here's the finished snowboard model.




2922
Creativity / Re: Music Production/Covers or whatever Megathread
« on: June 30, 2014, 11:29:43 PM »
Whadda yah know, it's me again! Here's the finished version of Cities Of The Future, enjoy! (Wow, I made a normal DnB track for once!)

https://soundcloud.com/lloid-1/cities-of-the-future-audioland-records-release

2923
Creativity / Re: ■ The Photography Megathread ■
« on: June 30, 2014, 04:31:16 PM »
Were you not going for a small DOF? I guess that makes sense, as it is still scenery photography.

2924
Suggestions & Requests / Re: Y u no hire artist?
« on: June 30, 2014, 04:27:37 PM »
The community is good, everyone's just hyper-critical.

Anyway, Fluffy's design looks nice but isn't balanced well. Everything is at the bottom of the screen and individually the menu items are tiny. If someone can link me to that mod, I may try to change it up a bit myself.

2925
Suggestions & Requests / Re: Crosshair for 3rd view?
« on: June 30, 2014, 04:23:32 PM »
What? How?
I agree. How? Isn't the position of the third person camera just an offset property of the current playertype? If so, that'd be really easy; just access <datablock>.cameraOffset or something (I don't know the exact property).

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