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Messages - BluetoothBoy

Pages: 1 ... 251 252 253 254 255 [256] 257 258 259 260 261 ... 483
3826
Off Topic / Re: What is your gaming fuel?
« on: May 01, 2014, 02:46:43 PM »
Nothing. I only game from 8:00 until 10:00 (if that). :/

3827
Modification Help / Re: Raycasting
« on: May 01, 2014, 02:44:22 PM »
You cant animate in torque. You can move, scale and rotate, but not animate.
That's the same thing (it's what I meant, too). I should probably use the more common terminology, though. I was just wondering if you meant script-based movement or keyframe-based movement.

3829
Two Blockland-themed loops. Silver is nice sounding; Corridor is a bit more ominous.


3830
Off Topic / Vote for this guy's remix! (No, seriously, do it.)
« on: May 01, 2014, 01:45:48 PM »
Seriously, I want him to win. The two at the top are nowhere near as good. He's currently in 12th place, but he's more deserving of a higher rank. First place winner gets featured on the album, so it's a big deal.

Keep in mind this kid's only 16 years old. He has major potential, and this would be huge for him.

https://wavo.me/thissongissick/hero-remix-contest/pegboard_nerds_hero_ramzoid_remix__10469014788910000?u=535e6a672b15ec116d003fe1&s=r30tEYp3R3MSuZojux3pSMzjJ8Y&v=1

EDIT: Seriously, if everyone who views this thread votes for him, he'll be near first place in no time.

3831
Off Topic / Re: The EDM Megathread v2
« on: May 01, 2014, 01:42:56 PM »

3832
Modification Help / Re: Raycasting
« on: May 01, 2014, 10:36:10 AM »
It wouldn't, i'm just curious.
So, do you mean when animated in Torque via script, or in a modeling program?

3833
Zanaran

3834
Modification Help / Re: Raycasting
« on: May 01, 2014, 07:33:33 AM »
Can you move the collision box in an animation?
Why would it need a collision box?

3835
Modification Help / Re: Making turreted vehicles?
« on: May 01, 2014, 07:31:19 AM »
Basically, when making the turret, think of it as making a playertype - 'cause that's what you're doing. Create a mount point for gunner, muzzle point for gun, animate the turret, and set up the turret script. Test it first as just a playertype. Once it works as a playertype, edit the script of the vehicle to mount the playertype on creation to one of the mount points of the vehicle (look at the tank script, for example).

3836
Creativity / Re: modmans digital art thread (BIG IMAGE HEAVY)
« on: May 01, 2014, 07:24:42 AM »
Are you secretly the album artist for KOAN Sound's new album?

3837
Off Topic / Re: Can you upload an avatar from a mobile device?
« on: May 01, 2014, 12:07:24 AM »
What iOS version? I tried in 3.1.3 and in 6.0
Is it 75x75? It might only work in the newer iOS versions (6.0 and up). Click the select image button and it should give you an option to use one of your photos.

3838
Off Topic / Re: Blockland Forums 2014 IRL Meet up!
« on: May 01, 2014, 12:05:08 AM »
I'm hosting a meeting in a dark alley in the St Louis ghetto next Mardi Gras.  Anyone who can come is invited.
I'll come. East St. Louis, right?  :cookieMonster:

3839
Off Topic / Re: Can you upload an avatar from a mobile device?
« on: April 30, 2014, 11:59:35 PM »
Depends. iOS won't let you. I tried.
Yes it will, I've done it.

3840
Creativity / Re: The new and improved 3D model topic!
« on: April 30, 2014, 11:26:36 PM »
There's not that much triangulation, from what I can see. Maybe make the trigger a tad less chunky, though?

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