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Messages - BluetoothBoy

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7231
General Discussion / Re: Zombies in the Bluzone**
« on: August 15, 2012, 09:06:05 PM »
Thanks. At least there are some nice people in this community.

Umm, the link won't open though. Says can't connect to server.

Edit: Nevermind, it's working now.

7232
Help / Re: ATI Raedon HD Not Working With Shaders...?
« on: August 15, 2012, 09:00:59 PM »
most macs can't run shaders

sell it for three PCs

Sorry, but I'm afraid you're wrong. I've run shaders on many different applications on my Mac (including Blender and Unity3D, both shader-intensive), and they work just fine. Turns out that most Macs and PCs could happen to have nearly identical internals; the real difference between Macs and PCs are they way they're manufactured, and the OS. Please don't turn this into a gigantic Mac vs PC debate. I like both, and see no reason to argue about it. I really just want to fix my shaders.

7233
General Discussion / Re: Zombies in the Bluzone**
« on: August 15, 2012, 08:50:27 PM »

7234
General Discussion / Re: Zombies in the Bluzone**
« on: August 15, 2012, 08:41:19 PM »
Just wondering, but could I please be unbanned from this server? I've wanted to play for a while now, but it turns out, everytime I click Join, it's says I'm banned for abusing the setName function. Well, first off, I've never even used setName in the history of my existence. Secondly, how (and why) was I banned, considering I've never even joined the server?! The first time I ever clicked Join for the server, it told me I was banned. So if you'd kindly unban me, I would greatly appreciate it. :)

7235
Help / ATI Raedon HD Not Working With Shaders...?
« on: August 15, 2012, 08:34:14 PM »
I appear to running on an ATI Raedon card (thought I was running on Intel graphics until I looked at the log), but I still don't have shaders working. I think I have located the problem, but am not able to fix, because when I lookd in the .glsl shader files, I can't locate anything having to do with my problem. Check out the log below (paying close attention to the bolded areas).

System & Processor Information:
  Mac OS X 10.7.4
  8.0 GB RAM
  3.06 GHz unknown Mac model (2 cores)
    x86 Architecture
    MMX detected
    SSE detected
 
Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing SSE extensions
 
Input Init:

Video Init:
   Accelerated OpenGL display device detected.

Blockland v21m build 1701
Module Directory: /Users/blahblahblah/Documents/Blockland
Profile Path: /Users/blahblahblah/Documents/Blockland
Total Ram: 8192 MB
OS: OSX 10.7.4 r199506

--------- Parsing Arguments ---------
argc = 3
argv[2] = 
Parsing command line arguments: 
--------- Loading Common ---------
Loading compiled script base/main.cs.
Loading compiled script base/client/defaults.cs.
Loading compiled script base/server/defaults.cs.
Executing config/client/prefs.cs.
Executing config/server/prefs.cs.
Executing config/server/ADD_ON_LIST.cs.
Executing config/server/musicList.cs.
--------- Loading MODS ---------


--------- Initializing Base ---------
Loading compiled script base/client/init.cs.
Loading compiled script base/server/init.cs.
Loading compiled script base/client/canvas.cs.
Loading compiled script base/client/audio.cs.

--------- Initializing Base: Server ---------------------
Loading compiled script base/server/mainServer.cs.
Loading compiled script base/server/scripts/game.cs.

--------- Initializing Base: Client ---------------------
Loading compiled script base/client/message.cs.
Loading compiled script base/client/mission.cs.
Loading compiled script base/client/missionDownload.cs.
Loading compiled script base/client/actionMap.cs.
Activating the OpenGL display device...
Activating the OpenGL display device...
Cleaning up the display device...
>> Attempting to change display settings to windowed 1600x900x32@60Hz...
Created new window for GL [1600 x 900].
  port = 120870848
Successfully set up AGL windowed support [1600 x 900]
  doesn't need to ressurect
  saved prefs
OpenGL driver information:
  Vendor: ATI Technologies Inc.
  Renderer: ATI Radeon HD 4670 OpenGL Engine
  Version: 2.1 ATI-7.18.18
OpenGL Init: Enabled Extensions
  ARB_multitexture (Max Texture Units: 8)
  EXT_compiled_vertex_array
  EXT_texture_env_combine
  EXT_packed_pixels
  EXT_fog_coord
  ARB_texture_compression
  EXT_texture_compression_s3tc
  (ARB|EXT)_texture_env_add
  EXT_texture_filter_anisotropi c (Max anisotropy: 16.000000)
  WGL_EXT_swap_control
  ATI_FSAA
  GL_ARB_vertex_buffer_object
  ARB_occlusion_query
OpenGL Init: Disabled Extensions
  EXT_paletted_texture
  NV_vertex_array_range
  3DFX_texture_compression_FXT1


  Video::setDevice - activate call done
  Video::setDevice - resetting canvas
Resetting Canvas...

OpenAL Driver Init:
OpenAL
   Vendor: Any
   Version: OpenAL 1.2
   Renderer: Software
   Extensions: 

And...

Checking for shader shadow support:
   - Enabled via $Shader::Enabled? YES
   - ARB_shader_objects?           YES
   - ARB_shading_language_100?     YES
   - EXT_texture_array?            YES
   - EXT_texture3D?                NO
   - EXT_framebuffer_object?       YES
   - ARB_shadow?                   YES
   - ARB_texture_rg?               YES
   - GLSL Language Version?        1.20
   o Shaders are                   INACTIVE

Skipping shader shadow initialization.
Destroying LAN Server
CDROP: 11402 

Everything here says I should be able to run shaders, except for the fact that the 3D textures seems to be disabled. Any ideas?

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